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  1. #31
    Lecch's Avatar
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    Working already , Source is WORKING .

  2. #32
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    Quote Originally Posted by Lecch View Post
    Working already , Source is WORKING .
    can send me the dll file? really apreciate. im done with this its so hard

  3. #33
    MiguelZinho's Avatar
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    Quote Originally Posted by COD3RIN View Post

    I decided in my own self that i never release this dll hack because so many leecher in this forum but i releasing only source code in build that in your own stand own your feet and don't be a noob anymore




    Code:
    //==================================================  ===================================
    
    
    #include <windows.h>
    #include <conio.h>
    
    
    #include <d3d9.h>
    #pragma comment(lib, "d3d9.lib")
    
    
    #include <d3dx9.h>
    #pragma comment(lib, "d3dx9.lib")
    
    
    typedef HRESULT(WINAPI * DrawIPrim)
    (LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE,
    INT, UINT, UINT, UINT, UINT);
    
    
    void Jump(DWORD Address, DWORD Your_Detour);
    DWORD New = NULL;
    
    
    LPDIRECT3DDEVICE9 m_pD3Ddev;
    LPDIRECT3D9 pD3D;
    DrawIPrim pDrawIPrim = NULL;
    
    
    DWORD dwEndscene_hook = NULL;
    DWORD dwEndscene_ret = NULL;
    DWORD dwDIP_hook = NULL;
    DWORD dwDIP_ret = NULL;
    DWORD dwReset_hook = NULL;
    DWORD dwReset_ret = NULL;
    DWORD bJump = NULL;
    
    
    D3DVIEWPORT9 Viewport;
    D3DRECT RectA;
    D3DRECT RectB;
    DWORD CrossHairColor = D3DCOLOR_ARGB(255, 20, 255, 20);
    DWORD ScreenCenterX = NULL;
    DWORD ScreenCenterY = NULL;
    LPD3DXFONT pFont = NULL;
    HMODULE D3D9 = NULL;
    UINT fHeight = 16;
    RECT FontRect;
    
    
    D3DPRESENT_PARAMETERS D3D_PP = { 0 };
    IDirect3D9 * (WINAPI *oDirect3DCreate9)(UINT SDKVersion);
    //==================================================  ===================================
    
    
    VOID WINAPI MY_MAIN_ENDSCENE(LPDIRECT3DDEVICE9 pDev)
    {
    	pDev->GetViewport(&Viewport);
    
    
    	ScreenCenterX = (Viewport.Width / 2);
    	ScreenCenterY = (Viewport.Height / 2);
    
    
    	RectA.x1 = ScreenCenterX - 40;
    	RectA.x2 = ScreenCenterX + 40;
    	RectA.y1 = ScreenCenterY;
    	RectA.y2 = ScreenCenterY + 1;
    	RectB.x1 = ScreenCenterX;
    	RectB.x2 = ScreenCenterX + 1;
    	RectB.y1 = ScreenCenterY - 40;
    	RectB.y2 = ScreenCenterY + 40;
    
    
    	pDev->Clear(1, &RectA, D3DCLEAR_TARGET, CrossHairColor, 0, 0);
    	pDev->Clear(1, &RectB, D3DCLEAR_TARGET, CrossHairColor, 0, 0);
    
    
    	if (pFont == NULL)
    		D3DXCreateFontA(pDev, fHeight, 0, FW_BOLD, 0, TRUE,
    		DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY,
    		DEFAULT_PITCH | FF_DONTCARE, "Calibri", &pFont);
    
    
    	if (pFont != NULL)
    	{
    		int istrlen = strlen("") * 3;
    		FontRect.left = ScreenCenterX - istrlen;
    		FontRect.top = Viewport.Height - fHeight - fHeight;
    		FontRect.right = Viewport.Width;
    		FontRect.bottom = Viewport.Height;
    
    
    		pFont->DrawTextA(0, "", -1, &FontRect,
    			DT_NOCLIP, D3DCOLOR_ARGB(255, 20, 128, 255));
    	}
    }
    
    
    __declspec(naked) void MyEndscene()
    {
    	__asm
    	{
    		MOV DWORD PTR SS : [EBP - 0x10], ESP
    			MOV ESI, DWORD PTR SS : [EBP + 0x8]
    			XOR EBX, EBX						//replace patched code
    			PUSHFD
    			PUSHAD
    			PUSH[EBP + 0x8]
    			CALL MY_MAIN_ENDSCENE;
    		POPAD
    			POPFD
    			CMP ESI, EBX						//replace patched code
    			jmp dwEndscene_ret;				//jump back to normal endscene
    	}
    }
    
    
    VOID WINAPI MY_MAIN_DIP(LPDIRECT3DDEVICE9 pDev,
    	D3DPRIMITIVETYPE Type, INT BIndex, UINT MIndex,
    	UINT NVertices, UINT SIndex, UINT PCount)
    {
    	LPDIRECT3DVERTEXBUFFER9 Stream_Data;
    	UINT Offset = 0;
    	UINT Stride = 0;
    
    
    	if (pDev->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == S_OK)
    		Stream_Data->Release();
    
    
    	if (Stride == 32)
    	{
    		bJump = TRUE;
    		pDev->SetRenderState(D3DRS_ZENABLE, FALSE);
    
    
    		pDrawIPrim(pDev, Type, BIndex, MIndex,
    			NVertices, SIndex, PCount);
    
    
    		pDev->SetRenderState(D3DRS_ZENABLE, TRUE);
    		bJump = FALSE;
    	}
    }
    
    
    __declspec(naked) void MyDIP()
    {
    	__asm
    	{
    		MOV EDI, DWORD PTR SS : [EBP + 0x8]
    			XOR EBX, EBX
    			CMP EDI, EBX						// replace patched code
    			PUSHFD
    			PUSHAD
    			MOV EDX, [bJump]
    			CMP EDX, 0x0
    			JG DONE
    			PUSH[EBP + 0x20]					// Push arguments of DIP
    			PUSH[EBP + 0x1C]
    			PUSH[EBP + 0x18]
    			PUSH[EBP + 0x14]
    			PUSH[EBP + 0x10]
    			PUSH[EBP + 0x0C]
    			PUSH[EBP + 0x08]
    			CALL MY_MAIN_DIP
    		DONE : POPAD
    			   POPFD
    			   jmp dwDIP_ret;					// jump back to normal DIP
    	}
    }
    
    
    VOID WINAPI MY_MAIN_RESET()
    {
    	if (pFont != NULL)
    	if (pFont->Release() == S_OK)
    		pFont = NULL;
    }
    
    
    __declspec(naked) void MyReset()
    {
    	__asm
    	{
    		PUSHAD
    			PUSHFD
    			CALL MY_MAIN_RESET
    			POPFD
    			POPAD
    			MOV ESI, DWORD PTR SS : [EBP - 0x08]
    			MOV EDI, DWORD PTR SS : [EBP - 0x04]
    			POP EBX
    			JMP dwReset_ret
    	}
    }
    
    
    //==================================================  ===================================
    
    
    VOID WINAPI GETD3D(VOID)
    {
    	HWND ConsoleWindow = GetConsoleWindow();
    	//ShowWindow( ConsoleWindow, SW_HIDE ); // Your Choice ...
    
    
    	while (D3D9 == NULL)
    	{
    		D3D9 = GetModuleHandleA("d3d9.dll");
    		Sleep(100);
    	}
    
    
    	*(PDWORD)&oDirect3DCreate9 = (DWORD)
    		GetProcAddress(D3D9, "Direct3DCreate9");
    
    
    	_cprintf("Direct3DCreate9\n");
    	pD3D = oDirect3DCreate9(D3D_SDK_VERSION);
    
    
    	D3D_PP.Windowed = TRUE;
    	D3D_PP.SwapEffect = D3DSWAPEFFECT_DISCARD;
    	D3D_PP.BackBufferFormat = D3DFMT_UNKNOWN;
    
    
    	_cprintf("CreateDevice\n");
    	pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
    		ConsoleWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING,
    		&D3D_PP, &m_pD3Ddev);
    
    
    	PDWORD VTABLE = *(DWORD**)m_pD3Ddev;
    
    
    	dwEndscene_hook = VTABLE[42] + 0x2A;
    	dwEndscene_ret = dwEndscene_hook + 0x0A;
    	dwDIP_hook = VTABLE[82] + 0x2D;
    	dwDIP_ret = dwDIP_hook + 0x7;
    	dwReset_hook = VTABLE[16] + 165;
    	dwReset_ret = dwReset_hook + 0x7;
    
    
    	*(PDWORD)&pDrawIPrim = (DWORD)VTABLE[82];
    
    
    	_cprintf("");
    	Jump((DWORD)dwEndscene_hook, (DWORD)MyEndscene);
    	Jump((DWORD)dwDIP_hook, (DWORD)MyDIP);
    	Jump((DWORD)dwReset_hook, (DWORD)MyReset);
    
    
    	_cprintf("");
    	Sleep(400);
    	m_pD3Ddev->Release();
    	pD3D->Release();
    	FreeConsole();
    }
    
    
    //==================================================  ===================================
    
    
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    	if (dwReason == DLL_PROCESS_ATTACH)
    	{
    		DisableThreadLibraryCalls(hModule);
    		AllocConsole();
    		_cprintf("Ready\n");
    		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)
    			GETD3D, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    
    
    //==================================================  ===================================
    
    
    void Jump(DWORD Address, DWORD Your_Detour)
    {
    	VirtualProtect((LPVOID)Address, 5,
    		PAGE_EXECUTE_READWRITE, &New);
    
    
    	*(PBYTE)Address = (BYTE)0xE9;
    
    
    	*(PDWORD)(Address + 1) =
    		(Your_Detour - Address - 5);
    
    
    	VirtualProtect((LPVOID)Address, 5,
    		New, &New);
    }
    
    //==================================================  ===================================

    Credir by: Zoom


    this hook is detected is not it?

  4. #34
    GameCube64Bit's Avatar
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    When trying compiler of this error and fix

    C:\User\Estevăo\Desktop\BLACKSHOT WALLHACK --> Error Wall+Crosshair No such file or directory
    C:\User\Estevăo\Desktop\BLACKSHOT WALLHACK --> No input files

    Please make an instructional movie.
    Last edited by GameCube64Bit; 11-07-2013 at 10:48 AM.

  5. #35
    xyolord98's Avatar
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    Quote Originally Posted by GameCube64Bit View Post
    When trying compiler of this error and fix

    C:\User\Estevăo\Desktop\BLACKSHOT WALLHACK --> Error Wall+Crosshair No such file or directory
    C:\User\Estevăo\Desktop\BLACKSHOT WALLHACK --> No input files

    Please make an instructional movie.
    same goes to me

    Join Date : 11 August 2012
    Proud To Be A MPGH Member
    Press Button If I helped
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  6. #36
    shahir1's Avatar
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    Quote Originally Posted by COD3RIN View Post


    I decided in my own self that i never release this dll hack because so many leecher in this forum but i releasing only source code in build that in your own stand own your feet and don't be a noob anymore




    Code:
    //==================================================  ===================================
    
    
    #include <windows.h>
    #include <conio.h>
    
    
    #include <d3d9.h>
    #pragma comment(lib, "d3d9.lib")
    
    
    #include <d3dx9.h>
    #pragma comment(lib, "d3dx9.lib")
    
    
    typedef HRESULT(WINAPI * DrawIPrim)
    (LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE,
    INT, UINT, UINT, UINT, UINT);
    
    
    void Jump(DWORD Address, DWORD Your_Detour);
    DWORD New = NULL;
    
    
    LPDIRECT3DDEVICE9 m_pD3Ddev;
    LPDIRECT3D9 pD3D;
    DrawIPrim pDrawIPrim = NULL;
    
    
    DWORD dwEndscene_hook = NULL;
    DWORD dwEndscene_ret = NULL;
    DWORD dwDIP_hook = NULL;
    DWORD dwDIP_ret = NULL;
    DWORD dwReset_hook = NULL;
    DWORD dwReset_ret = NULL;
    DWORD bJump = NULL;
    
    
    D3DVIEWPORT9 Viewport;
    D3DRECT RectA;
    D3DRECT RectB;
    DWORD CrossHairColor = D3DCOLOR_ARGB(255, 20, 255, 20);
    DWORD ScreenCenterX = NULL;
    DWORD ScreenCenterY = NULL;
    LPD3DXFONT pFont = NULL;
    HMODULE D3D9 = NULL;
    UINT fHeight = 16;
    RECT FontRect;
    
    
    D3DPRESENT_PARAMETERS D3D_PP = { 0 };
    IDirect3D9 * (WINAPI *oDirect3DCreate9)(UINT SDKVersion);
    //==================================================  ===================================
    
    
    VOID WINAPI MY_MAIN_ENDSCENE(LPDIRECT3DDEVICE9 pDev)
    {
    	pDev->GetViewport(&Viewport);
    
    
    	ScreenCenterX = (Viewport.Width / 2);
    	ScreenCenterY = (Viewport.Height / 2);
    
    
    	RectA.x1 = ScreenCenterX - 40;
    	RectA.x2 = ScreenCenterX + 40;
    	RectA.y1 = ScreenCenterY;
    	RectA.y2 = ScreenCenterY + 1;
    	RectB.x1 = ScreenCenterX;
    	RectB.x2 = ScreenCenterX + 1;
    	RectB.y1 = ScreenCenterY - 40;
    	RectB.y2 = ScreenCenterY + 40;
    
    
    	pDev->Clear(1, &RectA, D3DCLEAR_TARGET, CrossHairColor, 0, 0);
    	pDev->Clear(1, &RectB, D3DCLEAR_TARGET, CrossHairColor, 0, 0);
    
    
    	if (pFont == NULL)
    		D3DXCreateFontA(pDev, fHeight, 0, FW_BOLD, 0, TRUE,
    		DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY,
    		DEFAULT_PITCH | FF_DONTCARE, "Calibri", &pFont);
    
    
    	if (pFont != NULL)
    	{
    		int istrlen = strlen("") * 3;
    		FontRect.left = ScreenCenterX - istrlen;
    		FontRect.top = Viewport.Height - fHeight - fHeight;
    		FontRect.right = Viewport.Width;
    		FontRect.bottom = Viewport.Height;
    
    
    		pFont->DrawTextA(0, "", -1, &FontRect,
    			DT_NOCLIP, D3DCOLOR_ARGB(255, 20, 128, 255));
    	}
    }
    
    
    __declspec(naked) void MyEndscene()
    {
    	__asm
    	{
    		MOV DWORD PTR SS : [EBP - 0x10], ESP
    			MOV ESI, DWORD PTR SS : [EBP + 0x8]
    			XOR EBX, EBX						//replace patched code
    			PUSHFD
    			PUSHAD
    			PUSH[EBP + 0x8]
    			CALL MY_MAIN_ENDSCENE;
    		POPAD
    			POPFD
    			CMP ESI, EBX						//replace patched code
    			jmp dwEndscene_ret;				//jump back to normal endscene
    	}
    }
    
    
    VOID WINAPI MY_MAIN_DIP(LPDIRECT3DDEVICE9 pDev,
    	D3DPRIMITIVETYPE Type, INT BIndex, UINT MIndex,
    	UINT NVertices, UINT SIndex, UINT PCount)
    {
    	LPDIRECT3DVERTEXBUFFER9 Stream_Data;
    	UINT Offset = 0;
    	UINT Stride = 0;
    
    
    	if (pDev->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == S_OK)
    		Stream_Data->Release();
    
    
    	if (Stride == 32)
    	{
    		bJump = TRUE;
    		pDev->SetRenderState(D3DRS_ZENABLE, FALSE);
    
    
    		pDrawIPrim(pDev, Type, BIndex, MIndex,
    			NVertices, SIndex, PCount);
    
    
    		pDev->SetRenderState(D3DRS_ZENABLE, TRUE);
    		bJump = FALSE;
    	}
    }
    
    
    __declspec(naked) void MyDIP()
    {
    	__asm
    	{
    		MOV EDI, DWORD PTR SS : [EBP + 0x8]
    			XOR EBX, EBX
    			CMP EDI, EBX						// replace patched code
    			PUSHFD
    			PUSHAD
    			MOV EDX, [bJump]
    			CMP EDX, 0x0
    			JG DONE
    			PUSH[EBP + 0x20]					// Push arguments of DIP
    			PUSH[EBP + 0x1C]
    			PUSH[EBP + 0x18]
    			PUSH[EBP + 0x14]
    			PUSH[EBP + 0x10]
    			PUSH[EBP + 0x0C]
    			PUSH[EBP + 0x08]
    			CALL MY_MAIN_DIP
    		DONE : POPAD
    			   POPFD
    			   jmp dwDIP_ret;					// jump back to normal DIP
    	}
    }
    
    
    VOID WINAPI MY_MAIN_RESET()
    {
    	if (pFont != NULL)
    	if (pFont->Release() == S_OK)
    		pFont = NULL;
    }
    
    
    __declspec(naked) void MyReset()
    {
    	__asm
    	{
    		PUSHAD
    			PUSHFD
    			CALL MY_MAIN_RESET
    			POPFD
    			POPAD
    			MOV ESI, DWORD PTR SS : [EBP - 0x08]
    			MOV EDI, DWORD PTR SS : [EBP - 0x04]
    			POP EBX
    			JMP dwReset_ret
    	}
    }
    
    
    //==================================================  ===================================
    
    
    VOID WINAPI GETD3D(VOID)
    {
    	HWND ConsoleWindow = GetConsoleWindow();
    	//ShowWindow( ConsoleWindow, SW_HIDE ); // Your Choice ...
    
    
    	while (D3D9 == NULL)
    	{
    		D3D9 = GetModuleHandleA("d3d9.dll");
    		Sleep(100);
    	}
    
    
    	*(PDWORD)&oDirect3DCreate9 = (DWORD)
    		GetProcAddress(D3D9, "Direct3DCreate9");
    
    
    	_cprintf("Direct3DCreate9\n");
    	pD3D = oDirect3DCreate9(D3D_SDK_VERSION);
    
    
    	D3D_PP.Windowed = TRUE;
    	D3D_PP.SwapEffect = D3DSWAPEFFECT_DISCARD;
    	D3D_PP.BackBufferFormat = D3DFMT_UNKNOWN;
    
    
    	_cprintf("CreateDevice\n");
    	pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
    		ConsoleWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING,
    		&D3D_PP, &m_pD3Ddev);
    
    
    	PDWORD VTABLE = *(DWORD**)m_pD3Ddev;
    
    
    	dwEndscene_hook = VTABLE[42] + 0x2A;
    	dwEndscene_ret = dwEndscene_hook + 0x0A;
    	dwDIP_hook = VTABLE[82] + 0x2D;
    	dwDIP_ret = dwDIP_hook + 0x7;
    	dwReset_hook = VTABLE[16] + 165;
    	dwReset_ret = dwReset_hook + 0x7;
    
    
    	*(PDWORD)&pDrawIPrim = (DWORD)VTABLE[82];
    
    
    	_cprintf("");
    	Jump((DWORD)dwEndscene_hook, (DWORD)MyEndscene);
    	Jump((DWORD)dwDIP_hook, (DWORD)MyDIP);
    	Jump((DWORD)dwReset_hook, (DWORD)MyReset);
    
    
    	_cprintf("");
    	Sleep(400);
    	m_pD3Ddev->Release();
    	pD3D->Release();
    	FreeConsole();
    }
    
    
    //==================================================  ===================================
    
    
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    	if (dwReason == DLL_PROCESS_ATTACH)
    	{
    		DisableThreadLibraryCalls(hModule);
    		AllocConsole();
    		_cprintf("Ready\n");
    		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)
    			GETD3D, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    
    
    //==================================================  ===================================
    
    
    void Jump(DWORD Address, DWORD Your_Detour)
    {
    	VirtualProtect((LPVOID)Address, 5,
    		PAGE_EXECUTE_READWRITE, &New);
    
    
    	*(PBYTE)Address = (BYTE)0xE9;
    
    
    	*(PDWORD)(Address + 1) =
    		(Your_Detour - Address - 5);
    
    
    	VirtualProtect((LPVOID)Address, 5,
    		New, &New);
    }
    
    
    //==================================================  ===================================

    Credir by: Zoom
    Hey fren, your hack is work, but after 3 minutes it detected by gameguard. U have any solution how to bypass the gameguard? Or can u share me the offside?

  7. #37
    XarutoUsoCrack's Avatar
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    Just looking in this source, i saw that can be easy detected by ANY anticheat, even Game Guard, that have ultra protection agains memory patching.

    This don't work, just a old source from UC by Zooom.

  8. The Following User Says Thank You to XarutoUsoCrack For This Useful Post:

    shahir1 (11-07-2013)

  9. #38
    Caezer99's Avatar
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    Quote Originally Posted by XarutoUsoCrack View Post
    Just looking in this source, i saw that can be easy detected by ANY anticheat, even Game Guard, that have ultra protection agains memory patching.

    This don't work, just a old source from UC by Zooom.
    Yep. About to came here to say this, wtf man, he used a naked hook that was undetected a few years ago and releases it again... This isn't the first time..


    Mess with the best, die like the rest.


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    shahir1 (11-07-2013)

  11. #39
    programmer haziq's Avatar
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    SAVE IT AS .DLL? then inject it ?

  12. #40
    shahir1's Avatar
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    Quote Originally Posted by programmer haziq View Post
    SAVE IT AS .DLL? then inject it ?
    bodo haziq, kata programmer? tapi noob? sampah

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    Caezer99 (11-07-2013)

  14. #41
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    Nice ......... thanks for the code say no to leecher

  15. #42
    [ M P G H ] DJ_Deuse's Avatar
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    Someone help me.. I dont get on how to do it

  16. #43
    shahir1's Avatar
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    Quote Originally Posted by [ M P G H ] DJ_Deuse View Post
    Someone help me.. I dont get on how to do it
    U open google, and search HOW TO MAKE DLL USING VISUAL STUDIO

  17. #44
    lingjiayee98's Avatar
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    Quote Originally Posted by shahir1 View Post
    U open google, and search HOW TO MAKE DLL USING VISUAL STUDIO

    Friend , U get it work already?

  18. #45
    asett5's Avatar
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    Quote Originally Posted by COD3RIN View Post

    you can fix that i erase only the name of hack for example "wallhack" just put a name inside of this ("name of hack")
    where to put?? can u explain code giving me error
    Last edited by asett5; 11-07-2013 at 08:53 PM.

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