Thread: Oversoul loader

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  1. #1
    Neloth's Avatar
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    Oversoul loader

    Greetings MPGH,

    I decided to add 'Game' into the loader, so you can start adding hacks.


    Code:
    Security.allowDomain("*");
    import flash.net.URLRequest;
    import flash.display.Loader;
    import flash.events.Event;
    import flash.events.ProgressEvent;
    
    
    var sURL="oversoulcdn.arti*****m/game/OSGame0_8_18.swf";
    var sFile;
    var versionLoader:URLLoader;
    var swfContext:LoaderContext;
    var swfLoader:Loader;
    var titleLoader:Loader;
    var swfRequest:URLRequest;
    var percent:Number;
    var Game:Object;
    
    
    
    function startLoad()
    {
    var mLoader:Loader = new Loader();
    var mRequest:URLRequest = (new URLRequest("oversoulcdn.arti*****m/game/OSGame0_8_18.swf"));
    mLoader.contentLoaderInfo.addEventListener(Even*****MPLETE, onCompleteHandler);
    mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler);
    mLoader.load(mRequest);
    }
    
    function onCompleteHandler(loadEvent:Event)
    {     
            stage.addChildAt(loadEvent.currentTarge*****ntent, 0);
            Game=Object(loadEvent.currentTarge*****ntent);
            Game.params.sURL=sURL;
    
     
    }
    function onProgressHandler(mProgress:ProgressEvent)
    {
    var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal;
    trace(percent);
    }
    startLoad();
    Also, here's some client-side codes:

    Developer name:
    Code:
    Game.SessionInstance.me.intAccessLevel=100;
    Tester Name:
    Code:
    Game.SessionInstance.me.intAccessLevel=50;
    Mod panel:
    Code:
    Game.popUp("pop_consolemod");
    Last edited by Neloth; 11-09-2013 at 09:13 AM.

  2. The Following User Says Thank You to Neloth For This Useful Post:

    TheProJynx (11-09-2013)

  3. #2
    TheProJynx's Avatar
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    Hey Floxy, I need some help running this in Flash. Can you teach me how to run it? Thanks mate!

  4. #3
    Rance-Sama's Avatar
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    It wasn't the loading issue, people just aren't interested period. Zero (maybe?) me and James were pretty hyped and we had a list of variables, loaders etc. In the end nobody decided to make one simply because the game is uninteresting. I see @ToxLP gave it a shot though he forgot the attachment, virus scans and screenies.

  5. #4
    Neloth's Avatar
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    Quote Originally Posted by AqworldThunder View Post
    It wasn't the loading issue, people just aren't interested period. Zero (maybe?) me and James were pretty hyped and we had a list of variables, loaders etc. In the end nobody decided to make one simply because the game is uninteresting. I see @ToxLP gave it a shot though he forgot the attachment, virus scans and screenies.

    Oh, ok. Well the code is still there for those who want to make one.

  6. #5
    SSJEV's Avatar
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    How do you convert the source code to an actual application file? Could someone please make a trainer out of this? It will be greatly appreciated.

  7. #6
    Neloth's Avatar
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    Quote Originally Posted by SSJEV View Post
    How do you convert the source code to an actual application file? Could someone please make a trainer out of this? It will be greatly appreciated.
    You can use Flajector to covert .SWF to .EXE.

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