Code:
Lizardbeotch info[0, 0x148D0C28] fx[4, 0x14BB6610]
pinocchiosnz info[1, 0x14A00B58] fx[1, 0x149EFD98]
SGT-NUMBNUTS info[2, 0x14A00E68] fx[2, 0x149F05D0]
_soldiers_ info[3, 0x14A01178] fx[5, 0x149F0E08]
spritedwolf info[4, 0x14A00848] fx[7, 0x149F1640]
ghostdaniels info[5, 0x14A01488] fx[9, 0x149F1E78]
starwarg info[6, 0x14A026E8] fx[10, 0x149F26B0]
narch0s info[7, 0x14A01798] fx[11, 0x149F2EE8]
MrMerfin info[8, 0x14A03728] fx[13, 0x149F3720]
monteyno info[9, 0x14A01AA8] fx[6, 0x149F3F58]
sccaz info[10, 0x14A01DB8] fx[12, 0x149F4790]
P-Apl-Expres info[11, 0x14A020C8] fx[14, 0x149F4FC8]
OFH_RedSkull info[12, 0x14A029F8] fx[15, 0x149F8230]
MrsBubblegum info[13, 0x14A023D8] fx[0, 0x149F9F80]
chromedge info[14, 0x14A02D08] fx[3, 0x149FA7B8]
ironoliver info[15, 0x14A03018] fx[8, 0x14A00010]
Here is the code i am using TO log this:
Code:
for(int i = 0; i < 16; ++i) {
cPlayerInfo* localinfo = GetLocalPlayer();
cPlayerInfo* playerinfo = GetPlayerByIndex(i);
cCharacterFX* playerfx = (cCharacterFX*)pSFXMgr->SFXList[0x18].List[i];
if(!localinfo || !playerinfo || !playerfx)
continue;
if(!playerfx->isPlayer)
continue;
Tools::log("%s info[%i, 0x%X] fx[%i, 0x%X]", playerinfo->name, playerinfo->index, playerinfo, playerfx->index, playerfx);
}