||================================================ ==============
|
||====================
HskCool Address Logger v1.2 |=====================
|
||================================================ ==============
|
||================================================ ==============
|
||========================
WeaponMgr |========================
|
||================================================ ==============
|
#define WeaponMgr 0x10A66F4
#define NoReload 0xC3C
#define NoRecoil1 0xEFC
#define NoRecoil2 0x11CC
#define NoRecoil3 0x1064
#define NoRecoil4 0x3540
#define NoRecoil5 0x3544
#define NoRecoil6 0x3534
#define NoRecoil7 0x6AC
#define Range 0x0
#define Damage 0x0
#define RapidFire 0x0
#define SniperNoDelay 0x0
||================================================ ==============
|
||===========================
END |===========================
|
||================================================ ==============
|
||================================================ ==============
|
||=========================
Knife's |=========================
|
||================================================ ==============
|
#define KnifeNormalRange 0x0
#define KnifeBigshotRange 0x0
#define KnifeNormalRange2 0x0
#define KnifeBigshotRange2 0x0
#define KnifeNormalAniRate 0xA70
#define KnifeBigshotAniRate 0xA98
#define KnifeNormalAniRate2 0xAB8
#define KnifeBigshotAniRate2 0xADC
#define KnifeNormalAngle 0x0
#define KnifeBigshotAngle 0x0
#define KnifeNormalAngle2 0x0
#define KnifeBigshotAngle2 0x0
#define KnifeNormalAmmoDamage 0xC04
#define KnifeBigshotAmmoDamage 0xC10
#define KnifeNormalAmmoDamage2 0xC1C
#define KnifeBigshotAmmoDamage2 0xC28
||================================================ ==============
|
||===========================
END |===========================
|
||================================================ ==============
|
||================================================ ==============
|
||=====================
PlayerBasicInfo |=====================
|
||================================================ ==============
|
#define PlayerBasicInfo 0x103F420
#define SeeGhost1 0x88
#define SeeGhost2 0x8C
#define SeeGhost3 0x90
||================================================ ==============
|
||===========================
END |===========================
|
||================================================ ==============
|
||================================================ ==============
|
||=========================
WallMgr |=========================
|
||================================================ ==============
|
#define WallMgr 0x0
#define TextureType 0x594
#define ShootTroghWall1 0x568
#define ShootTroghWall2 0x56C
#define ShootTroghWall3 0x570
||================================================ ==============
|
||===========================
END |===========================
|
||================================================ ==============
|
||================================================ ==============
|
||=========================
Damage |==========================
|
||================================================ ==============
|
#define DamageZoneMgr 0x5AFAF0
#define FallDamage 0x10A66D4
#define DamagePerSec 0x5AFAE0
||================================================ ==============
|
||===========================
END |===========================
|
||================================================ ==============
|
||================================================ ==============
|
||======================
PlayerClass |========================
|
||================================================ ==============
|
#define LTClientShell 0x64B2E8
#define Clients 0x7494
#define ClassSize 0x420
#define ClassOffset 0x748C
||================================================ ==============
|
||===========================
END |===========================
|
||================================================ ==============
|