Another side note:
Expiremention is showing me on some of these guns "Single Fire" is actually the fastest way to fire the guns. That can't be correct can it?
This is really dang good. I kind of laugh though, can put a bullet in to the last bullet you shot by the RPMs are so much slower on that danged thing you're almost better with something firing faster and way more spread.
I think this may be my suppressed weapon of choice though.
Can use any values you want, CPI/DPI doesn't affect.
As far as I know, only the AK 12 variant can have higher RPM in "burst (3 shot)" mode. 680->750RPM. And an interesting thing is that the real steel weapon does this too.
I don't care about people begging. I'd rather just finish up my remaining schoolwork than rush a macro and half ass it.
I already have a few to be released.
Revive (4/5, universal oscar)
ACE 52 CQB (all att)
SCAR-H (all att, ACOG/RDS, nospread 600rpm hb/supp)
Simple rapidfire for burst guns (click only)
ACR (curr, only RDS)
M416 all att
SAR21 ironsights (not that it has any recoil :P )
Now is revive, just to keep people happy. M416 tonight if I have time.
Macro for Auto revive
What does it do: Fast revive with capability to continually revive people with 1 button only!
Special notes: Button 4/5 has their respective macro marked. Do NOT interchange or macro doesn't work.
Press button to continue reviving until need to be recharged.
Recommend to click button until you pull out defib (about 1/4 of a second), then you can release and the macro will play on it's own. Just tapping the button may not work about 1/5 of the time.
Please watch the demo of this macro at my youtube: link :to support the making of macros!
Revive BF4 Yellow13.rar - Jotti's malware scan
https://www.virustotal.com/en/file/6...is/1386143625/
Last edited by Yellow 13; 12-04-2013 at 12:53 AM.
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If any is interested or doesn't actually know this already you can translate C-Machine headshot macros to M-Macros on Headshot fairly easy.
You can also implement recoil compensation for hip fire in the same macro, and recoil complensation for ADS only when right click is pressed.
For example, if in the C-Machine you have your interval defined and your 8 shot recoil comensation on X and Y axis. To translate it to a M-Macro just create a new Oscar macro with the following template:
1 if key 2 is not pressed jump to line 17
2 if key 2 is pressed jump to line 3
3 press key 1
4 relative move 0 10
5 delay
6 relative move 0 10
7 delay
etc...
etc..
17 press left key
18 delay
19 relative move 0 5
20 delay
21 relative move 0 5
...
Note that there's not release on left mouse button (key 1). Try it out and you'll see why I used it like that.
I have't actually tested this with hip fire compensation but i don't think it shouldn't work. Only had time to make macros yday for a few weapons for ads compensation + normal hip fire.
I'll post an example when I get back home.
Oh nice. Thanks. I actually finally got mine working a few hours ago the way I wanted. Though I'm so stuck in the "routine" of doing it the other way I haven't tested it a ton.
I trust yours more and will probably steal it and just use that one. BF3 one was perfect. Thanks again.
*I wanted mine to be able to charge before rez, so they don't only have 20HP, then when I release, back to primary* But I haven't gotten there yet. Doesn't seem complicated, again. I'm quite lazy.
As far as the AK12 thing, I think I was incorrect in my method to test this. It seems almost identical after I checked more single fire. Really like that gun but I fell in love with the M16 today. Still tweaking the macro but it's not dang bad so far. More close quarters than anything else (right now anyways). Love it though.
Last edited by jkinnune; 12-04-2013 at 03:33 AM.
/Attachment approved.
I do not use any type of messenger outside of MPGH.
Inactive but you can reach me through VM/PM.
I noticed that when creating Headshot M-Macros it sets the resolution, be default to 1024x720(or something). You need minimal adjustment to make the headshot values compatible with the Oscar ones.
It might be the case of personal preference but i like it much more like this. Having to use mouse button 4 for hip fire or swaping the nkey and 3key all the time was to much of a downside.
Wow, I can't believe how stupid I am.
For those who haven't noticed. You can charge the Defib paddles now instead of just a 20HP revive (all the way to 100, and you get 100 points if you rez them to 100). Anyways, I was trying to make an auto revive macro on Mouse5, which I did. Worked pretty well, had the timing really tight and it seemed consistent, but I wanted to use an IF statement so if I was holding it, it would charge. I couldn't figure out what I was doing wrong for like an hour before I realized I was using Mouse4 in my IF. I'm a moron.
Anyways, Yellow just released one for Bloody, which I could convert to Oscar (since it's encrypted) so I already had mine and didn't bother. I'll go test it for an hour and see how well it works and if it doesn't need tweaks, or I get it tweaked, I'll post it in plain text.
In a perfect world. In the world I live in, 24/7 Locker Conquest. 75% of the time a 20 point rez is followed be 9 enemy nades that easily kill him before him moves.
The 20 point revives on that map are damn near pointless unless you're 100% in a safe area, which is never.
I'm not worried about XP. I try to help the team. Getting him up at full health or close>20 point revive that he probably won't survive long that could possibly net me extra points.
Not to mention on almost every 20 point revive. The guy gets up and runs like he just robbed a liquor store. I'm sometimes stupid enough (smart enough) to chase them to help only to watch them instantly go for the guy they just got smoked by with like 30 HP and clean up his scrapes after he gets raped again.
Anyways, not downing your method. But the way I play, I shoot for at least a 60HP revive unless I have no idea how close his timer is to going out and I think I need to make it fast. I very very rarely on Locker get the 20 xp rez, then get them to sit on my medkit. This feels like more XP and it's helping the team.
Now I just need to convince them to start reviving me and to not just do the 20HP and run.