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  1. #91
    elmasmalo1's Avatar
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    is there any way to make or implement a signature scanning function into this module?








  2. #92
    Lovroman's Avatar
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    Quote Originally Posted by elmasmalo1 View Post
    is there any way to make or implement a signature scanning function into this module?
    You should find an existing VB.Net code on the Internet and replace it's memory reading functions with the reading functions of this module.

  3. The Following User Says Thank You to Lovroman For This Useful Post:

    elmasmalo1 (10-31-2014)

  4. #93
    lordxchris's Avatar
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    anyone know how i can go about writing a really long number to memory ? WriteMemory(Of Integer)(&H93D544, 13356629248610140364) i keep getting an overflow error yet thats what needs to be written to the game >.>

  5. #94
    Lovroman's Avatar
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    Quote Originally Posted by lordxchris View Post
    anyone know how i can go about writing a really long number to memory ? WriteMemory(Of Integer)(&H93D544, 13356629248610140364) i keep getting an overflow error yet thats what needs to be written to the game >.>
    Are you sure that the number is an integer? Integer max value is 2,147,483,647 and it's smaller than your value, so you should use long instead.

  6. #95
    lordxchris's Avatar
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    how would i do that ?

  7. #96
    lordxchris's Avatar
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    The adress is an 8 Byte in CE

  8. #97
    lordxchris's Avatar
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    Hey im trying to write to a readonly section of memory how do i do this ? cheat engine allows me to write there and it works

  9. #98
    Lovroman's Avatar
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    Quote Originally Posted by lordxchris View Post
    how would i do that ?
    Sorry, I didn't check this thread earlier..
    WriteMemory(Of Long) should work..

  10. #99
    elmasmalo1's Avatar
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    I'm having trouble writing to an area in memory of the game that is Read-Only (reference by Cheat Engine) whereas in other memory regions I'm able to edit flawlessly even if portions are Execute/Read-Only.

    1. How am I able to write to memory even if the memory is Execute/Read-Only.
    2. Is there a way I could open the process with all rights to enable myself to write to the area is locked out (Read-Only)?

    Thanks for any replies and shares on my problem. If by any chances further notes helps, I'm using this same module, Hence, this is why I'm writing within this thread.

    Kindest Regards.








  11. #100
    SammyDoge1's Avatar
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    Quote Originally Posted by elmasmalo1 View Post
    I'm having trouble writing to an area in memory of the game that is Read-Only (reference by Cheat Engine) whereas in other memory regions I'm able to edit flawlessly even if portions are Execute/Read-Only.

    1. How am I able to write to memory even if the memory is Execute/Read-Only.
    2. Is there a way I could open the process with all rights to enable myself to write to the area is locked out (Read-Only)?

    Thanks for any replies and shares on my problem. If by any chances further notes helps, I'm using this same module, Hence, this is why I'm writing within this thread.

    Kindest Regards.
    Well, what kind of addresses are we talking about here (for what), if it's "read only" i doubt you can really change them.





  12. #101
    elmasmalo1's Avatar
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    Quote Originally Posted by SammyDoge1 View Post

    ...(for what)...
    For player Movement Speed, I'm writing to a portion in memory that is the one in charge of controlling the player's movement speed. But it's weird because this is the one and only address that I'm seeing to be having trouble with. Like... My whole tool has been coded with the help of this module and every other single address in memory just works fine, somehow that region in the memory is Read-Only, sadly.... But, with Cheat Engine, I'm able to select like 7 of the bytes that I'm going to write to, and I'm able to select 'Make page writable' in the disassembler window in the hex portion. That solves the problem but not the fact that I need/want to write to that specific memory address specifically those 7 bytes...

    I have compiled some information around the net, and have seen that people recommend to work with SeDebugPrivileges and VirtualProtectEx, is there a way this can be implemented into Memory Module V2? Or even while at it update it to V3 with this new stuff? It will help a lot of people, not to mention myself (XD), and it will bring more control over the programs/games we're working on.

    Just my kind request...


    Best Regards
    Last edited by elmasmalo1; 11-01-2014 at 03:51 PM.








  13. #102
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    i am new to vb .net i want to make a game trainer which do auto search and attach the flash player process from the chrome and firefox browser
    is this code will help me out ?

    also is it possible so change AOB directly from the flash process
    like this with vb

    Search this
    d0 30 d0 66 b2 5a 46 1a 00 48
    if found exchange aob with this
    d0 30 02 02 02 02 02 24 01 48

    any help well be much appreciated thanks for great share
    i just need guidelines

  14. #103
    lordxchris's Avatar
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    How would i go about finding the base address of a game ? like for exaple in cheat engnine if i add an address and type in GTA5 it will = 13FD0000 as the address but next time i start the game it will change i need to know how to find the base address of GTA5.exe
    Last edited by lordxchris; 04-19-2015 at 07:21 AM.

  15. #104
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    Hitokiri~'s Avatar
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    Quote Originally Posted by lordxchris View Post
    How would i go about finding the base address of a game ? like for exaple in cheat engnine if i add an address and type in GTA5 it will = 13FD0000 as the address but next time i start the game it will change i need to know how to find the base address of GTA5.exe
    Easy as pie. Just click this
    Enjoy responsibly.

  16. #105
    lordxchris's Avatar
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    Quote Originally Posted by Hitokiri~ View Post


    Easy as pie. Just click this
    Enjoy responsibly.
    Doesnt help me in the slightest because i dont use C++

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