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  1. #1
    Darakath's Avatar
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    Is there a way to

    load multiple quests with packets?
    When you click on a pet with quests, you send a packet, but when I try to send the packet again, the quests don't come up.
    How to I load the shops?

    EDIT: I keep noticing 'mcPopup.onClose >' right before sending the packet,, maybe this is important?
    Last edited by awesomeer; 11-29-2013 at 12:20 PM.

  2. #2
    zerobrium's Avatar
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    Why use packets?
    Just code with Game.word.loadquests or some shit and set the value as a string.

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    Darakath (11-29-2013)

  4. #3
    Darakath's Avatar
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    Quote Originally Posted by zerobrium View Post
    Why use packets?
    Just code with Game.word.loadquests or some shit and set the value as a string.
    ok, but i still like packets :P

    Edit: How do you load multiple quests with Game.World.loadquests?
    Last edited by awesomeer; 11-29-2013 at 01:15 PM.

  5. #4
    D.V's Avatar
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    Quote Originally Posted by awesomeer View Post
    ok, but i still like packets :P

    Edit: How do you load multiple quests with Game.World.loadquests?
    Loads quests by #, and you can make more than one by inputting "1, 2, 3, 105, [etc.]"

    Code:
     function LoadQuest#sByTextInput(e:MouseEvent) {
       LoadQuest(EXAMPLE_TEXT_INPUT.text);
    }
    
    function LoadQuest(questid:String) {
       game.world.showQuests(questid, "q");
    }
    COPED FROM HERE
    Last edited by D.V; 11-29-2013 at 01:25 PM.

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    Darakath (11-29-2013)

  7. #5
    Darakath's Avatar
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    Quote Originally Posted by D.V View Post

    Loads quests by #, and you can make more than one by inputting "1, 2, 3, 105, [etc.]"
    Code:
    Code:
     function LoadQuest#sByTextInput(e:MouseEvent) {
       LoadQuest(EXAMPLE_TEXT_INPUT.text);
    }
    
    function LoadQuest(questid:String) {
       game.world.showQuests(questid, "q");
    }
    TAKEN FROM DATAPAW'S POST ON ATLAVA FORUMS
    ah...
    I see what you did there

    I still like packets though xD
    Last edited by awesomeer; 11-29-2013 at 01:21 PM.

  8. #6
    Darakath's Avatar
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    Quote Originally Posted by D.V View Post

    Loads quests by #, and you can make more than one by inputting "1, 2, 3, 105, [etc.]"

    Code:
     function LoadQuest#sByTextInput(e:MouseEvent) {
       LoadQuest(EXAMPLE_TEXT_INPUT.text);
    }
    
    function LoadQuest(questid:String) {
       game.world.showQuests(questid, "q");
    }
    COPED FROM HERE
    Now I get this o_O
    Code:
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
        at World/showQuestList()
        at World/showQuests()
        at HyperDerp_fla::MainTimeline/LoadManyQuests()
        at HyperDerp_fla::MainTimeline/loadthatquest()
    Last edited by awesomeer; 11-29-2013 at 01:53 PM.

  9. #7
    zerobrium's Avatar
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    Quote Originally Posted by awesomeer View Post
    Now I get this o_O
    Code:
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
        at World/showQuestList()
        at World/showQuests()
        at HyperDerp_fla::MainTimeline/LoadManyQuests()
        at HyperDerp_fla::MainTimeline/loadthatquest()
    The code is slightly outdated - capitalize G in Game.

  10. #8
    Darakath's Avatar
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    Quote Originally Posted by zerobrium View Post


    The code is slightly outdated - capitalize G in Game.
    I did o_O
    i figured THAT out long time ago

  11. #9
    zerobrium's Avatar
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    Quote Originally Posted by awesomeer View Post
    I did o_O
    i figured THAT out long time ago
    Can you copy and paste your entire code?

  12. #10
    Darakath's Avatar
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    Quote Originally Posted by zerobrium View Post


    Can you copy and paste your entire code?
    ok
    Code:
    QuickQuestMenu.loadQuest.addEventListener(MouseEvent.CLICK,  loadthatquest);
    
    
     function loadthatquest(e:MouseEvent) {
       LoadManyQuests(QuickQuestMenu.curQuest.selectedItem.text);
    }
    
    
    function LoadManyQuests(questids:String) {
       this.Game.world.showQuests(questids, "q");
    }

  13. #11
    zerobrium's Avatar
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    Quote Originally Posted by awesomeer View Post
    ok
    Code:
    QuickQuestMenu.loadQuest.addEventListener(MouseEvent.CLICK,  loadthatquest);
    
    
     function loadthatquest(e:MouseEvent) {
       LoadManyQuests(QuickQuestMenu.curQuest.selectedItem.text);
    }
    
    
    function LoadManyQuests(questids:String) {
       this.Game.world.showQuests(questids, "q");
    }
    Is the amount of space between loadthatquest and MouseEvent.CLICK a typo or intentional?
    and wtf is QuickQuestMenu.curQuest.selectedItem.text <- 90% sure this is causing shit.
    and take a look at questids and compare that to 'questid'. :l
    Last edited by zerobrium; 11-29-2013 at 02:27 PM.

  14. #12
    Darakath's Avatar
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    Quote Originally Posted by zerobrium View Post


    Is the amount of space between loadthatquest and MouseEvent.CLICK a typo or intentional?
    and wtf is QuickQuestMenu.curQuest.selectedItem.text <- 90% sure this is causing shit.
    that probably is o_O
    how do I use this with combo boxes?
    its a typo

  15. #13
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    Quote Originally Posted by awesomeer View Post
    that probably is o_O
    how do I use this with combo boxes?
    its a typo
    errr not sure if it's selectedItem.data or selectedItem.value... goddammit. But why combo-boxes if you're loading multiple quests?

  16. #14
    Darakath's Avatar
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    Quote Originally Posted by zerobrium View Post


    errr not sure if it's selectedItem.data or selectedItem.value... goddammit. But why combo-boxes if you're loading multiple quests?
    I want to be like [Drudgen↓] Load
    Load = button
    [] = combo box
    Drugden = selection
    ↓ = the down button

  17. #15
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    Quote Originally Posted by awesomeer View Post
    I want to be like [Drudgen↓] Load
    Load = button
    [] = combo box
    Drugden = selection
    ↓ = the down button
    Then treat it as curBot, selectedItem.data, or value not sure try either one.

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