There is no "aimbot"-address.
You've to compare everyones viewangles (X, Y, Z, Prone...) and compare it with yours.
The next step is to calculate a vector that would hit your enemy directly in the face.
Hi guys,
Just wondering if any of you guys know the address for aimbot?
Thanks
There is no "aimbot"-address.
You've to compare everyones viewangles (X, Y, Z, Prone...) and compare it with yours.
The next step is to calculate a vector that would hit your enemy directly in the face.
If you like my posts, i'm thankful for every Rep or Thanks.
How to calculate a vector?
No the aimbot address is next to the ESP address I think, I think they live in Cleveland but I heard ESP was moving out as aimbot was too noisy and fired off all the time, ESP let his position be known very quickly and aimbot shot off.
ESP is wise to because BanHammer is looking for them both at the moment but having trouble getting out of his driveway, There are very small whispers that PB is coming along to help BanHammer but these are very, very small whispers and I think people are getting mixed up with ghost recon.
Memory editing recalls the fun of older IW games with unobtainable patches and backgrounds while his brother stats editor cleans your slate to make you look a bit more legitimate.
Struct addresses + structs themselves + function addresses + viewangles addresses = many addresses.
So..if you want to make Aimbot using CE, you won't be able to make it..
GTEUK1 (12-02-2013)
Thanks Lovroman always helping
Lovroman (12-02-2013)