Mas tem que liberar o cliente, senão você não consegue atender o próximo cliente.
Code:
class cGameClientShell
{
public:
virtual void Function0();
virtual void Function1();
virtual void Function2();
virtual void Function3();
virtual void Function4();
virtual void Function5();
virtual void Function6();
virtual void Function7();
virtual void Function8();
virtual void Function9();
virtual void Function10();
virtual void Function11();
virtual void Function12();
virtual void Function13();
virtual void Function14();
virtual void Function15();
virtual void Function16();
virtual void Function17();
virtual void Function18();
virtual void Function19();
virtual void Function20();
virtual void Function21();
virtual void Function22();
virtual void Function23();
virtual void Function24();
virtual void Function25();
virtual void Function26();
virtual void Function27();
virtual void Function28();
virtual void Function29();
virtual void Function30();
virtual void Function31();
virtual void Function32();
virtual void Function33();
virtual void Function34();
virtual void Function35();
virtual void Function36();
virtual void Function37();
virtual void Function38();
virtual void Function39();
virtual void Function40();
virtual void Function41();
virtual void Function42();
virtual void Function43();
virtual void Function44();
virtual void Function45();
virtual void Function46();
virtual void Function47();
virtual void Function48();
virtual void Function49();
virtual void Function50();
virtual void Function51();
virtual void Function52();
virtual void Function53();
virtual void Function54();
virtual void Function55();
virtual DWORD GetClientInfoMgr(); //0x00E4
virtual DWORD GetInterfaceManager(); //0x00E8
virtual DWORD GetPlayerManager(); //0x00EC
virtual void Function59();
virtual void Function60();
virtual void Function61();
virtual void Function62();
virtual void Function63();
virtual void Function64();
virtual cSFXMgr* GetSFXMgr(); //0x0108
virtual void Function66();
virtual void Function67();
virtual void Function68();
};