If you learn the basic's of C++ you will know what classes are and how to use them, it doesn't take long, Just download a base and learn from it
Hey guys!
I don't understand what these classes are(the classes which where found with reclass)
like LTClient???
1. How to find them?
2. How to use them?
3. Thank you for all your answers !!!
If you learn the basic's of C++ you will know what classes are and how to use them, it doesn't take long, Just download a base and learn from it
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you must Learn c++ or c# and you must know how to unpack the CSHell to find pointers you need ^_^
Just load the dll via LoadLibrary and dump it, no need to unpack it manually.
Classes are nothing else then memory. But they are a way easier to use then million of addresses because 1 address will "update" mostly the whole class.
If you have a class like:
Writing as offset is also smart and saves much time.Code:class CWeapon { public: int iAmmo; //@0x00 void *pWeapon //@0x04 BYTE bIsDisabled //@0x08 DWORD dwUnk //@0x09 vec3 vPos; //@0x0D bool bDrop; //@0x19 (if vec3 has got float x,y,z) }; CWeapon *pWeapon = (CWeapon*)0xADDRESS; pWeapon->iAmmo = 99; pWeapon->bIsDisabled = 0; //Same result as *(int*)(0xADDRESS + 0x00) = 99; *(BYTE*)(0xADDRESS + 0x08) = 0;
Lets take 0x37854AE as address. Now our offset is 0x8.
We could write either:
orCode:*(BYTE*)(0x37854AE + 0x08) = 0;
No different, but you wont ever remember if they update something what offset it wasCode:*(BYTE*)0x37854B6 = 0;
You could reverse this data for every new update, but you could also use classes just need to update 1 pointer.
Hope you get it, if not learn C++ and basic memory handling.
Last edited by Ch40zz-C0d3r; 12-05-2013 at 08:02 AM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
DisOwned (01-09-2014),Genoble (12-16-2013),Skaterforeva1 (12-05-2013),topblast (12-12-2013),zikox (12-05-2013)
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
That was terrible information from both of you.... Classes aren't just c++ or c#, so don't even say that. What a class is, is a composition of assembly based on a pointed using offsets to calculate were in code we would need to go, a class is just a fancy way to store similar things... Think of classes in a way like address's being thats what your doing anyways taking a base address and adding a offset to put it in a simple way of thought and using whats at that address like player names, player location's etc.
topblast (12-12-2013)
ULTIMATE GAY'S LIST
- Matypatty
- DisOwned
Error: Max Thanks Reached
TASK'S
- (Complete)Make Simple Menu For Combat Arms NA
- (Complete) Reach 50 Post's
- (In Progress)Troll Nerdy Kids
- (Complete)Get a job at KFC
He never said he didn't know c++ -.- and Reclass is not C++, it is assembly with a nice little bow on it that put's it in c++ format because drunkencheeta is such a nice guy. Saying just download a base and learn from it helps nothing at all, it's how we develop c+p'ers again. Neither of you had provided a answer just the "grtfm" Answer. And just so you know, knowing c++ has nothing to do with knowing reclass as you saidI don't understand what these classes are(the classes which where found with reclass)
like LTClient???
Reclass is an entire program of it's own and knowing c++ has nothing todo with it.If you learn the basic's of C++ you will know what classes are and how to use them
That isn't a real reclass game or anything for that matter but it's there to prove a point