bumb ity bump
Basically its a brand new game very similar and yet different from Terraria. The main difference is that there's ALOT moar stuff and other things also its pretty easy to mod right now along with hacks and with over 75,000 copys sold on steam within first day it's gonna be popular aswell.
Starbound
Starbound on Steam
Right now you can mod the core configs and they'll work on MP they basically look like this;
Code:{ "itemName" : "beamaxe", "inventoryIcon" : "gravgunicon.png", "dropCollision" : [-4.0, -3.0, 4.0, 3.0], "rarity" : "Legendary", "maxStack" : 1, "description" : "Manipulates anything that matters.", "shortdescription" : "Matter Manipulator", "largeImage" : "gravgunlarge.png", "inspectionKind" : "tool", "category" : "Tool", "fireTime" : 0.25, "blockRadius" : 2, "altBlockRadius" : 1, "twoHanded" : true, "critical" : true, "strikeSound" : "/sfx/tools/pickaxe_hit.wav", "image" : "/humanoid/any/gravgun1.png", "endImages" : [ "/humanoid/any/ball.png", "/humanoid/any/tileglow.png", "/humanoid/any/4tileglow.png" ], "handPosition" : [-2, 0], "firePosition" : [5, 0], "segmentsPerUnit" : 1, "nearControlPointElasticity" : 0.1, "farControlPointElasticity" : 0.9, "nearControlPointDistance" : 0.9, "targetSegmentRun" : 1, "innerBrightnessScale" : 20, "firstStripeThickness" : 0.2, "secondStripeThickness" : 0.05, "minBeamWidth" : 1, "maxBeamWidth" : 5, "maxBeamJitter" : 0.06, "minBeamJitter" : 0.0, "minBeamTrans" : 0.1, "maxBeamTrans" : 0.4, "minBeamLines" : 1, "maxBeamLines" : 5 }
Last edited by `Bobs Bees; 12-06-2013 at 07:28 AM.
User CP -> Edit Signature -> Make less then one line.
Support. It'd also help drum up awareness of this game - and the more people who know of it, the faster some custom clients can be created for it.
Request new sections here - https://www.mpgh.net/forum/2-general/...-sections.html
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This looks epic! 3/5 Because terraria copy.
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one of the main devs was a terraria dev.
I hated terraria. I absolutely love this game. Can't stop playing it. Would like some hacks for it
So far I've noticed that the player save files can be interpreted and modified (working for MP). Memory editing is also very simple to change quantities, health, item attributes etc..
The player save file system is being changed in the next update and you will lose your player saves though.
Also, it's possible to spawn in any in-game item you want by editing asset files (you can also change player health, speed, item values, weapon damage etc etc) - the possibilities are endless atm because the mechanics of the game are such that it stores pretty much 80% of the game information in local files rather than server side.
Last edited by alexander2191; 12-11-2013 at 02:33 PM.