Thread: addresses :)

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  1. #1
    DisOwned's Avatar
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    addresses :)

    Code:
    ********************************************************
    *           | Buscar Endereços Combat Arms |           *
    *                | Coder.Dias V4.0 |                   *
    *  arun823, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK  *
    *               kssiobr , gellin, _Debug_              *
    ********************************************************
    
    		[ Engine.exe ]
    
    #define DeviceGame			0x8BB310
    #define LTClientEXE			0x490700
    #define WorldToScreen			0x49C770
    #define S2S				0x47B070
    #define Start3DEngine			0x53DB2F
    #define Endscene			0x59A883
    #define DipEngine			0x64ADDD
    #define DrawPrimitive			0x7AF120
    #define IntersectSegment		0x477E97
    
    		[ CShell.dll ]
    
    #define LTClientDLL			0x3794AF4C
    #define EspName1			0x371241FC
    #define EspName2			0x3712422A
    #define WeaponMgr			0x379B540C
    #define GCS				0x3798B9D0
    #define PlayerByIndex			0x3719C800
    #define PlayerMgr			0x3798BA34
    #define PlayerStatus			0x37969FC0
    #define ClientInfoMgr			0x3794AD2C
    #define LocalPlyer			0x3719D220
    #define SuperBullets			0x37455F06 
    #define NoReload			0x3745BA19
    #define NoRecoil			0x3736A348 
    #define RemoteKill1			0x3745BDC1 
    #define RemoteKill2			0x3745BDC2
    #define RemoteKill3			0x3745C141
    #define RemoteKill4			0x3745C142
    #define WeaponRange1			0x3745BC99
    #define WeaponRange2			0x3745C029
    #define RapidFire			0x3745C78F
    #define UnlAmmo				0x37452587
    #define CameraUpdate			0x3736D5AF
    #define LTCommon			0x379BD900
    #define GetFontHandle			0x37382C40
    #define GetConsoleInt			0x373DB280
    #define BuildFont			0x375AC130
    #define FillFont			0x375ACDF1
    #define FontECX				0x379B52F0
    #define Damage				0x37117D33
    #define DeathDamage			0x3770350C
    
    		[ PushToConsole Adress ]
    
    #define AdressJump			0x37937C14
    #define AdressBaseMoveAccel		0x37937AF4
    #define AdressStartAccel		0x37937B18
    #define AdressMaxAccel			0x37937B3C
    #define AdressAccelInc			0x37937B60
    #define AdressWalkVel			0x37937B84
    #define AdressFRunVel			0x37937BA8
    #define AdressBRunVel			0x37937BCC
    #define AdressSRunVel			0x37937BF0
    #define AdressDuckVel			0x37937C38
    #define AdressGravity			0x379377B8
    #define AdressFPS			0x37936684
    #define AdressTracers			0x3793FDA4
    
      - Modulos carregados e scaneados... -
     - Aguardar - 
     - Ok! Todas funções foram inicializadas! -  
    
    Busca feita em 961ms.
    credits
    arun823,
    Ch40zz-C0d3r,
    xCyniu,
    pDevice,
    TokolocoSK
    kssiobr ,
    gellin,
    _Debug_
    coder.diasII

    i get no credits for this all i did is injected it its all coder.diasII for this one

  2. The Following 5 Users Say Thank You to DisOwned For This Useful Post:

    Boomdocks (12-24-2013),deaddead1 (12-22-2013),kssiobr (12-22-2013),lilghost8631 (12-22-2013),Skaterforeva1 (12-22-2013)

  3. #2
    Skaterforeva1's Avatar
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    Do you have the updated LTCbase?




    ^Suck it!

  4. #3
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    Thank you for this. Is it all possible to get the sig scans for the PTC section? Thanks.

    Also, is there no longer a ptc for sat chams?

  5. #4
    Fєηix's Avatar
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    @Skaterforeva1
    Code:
    #define LTCSBase		0x3794AF30
    #define LocalPtr		        0x379BB9C0
    Correct addresses..
    Code:
    #define RemoteKill3	0x3745C151
    #define RemoteKill4	0x3745C152
    #define FillFont		0x375ACD80
    #define BuildFont		0x375AC0D0

  6. The Following User Says Thank You to Fєηix For This Useful Post:

    Skaterforeva1 (12-22-2013)

  7. #5
    lilghost8631's Avatar
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    Quote Originally Posted by --Fenix-- View Post
    @Skaterforeva1
    Code:
    #define LTCSBase		0x3794AF30
    #define LocalPtr		        0x379BB9C0
    Correct addresses..
    Code:
    #define RemoteKill3	0x3745C151
    #define RemoteKill4	0x3745C152
    #define FillFont		0x375ACD80
    #define BuildFont		0x375AC0D0
    Do you by chance have the address for game status?

  8. #6
    Fєηix's Avatar
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    Quote Originally Posted by lilghost8631 View Post
    Do you by chance have the address for game status?
    Code:
    #define GameStatus 	0x3796382C

  9. The Following User Says Thank You to Fєηix For This Useful Post:

    lilghost8631 (12-24-2013)

  10. #7
    Skaterforeva1's Avatar
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    Quote Originally Posted by lilghost8631 View Post
    Do you by chance have the address for game status?
    Code:
    #define GameStatus 0x3796382C




    ^Suck it!

  11. The Following User Says Thank You to Skaterforeva1 For This Useful Post:

    lilghost8631 (12-24-2013)

  12. #8
    kssiobr's Avatar
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    Some addresses are no usefulness are really only polluting loggers!!!

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