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  1. #1
    XarutoUsoCrack's Avatar
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    You think DIP is Perma Patched ?




  2. #2
    arun823's Avatar
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    Never was, never will.
    Reversing is the only way to move forward.

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    Quote Originally Posted by arun823 View Post
    Never was, never will.

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    Ch40zz-C0d3r's Avatar
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    Oh gooooooooooooooooooood!
    There are so MANY ways to do chams WITHOUT dip...
    Just stop that shit...

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  6. #5
    XarutoUsoCrack's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Oh gooooooooooooooooooood!
    There are so MANY ways to do chams WITHOUT dip...
    Just stop that shit...
    well, as you can see, this is DIP whit strides, look at failing chams in player next to me.

  7. #6
    Ch40zz-C0d3r's Avatar
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    Wow, hook the damn call inside DIP and be happy, I can do exactly the same thing...
    Lets see, do you can make REAL chams with overlaying colors?

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  8. #7
    XarutoUsoCrack's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Wow, hook the damn call inside DIP and be happy, I can do exactly the same thing...
    Lets see, do you can make REAL chams with overlaying colors?
    Bro i'm not here to say "i'm a pro codder and i can make DIP undetected", i'm just showing the "GetSteamSource" isen't patched our detected, stop being stupid like "i know more C++ and i can do a best thing than you".

  9. #8
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by XarutoUsoCrack View Post
    Bro i'm not here to say "i'm a pro codder and i can make DIP undetected", i'm just showing the "GetSteamSource" isen't patched our detected, stop being stupid like "i know more C++ and i can do a best thing than you".
    Mainly, I just wanted to classify you cuz IDK where to classify you yet...
    But you didnt awnser my question :/
    Do you can make REAL chams with overlaying colors?
    BTW youre not running CA NA/EU am I right? Probably not the same balls-cutting HS version yet

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  10. #9
    XarutoUsoCrack's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Mainly, I just wanted to classify you cuz IDK where to classify you yet...
    But you didnt awnser my question :/

    BTW youre not running CA NA/EU am I right? Probably not the same balls-cutting HS version yet
    Real Overlaychams using VTable[82] ? i don't have all argument's to create it.

    CABR Version -> BlackCipher v2 -> HSVersion: 5.6.28.404 ( last version in any hackshield game ).

  11. #10
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by XarutoUsoCrack View Post
    Real Overlaychams using VTable[82] ? i don't have all argument's to create it.

    CABR Version -> BlackCipher v2 -> HSVersion: 5.6.28.404 ( last version in any hackshield game ).
    Ah ok, so youre basicly doing the same as me
    Nice to see someone noticed the call <_<

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  12. #11
    n4n033's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Ah ok, so youre basicly doing the same as me
    Nice to see someone noticed the call <_<
    May i ask , how would you hook something inside a scanned module by HS ? not mention if u bypass that or run over that like i did , i stuck on blackcipher the new version they done is detecting if i hook any function in d3d9 module or any , bypassing it aint success full for me cuz the game stuck after time :S

    Appreciate it , if you have idea to share
    Last edited by n4n033; 12-29-2013 at 05:53 PM.


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    TheCamels8 (Ori)


  13. #12
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by n4n033 View Post
    May i ask , how would you hook something inside a scanned module by HS ? not mention if u bypass that or run over that like i did , i stuck on blackcipher the new version they done is detecting if i hook any function in d3d9 module or any , bypassing it aint success full for me cuz the game stuck after time :S

    Appreciate it , if you have idea to share
    Blackcipher bypass is mov al,1 and ret ^^
    But IDK if it works for the new version too, Im not anymore into CA hacking cuz I got HWID ban :P
    The cool thing is that Im NOT hooking THE call, but IN the call. Means =>
    Code:
    CALL 0xDEADBEEF
    And Im placing my hook @ 0xDEADBEEF.
    This is in the middle of DIP so you cant do overlay chams or I just dont know how. I asked that before, got some tips but bone of them worked for me.
    Was probably my fault.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  14. #13
    n4n033's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Blackcipher bypass is mov al,1 and ret ^^
    But IDK if it works for the new version too, Im not anymore into CA hacking cuz I got HWID ban :P
    The cool thing is that Im NOT hooking THE call, but IN the call. Means =>
    Code:
    CALL 0xDEADBEEF
    And Im placing my hook @ 0xDEADBEEF.
    This is in the middle of DIP so you cant do overlay chams or I just dont know how. I asked that before, got some tips but bone of them worked for me.
    Was probably my fault.
    Appreciate the info , about the mov al 1 bypass it got patched i believe but not sure i would been more than happy to spent time doing my best to remove vm over blackcipher but problem is i dunno the addie location anymore since i lost all my old dump files ;\


    The Only Bests :


    R3d_L!n3(Fares)
    Aeroman (Brent)
    TheCamels8 (Ori)


  15. #14
    CoderNever's Avatar
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    DIP, DrawIndexedPrimitive is a function that combat arms uses. Therefore it will never be "patched", because they can't patch their own function. They can increase the amount of checks they do to see if anybody is altering their function, which will make it harder to make chams with DIP. The reason that players next to you are not fully showing is most likely due to incorrect strides, or a lack of strides. I recommend making a stride logger, basically it will be a simple hack and what you will do is simply move the arrow keys to keep changing the stride, as the strides change you will see different models in the game changing colors. If you change it to the point where you see a player's legs highlighted then save that stride and add it to your list. If you have any questions, feel free to private message me.

  16. #15
    XarutoUsoCrack's Avatar
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    Quote Originally Posted by CoderNever View Post
    DIP, DrawIndexedPrimitive is a function that combat arms uses. Therefore it will never be "patched", because they can't patch their own function. They can increase the amount of checks they do to see if anybody is altering their function, which will make it harder to make chams with DIP. The reason that players next to you are not fully showing is most likely due to incorrect strides, or a lack of strides. I recommend making a stride logger, basically it will be a simple hack and what you will do is simply move the arrow keys to keep changing the stride, as the strides change you will see different models in the game changing colors. If you change it to the point where you see a player's legs highlighted then save that stride and add it to your list. If you have any questions, feel free to private message me.
    Like i said, some player's have numindex, primcount & etc, i don't have these params

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