@player1379 , @BlueTreesTV
My friend I told you there is a way.
You have to find obe static addresses oder Pointer. -> In the playerstructure are many of these pointers...
This address / pointer have to have the property: if you change the Value -> your client crashes.
If you are host you can modify also the Clients of all 18 Players...
So for me it worked pretty well...
If you don't belive me or judge this as shit: just don't try!