Cryptonic (01-18-2014),[MPGH]Flengo (01-11-2014),Skaterforeva1 (01-05-2014)
This section have a huge problem. The problem is everyone is attacking each other on who know this and who have more experience. If someone graduating from university with lets say a major in computer science, do you think this person can create a hack for combat arms? Most likely not, to do this you need to reverse engineer, something that isn't thought in much schools if any at all, but I bet he can teach you all a thing or to when it comes to programming your hacks. When someone comes and ask for help learning to make a hack, don't just say learn c++, give them help. I could of been like any of these cnoobs. I had a base handed to me, all i had to do is change the address and if you use the search feature on this site, u can find that base with hacks, Blast Hacks. The features for those hacks were mostly copy and paste. How hard is it to explain a few things for some people or link them to something useful.
I am not saying you have to give your source away because copy and pasting is a thing, but coping and pasting isn't always bad. They're "C+Pers" that do it and put their name on it, those are the people i feel sorry for because they are giving up on so much and the next "C+Pers" are the ones where I can say i was, I took the code, I learn the code and how it works and i look for ways to improve or how else it could of been done.
Now on the topic of who is more experience than who. YOU AINT KNOW SHHHHIIIIIITTTTTT! I'm just kidding you might know a few things, but lets start. Some of you coders look at me like i am the "DirectX God" so i've been called, I may be able to do a few things, but i don't deserve that title. Some of you might want to say you can reverse engineer, can you reverse engineer a gpu like that guy did RivaTuner? For you who thing You is the shit when it comes to c++, now this i have to ask you. What is the difference between std::atanf and atan, what is SIMD and how do their improve productions? Whats the different between C++X0 and C++11?
If you work together, Yes CA might be destroyed at first but less of the bad C&Pers and maybe one of the guys u help will give u the next god mode or something.
If you want help contact me, i just have a very low tolerance to stupidity
Last edited by topblast; 01-04-2014 at 01:39 AM.
I just like programming, that is all.
Current Stuff:
- GPU Programmer (Cuda)
- Client/Server (Cloud Server)
- Mobile App Development
Cryptonic (01-18-2014),[MPGH]Flengo (01-11-2014),Skaterforeva1 (01-05-2014)
+1 I really like that, everyone should read AND unserstand. The problem is to see the strengths and weaknesses of every single person, I mostly just notice the weaknesses xD
But Im trying to see the strengths also
Thanks for this one :P
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
topblast (01-04-2014)
Well, some people start fight eachother whit stupid things, like my post, they can't see a good work like my DIP and start fight whit me saying: "br idiot" etc...
i don't care about these "troller's" most people of CA section uses BR codes, and BR Codder's are really good
i don't wanna fight whit other people but they start...
What do you people think about a thread, where everyone can ask their questions and everyone who knows the "answer" can help the guy.
Would love that, because many people would learn if 1 guy asks a thing
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
topblast (01-05-2014)
Im willing to learn if you provide me with such a opportunity! do you have skype or something?
I just like programming, that is all.
Current Stuff:
- GPU Programmer (Cuda)
- Client/Server (Cloud Server)
- Mobile App Development
Should sticky this
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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Member Since 05.11.2010
i just feel some people wanna prove what they know, they discover something and think their the first but it was discovered before they got here and THAT'S the main issue. then they get attacked for C+P when really they did do the work. It's happened to me on other games and actually made a full hacking/modding community hate me because i discovered something, released it when it was private and never spoken about and for that i thought i discovered it.
that happens.
if you discover something, let it be known. That doesn't mean share the source, just post a video or something. Post a screen shot. that could keep what i'm talking about above from happening a lot
commando: You're probably the best non-coder coder I know LOL
Today I discovered awesomium, I can render it to any target.
On the pic Im using it with the gui GWEN in my game, but it can be used in any directx/opengl based game
Awesomoim can render webbrowser into the target!
EDIT: And dont mind the Ch4ozz, hes ma buddy, my old Username is JD96 and Ive chosen it because my buddy didnt know a better name xD
Last edited by Ch40zz-C0d3r; 01-12-2014 at 04:16 AM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k