Thread: New hack ideas

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  1. #661
    novastarz's Avatar
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    Regarding the posts asking for a feature that instantly tp's you to the boss of a dungeon, couldn't this be done with the unsafe prism hack where it tp's to the boss on the minimap?

  2. #662
    toddddd's Avatar
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    Quote Originally Posted by novastarz View Post
    Regarding the posts asking for a feature that instantly tp's you to the boss of a dungeon, couldn't this be done with the unsafe prism hack where it tp's to the boss on the minimap?
    Yes and no. In sprite world, there are no walls or anything that will cause a disconnect if you pass through it. The space/void can be walked in just fine. But in a lot of other dungeons there will be walls or other things that if you walk through them it will disconnect you. You cant move as far as you want when teleporting, so you would have to make multiple jumps to get to the boss room. Each jump would risk landing somewhere that could cause a disconnect. So the success rate of doing something like this would be pretty small imo.

  3. #663
    novastarz's Avatar
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    What is the limit for teleporting (with a prism) in a dungeon? Because if it's unlimited you could just tp to the boss automatically without needing to see the screen and teleport manually.

  4. #664
    boomboxisbae's Avatar
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    What if there was a Map Scale, where you could see the whole map?

  5. #665
    1TZANTZY's Avatar
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    Quote Originally Posted by boomboxisbae View Post
    What if there was a Map Scale, where you could see the whole map?
    Fullscreen V3 has that
    /mscale [#]
    the default is 1, lower it to see more of the map. However it wont discover hidden areas, it just simply zooms out your view.
    rip

  6. #666
    Agent021's Avatar
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    Idea from reddit, Update Idea to fix unintentional chatting deaths.

    https://www.reddi*****m/r/RotMG/comme...atting_deaths/

    Just something to keep you from auto nexusing in those pub tombs and people drag while you are typing or something along those lines

  7. #667
    ExTaZyYx's Avatar
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    I was thinking about a Peer To Peer Map Cacher or Event notifier.
    Like, you are in USW nexus, and another guy in USW using the same p2p client/program in a realm, for say Medusa.A sphinx spawns so it notices everyone in usw (using this p2p shit), and it also caches the map continuously.
    Idk if you understand what I'm trying to say, I don't know if it's possible, I don't know if it's possible and I don't know if it's allowed on MPGH but it is a cool idea and most likely unpatcheable.
    Thank you
    Last edited by ExTaZyYx; 08-12-2017 at 01:50 AM.
    Dave marry me

  8. #668
    Anime's Avatar
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    Quote Originally Posted by 1TZANTZY View Post
    Fullscreen V3 has that
    /mscale [#]
    the default is 1, lower it to see more of the map. However it wont discover hidden areas, it just simply zooms out your view.
    True, because of Blocked Sight?

  9. #669
    xenoth's Avatar
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    Do you think it's viable to ignore/nexus right before a bullet that would kill you hits you? Auto nexus without a health percent threshold?

  10. #670
    Volly1962's Avatar
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    Nope. That is tracked server side.

  11. #671
    059's Avatar
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    Quote Originally Posted by xenoth View Post
    Do you think it's viable to ignore/nexus right before a bullet that would kill you hits you? Auto nexus without a health percent threshold?
    That's what nilly's and crazy's autonexus already do. In nilly's, if a shot would bring you under the percentage, I made it so it immediately connects to nexus and does not acknowledge the projectile hitting you
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  12. #672
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    Proxy Support for muledump

  13. #673
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    no sink into sand inside tombs

  14. #674
    pyrolizard's Avatar
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    Quote Originally Posted by label_Eagie View Post
    no sink into sand inside tombs
    Possibly similar to the ice cave hack.
    But... would be obvious as fuck in public tombs.
    A man wrapped up in himself makes a very small package.
    -Benjamin Franklin

  15. #675
    iliketrainz's Avatar
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    Quote Originally Posted by label_Eagie View Post
    no sink into sand inside tombs
    That's server sided, would cause a disconnection.

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