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  1. #31
    Flengo's Avatar
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    Quote Originally Posted by FoxFort View Post
    Hi,
    What kind of help do you want, i've already coded two hacks ESP + no breath + no recoil in both C++ and C#. So if you know what to do and want some help, just PM me dude.
    If you want to help me, after, my shitty no recoil thing still cause crashes sometimes in both C# and C++ ... i don't actually use it, but still, it's a nice feature to include in a hack...
    Good luck anyway
    After I get my things going I'll be able to help others out. Still stuck on hooking to the game

    PM/VM me your MSN/Skype, whichever you use
    Last edited by Flengo; 01-23-2014 at 01:20 PM.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  2. #32
    FoxFort's Avatar
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    Dude, just PM your problem, i tried to send you a message but for some reason i can't.

  3. #33
    Gamerdog6482's Avatar
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    @FoxFort did they delete your release thread? I can't seem to find it anymore
     

  4. #34
    FoxFort's Avatar
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    Quote Originally Posted by Gamerdog6482 View Post
    @FoxFort did they delete your release thread? I can't seem to find it anymore
    Yes, they did because, i think, it missed some screenshots and the scan for the .rar ... really, i don't exactly know why, but it's all right, i'll post it again this night and everything will be good hopefully

  5. #35
    Gamerdog6482's Avatar
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    Quote Originally Posted by FoxFort View Post
    Yes, they did because, i think, it missed some screenshots and the scan for the .rar ... really, i don't exactly know why, but it's all right, i'll post it again this night and everything will be good hopefully
    Oh, that's a relief. I was afraid that they did to you what they did to McDeliver.
     

  6. #36
    Mayion's Avatar
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    Quote Originally Posted by Gamerdog6482 View Post


    Oh, that's a relief. I was afraid that they did to you what they did to McDeliver.
    Can you tell me exactly what did we do to McDeliver?
    He didn't follow the rules and then cried because his thread was deleted, we're wrong?
    You'll be happy when we approve files we're not sure about its safety?
    I do not use any type of messenger outside of MPGH.
    Inactive but you can reach me through VM/PM.










     

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  7. #37
    Brian Moser's Avatar
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    Quote Originally Posted by Paralyze View Post
    Might wanna share it with us?
    U can has me first vursion of the change locatorrrr.

    Code:
    void aim(ClientPlayer *cloestSoldier, ClientPlayer *clientSoldier)
    {
    ....//start of code hurr durr
    
    
    .....//hurr durr 
    
    if (temp >100)
        {
            iSecret = rand() % 10 + 1;
            temp = 0;
        }
    
    switch (iSecret)
        {
            /*
            BONE_HEAD = 104,
            BONE_NECK = 142,
            BONE_SPINE2 = 7,
            BONE_SPINE1 = 6,
            BONE_SPINE = 5,
            BONE_LEFTSHOULDER = 9,
            BONE_RIGHTSHOULDER = 109,
            BONE_LEFTELBOWROLL = 11,
            BONE_RIGHTELBOWROLL = 111,
            BONE_LEFTHAND = 15,
            BONE_RIGHTHAND = 115,
            BONE_LEFTKNEEROLL = 188,
            BONE_RIGHTKNEEROLL = 197,
            BONE_LEFTFOOT = 184,
            BONE_RIGHTFOOT = 198*/
            case 1:
                GetBone(cloestSoldier->GetClientSoldier(), &vHead, UpdatePoseResultData::BONE_HEAD);
    
                break;
            case 2:
                GetBone(cloestSoldier->GetClientSoldier(), &vHead, UpdatePoseResultData::BONE_NECK);
    
                break;
            case 3:
                GetBone(cloestSoldier->GetClientSoldier(), &vHead, UpdatePoseResultData::BONE_SPINE2);
    
                break;
            case 4:
                GetBone(cloestSoldier->GetClientSoldier(), &vHead, UpdatePoseResultData::BONE_SPINE1);
    
                break;
            case 5:
                GetBone(cloestSoldier->GetClientSoldier(), &vHead, UpdatePoseResultData::BONE_LEFTSHOULDER);
                break;
            case 6:
                GetBone(cloestSoldier->GetClientSoldier(), &vHead, UpdatePoseResultData::BONE_RIGHTSHOULDER);
                break;
            case 7:
                GetBone(cloestSoldier->GetClientSoldier(), &vHead, UpdatePoseResultData::BONE_LEFTELBOWROLL);
                break;
            case 8:
                GetBone(cloestSoldier->GetClientSoldier(), &vHead, UpdatePoseResultData::BONE_RIGHTELBOWROLL);
                break;
            case 9:
                GetBone(cloestSoldier->GetClientSoldier(), &vHead, UpdatePoseResultData::BONE_LEFTHAND);
                break;
            case 10:
                GetBone(cloestSoldier->GetClientSoldier(), &vHead, UpdatePoseResultData::BONE_RIGHTHAND);
                break;
    
        }
    
    .....//rest of shit
    
    .....
    temp++
    
    }  


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