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  1. #1
    infinest's Avatar
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    Infinest's Terraria Client [1.2.2]

    Current Readme:
    .god godmode
    .invul alternitive to god, this set's the hitprotection to true
    .infmana Infinite Mana
    .fb fullbright
    .fl flashlight
    .ispawn instant respawn
    .nc noclip (navigate with up,left,right,down)
    .infflight infinite flyingtime
    .infammo infinite ammo
    .grid custom buildinggrid
    .auto autoreuse
    .so show the owner of a dropped item ( by putting your mouse over items on the ground )
    .blocktp blocks the server from teleporting you (lets you enter walls on tshock. needs to be disabled to use warp commands)
    .track draws every playername + distance like you were in a team with them
    .range infinite buildingrange
    .np disables picking up items
    .re removes everything on pickup
    .map loads the whole map (singleplayer only)
    .clear clears your inventory
    .fc toggle freecam-mode (use by holding the right mousebutton)
    .ndb toggles no-debuffs
    .stalk [playerid] follows a player around
    .port [playerid] ports you to a player
    .save save current player position
    .back port back to saved position
    .oplc makes the Leaf Crystal stronger and let's you keep it without the Chlorophyte Set, use .buff leaf crystal
    .stack sets the stack of the selected item to it's max stack
    .bswitch switches between breaking tiles/walls without using the ui button
    .replace switches between replacing blocks with ctrl or placin new ones, also works with walls
    .clearproj removes every projectile on screen
    .infstack makes stacks infinite
    .wires lets you see wires without tech-items
    .speed [multiplier] sets your speed multiplier
    .prefix [prefix name] sets the prefix of the selected item
    .buff [buff name] [buff time] grants selected buff
    .buffui shows up the buff ui ( for use if you have the main ui disabled)
    .prefixui shows up the prefix ui ( for use if you have the main ui disabled)
    .isui shows up the itemsearch ui ( for use if you have the main ui disabled)
    .pspeed [speed] sets the projectile-speed for the currently selected weapon
    .cdtime [milliseconds] sets the animationtime & usetime of the currently selected item (Can be used for example for the Terra Blade which is a melee weapon, which also shoots a particle)
    .atime [milliseconds] sets the animationtime of the currently selected item (Use this to make swords and other melee weapons swing faster)
    .utime [milliseconds] sets the usetime of the currently selected item (Use this to make items shoot particles faster)
    .shoot [projectile id] sets the projectile that the currently selected weapon shoots
    .crit [value] add a certain value to your current critical chance
    .power [value] sets the toolpower of the current selected item(if it's a tool)
    .kb [value] sets the knockback of the currently selected item
    .copy [playerid] copies the look of another player (characterdesign,armor slot,vanity slot)
    .place [tileid] place custom tiles by pressing ctrl (only works in singleplayer and vanillaservers)
    .give [item name/item id] [count] this simple gives you as many of the specified item as you want
    .time [time] this sets the time ( does not work with AM/PM use the european timedisplay. for example 23.20 would be 11.20 PM)
    .random [inventory slot] for example ".random 0" would randomize the item in slot 1
    .rb toggles rainbow-armor ( doesnt really have any sense )
    .ui turns the ui on and off
    .craft lets you craft anything
    .butcher deals damage to each enemy npc on screen
    .maxpvp maximize pvp damage (Tshock maximum)
    .showinvis makes people with the invisibility-buff visible and blocks players from going invisible with shroomite armor
    .sb spawn a bunch of bosses (most only work at night)
    .bli [item id] adds an item to the blocklist (blocked items get autodeleted on pickup) (".bli 5;6;7;8" is an example on how to block more items at once)
    .unbli [item id] removes and item from the blocklist
    .def [defense value] ".def 20" adds 20 to your defense stat(".defense 0" to disable)
    .hp [life] set hp stat
    .mn [mana] set mana stat
    .con [normal/mushroom/corruption/crimson/hallowed] Set the biome the convert-hotkey should convert to
    .icopy [id] copy players inventory
    .scale [size modifier] sets the scale of your currently selected item
    .npc [npc name] spawns the specified npc at your cursor (only works in sinlgeplayer)
    .killme [message] kill yourself with a custom message (.killme is awesome would result in [playername] is awesome)
    .dmg [damage value] change damage value of currently selected item ( Works to a certain extent in multiplayer)
    .in [name] set the name of your current item ( this name will show up in chat if you kill someone in pvp )
    .say [text] sends the text you enter after .say (If you require . for a server command or something else)
    .cl trigger the list of turned on commands
    .invsave [filename] saves your current inventory to a file in the Terraria folder
    .invload [filename] loads the inventory from the given file and overwrites your current one
    .bind [Key] [command] for multiple commands: .bind [key] [command];[command];[command];[command] example .bind RightControl .give megashark;give chlorophyte bullet 999 (Mind upper and lower letters for keys)
    .unbind [key] unbinds given key

    Keys:
    T acts like a hammer, to make slopes faster
    F ports you to the cursor
    Alt destroy tiles or walls at cursor position (you can select which you want to destroy in the last page of the ui)
    Ctrl place currently selected block at cursor position (use an empty bucket to remove any liquid, water buckets to place water, lava buckets to place lava, honey buckets to place honey)
    Tab shows FPS and playerlist
    R converts ground to the biome set with .con (also works in multiplayer, if not protected)
    Middle Mousebutton (hold) Walk trough walls

    For projectile ids, tile ids, prefix ids go here:
    terraria.gamepedi*****m/Data_IDs

    Update 16#
    Reworked Update 15#
    Fixed some old functions
    Added .cl (enable/disable list of turned on commands)
    Added .crit
    Added a new button to the menu (Generates a list of projectile ids and item ids in the terraria directory)
    VTs:
    Infinest's Terraria Client Update 16.rar - Jottis Malwarescanner
    https://www.virustotal.com/de/file/e...is/1390238554/
    <b>Downloadable Files</b> Downloadable Files

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  3. #2
    jwplaster's Avatar
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    Can you say how to add a new button in the menu?

  4. #3
    Bernard's Avatar
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    Looks good.

    #Approved
    Rep. Power: 126

    Minion: 11/28/12-3/15/14

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  6. #4
    infinest's Avatar
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    Quote Originally Posted by jwplaster View Post
    Can you say how to add a new button in the menu?
    Please ask such things via PM.
    If you want to just add something to the normal Menu Buttons, just take a look at the already existing code, it shouldnt be hard to do it yourself if you know what you're doing.
    If you want to make custom ones like the ones i have made.
    You first need to make a custom texture or take one that is already in the game.
    Then you need to make a routine, which draws it, checks if the mouse hovers over hit (to light the texture up a lil bit when the mouse is over it)
    And if it got a click on the button the routine should execute some code.
    It's pretty simple, again, if you know what you're doing and how to draw stuff etc.

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  8. #5
    specialops0's Avatar
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    It is just loading a blank page for me, is it the same for anyone else?

  9. #6
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    Quote Originally Posted by infinest View Post
    Please ask such things via PM.
    If you want to just add something to the normal Menu Buttons, just take a look at the already existing code, it shouldnt be hard to do it yourself if you know what you're doing.
    If you want to make custom ones like the ones i have made.
    You first need to make a custom texture or take one that is already in the game.
    Then you need to make a routine, which draws it, checks if the mouse hovers over hit (to light the texture up a lil bit when the mouse is over it)
    And if it got a click on the button the routine should execute some code.
    It's pretty simple, again, if you know what you're doing and how to draw stuff etc.
    Where can set an example button creation in the main menu? (In sense that to me look for in source codes)

    Sorry my english ..

  10. #7
    infinest's Avatar
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    Quote Originally Posted by specialops0 View Post
    It is just loading a blank page for me, is it the same for anyone else?
    What do you mean?

    Quote Originally Posted by jwplaster View Post
    Where can set an example button creation in the main menu? (In sense that to me look for in source codes)

    Sorry my english ..
    Well i draw my buttons in my own class, which i call via the Void DrawFPS in Main by doing Interface.Update();
    in this class i also create my button textures on game start via Interface.Initialize();
    This is a code for one of my Buttons(not texture)
    Code:
                            #region "noclip"
                            v = new Vector2(Main.screenWidth - 72f, Main.screenHeight - 40f);
                            r = new Rectangle((int)v.X, (int)v.Y, (int)Main.fontMouseText.MeasureString("noclip").X + 20, (int)Main.fontMouseText.MeasureString("noclip").Y + 5);
                            sb.Draw(noclipbutton, r, col6);
                            sb.DrawString(Main.fontMouseText, "noclip", new Vector2(r.X + 10, r.Y + 5), enabledcol(Modclass.whh));
                            if (r.Intersects(Interface.mouse))
                            {
                                Main.player[Main.myPlayer].mouseInterface = true;
                                col6 = new Color(80, 80, 80,130);
                                if (justClicked)
                                {
                                    Modclass.whh = !Modclass.whh;
                                }
                            }
                            else { col6 = new Color(45, 45, 45,130); }
                            #endregion
    sb calls SpriteBatch of the Mainclass, which is used for Drawing textures 'n stuff
    noclipbutton is my the texture for the noclip button.
    You can only let it be drawn by doing
    Code:
    if (Main.gameMenu)
    or only ingame with
    Code:
    if (Main.gameMenu)
    Last edited by infinest; 01-21-2014 at 08:59 AM.

  11. #8
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    The download link for me is just a blank page with no download attached in multiple browsers .

  12. #9
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    Quote Originally Posted by specialops0 View Post
    The download link for me is just a blank page with no download attached in multiple browsers .
    You're right!
    The site is pretty slow today maybe it will work later or tomorrow, else ill just reupload.

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  14. #10
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    Very good job infinest,you should add a command that lets you spawn monsters/and bosses (one by one).

  15. #11
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    Is there a way to copy someones accessories? Ive been trying to figure this out for some time now. And Infinest you are The Boss, nope, nope, not a boss, The Boss

  16. #12
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    No it is not contained in the current version but it would be possible...

  17. #13
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    Yay! That would be epic! Seeing that you are checking the thread, I wanted to say that your client is epic, and no matter what they say, take all the time you want on it

  18. #14
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    Quote Originally Posted by infinest View Post
    What do you mean?


    Well i draw my buttons in my own class, which i call via the Void DrawFPS in Main by doing Interface.Update();
    in this class i also create my button textures on game start via Interface.Initialize();
    This is a code for one of my Buttons(not texture)
    Code:
                            #region "noclip"
                            v = new Vector2(Main.screenWidth - 72f, Main.screenHeight - 40f);
                            r = new Rectangle((int)v.X, (int)v.Y, (int)Main.fontMouseText.MeasureString("noclip").X + 20, (int)Main.fontMouseText.MeasureString("noclip").Y + 5);
                            sb.Draw(noclipbutton, r, col6);
                            sb.DrawString(Main.fontMouseText, "noclip", new Vector2(r.X + 10, r.Y + 5), enabledcol(Modclass.whh));
                            if (r.Intersects(Interface.mouse))
                            {
                                Main.player[Main.myPlayer].mouseInterface = true;
                                col6 = new Color(80, 80, 80,130);
                                if (justClicked)
                                {
                                    Modclass.whh = !Modclass.whh;
                                }
                            }
                            else { col6 = new Color(45, 45, 45,130); }
                            #endregion
    sb calls SpriteBatch of the Mainclass, which is used for Drawing textures 'n stuff
    noclipbutton is my the texture for the noclip button.
    You can only let it be drawn by doing
    Code:
    if (Main.gameMenu)
    or only ingame with
    Code:
    if (Main.gameMenu)
    I mean in the main menu, where a single game, settings, etc.
    I want to put between "Single player" and "Multiplayer" button, but I can not to find where the coordinates of of buttons ...

  19. #15
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    Quote Originally Posted by jwplaster View Post
    I mean in the main menu, where a single game, settings, etc.
    I want to put between "Single player" and "Multiplayer" button, but I can not to find where the coordinates of of buttons ...
    Why don't you say so the first time,
    you can actually make buttons on the main menu with this.
    If you want to add something to the normal list of selectable buttons in the menu, between sp and mp on the first menu page, just search for
    Code:
    else if (Main.menuMode == 0)
    in the Main.cs. Again you should be able to figure out the rest by yourself...

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