#=======Astr3lune Addres Log========#
#===========START LOGING===========#
#Crossfire Entry Point : 0x400000
#CShell Entry Point : 0x3110000
#ClientFx Entry Point : 0x64000000
#================d3d9.dll===================#
#D3D9 Library 0x4FDD0000
#D3DPattern 0x4FE50F3C
#ResetFunc 0x4FE136B0
#BeginScene 0x4FE57020
#EndScene 0x4FE571B0
#DrawIndexPrimitive 0x4FE58840
#PresentEngine 0x4FE10EA0
#SetTransform 0x4FE52AF0
#================Crossfire.exe==============#
#define DipEngine 0x004C2532
#define EndScane 0x0045DF0F
#define PresntEngine 0x004DAF9F
#define WallHack 0x7309EC
#define WallHack+A5 0x7309ED
#define seeGhost 0x730A00
#================CShell.dll=================#
#define ModelNode 0x114E4C4
#define WeaponMgr 0x114E574
#define ReloadAnimRatio 0xC3C
#define NoChange 0xC40
#define KnifeNormalAniRate 0xA70
#define KnifeNormalRange 0xA80
#define DamagePerSec 0x5C264C
#define VisibleZoneIndex 0x5C25C0
#define DamageZone 0x5C265C
#define DamagePerMeter 0x4
#define FallDamage 0x114E554
#================PushToconsole=============#
#define PTCcLient 0x65E15C
#define PTCAddy 0x208
#================PalyerCshell==============#
#define ClientShel 0x65E168
#define FrezePoss 0x5F0
#define FlyAddy 0x64C
#define JumpHack 0x4
#define WTW_Offset 0x4
#================Bypass28_3=================#
#define ByPass 28_3 0x3D8DA5
#================PlayerBasicInfo============#
#define BasicPlayerInfo 0x10808A8
#define Seeghost1 0x88
#define Seeghost2 0x80
#define Seeghost3 0x90
#define C4PalntTime 0x7C
#define MovementDuckWalkRate 0xC
#define MovementWalkRate 0x8
#==========End Logg===========//