ew
/tooshort
Here's a propkill script for you. Because people think it's private????
Figure out how to use it yourself, it's better than anything else ever coded on this siteCode:local rearview = CreateClientConVar("mh_rearview", "0", false, false) concommand.Add("mh_turn180", function() LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()+Angle(0,180,0)) end) hook.Add("CalcView", "tttrv", function(_,a,b,c) if rearview:GetBool() then b = b + Angle(0,180,0) end return GAMEMODE:CalcView(_,a,b,c) end) hook.Add("CreateMove", "tttbw", function(cmd) if rearview:GetBool() then cmd:SetForwardMove(-cmd:GetForwardMove()) cmd:SetSideMove(-cmd:GetSideMove()) cmd:SetUpMove(-cmd:GetUpMove()) end end)
credits 100% to mameshiba
Last edited by Xenocide; 02-21-2014 at 06:54 AM. Reason: He likes ponies.
lmfao who said this was private
8:53 PM - Xenomorphic 1 hr 7 min cooldown: So is MPGH only exist so people can c+p from ************* and troll the gmod section?
[IMG]https://i739.photobucke*****m/albums/xx38/jorroa5990/flatexch2_zpsec96a7e2.gif[/IMG]
iMythik (02-20-2014)
How is this better than anything else ever coded on this site? I'ts been done 100 times and it's stupidly simple.
thanks for the epic cheat
usercmd (02-23-2014)
Can somone help me idont kow how to use
you have to spoof the retn addr of CHLClient::CreateMove to the stack frame pointer srry
use that
if you going to ask how to use it your a new-f4g
but to be kind you make it a .lua
and bind ThrowMagneto
function MagnetoThrow()
-- Nice and easy, turn it slow 180
timer.Simple(.02,Turn)
timer.Simple(.04,Turn)
timer.Simple(.06,Turn)
timer.Simple(.08,Turn)
timer.Simple(.10,Turn)
timer.Simple(.12,Turn)
timer.Simple(.14,Turn)
timer.Simple(.16,Turn)
timer.Simple(.18,Turn)
timer.Simple(.20,Turn)
timer.Simple(.22,Turn)
timer.Simple(.24,Turn)
timer.Simple(.26,Turn)
timer.Simple(.28,Turn)
timer.Simple(.30,Turn)
timer.Simple(.32,Turn)
timer.Simple(.34,Turn)
timer.Simple(.36,Turn)
-- OH MY GOD WHIP AROUND 180
timer.Simple(.46,TurnBack)
-- And deliver the final blow by pressing right click
timer.Simple(.7,function() RunConsoleCommand("+attack") end)
timer.Simple(.72,function() RunConsoleCommand("-attack") end)
end
function Turn()
-- Turn function
LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles ()-Angle(0,10,0))
end
function TurnBack()
-- Turn 180 function
LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles ()-Angle(0,180,0))
end
-- Making it a console command
concommand.Add("ThrowMagneto",MagnetoThrow)
use that
if you going to ask how to use it your a new-f4g
but to be kind you make it a .lua
and bind ThrowMagneto
function MagnetoThrow()
-- Nice and easy, turn it slow 180
timer.Simple(.02,Turn)
timer.Simple(.04,Turn)
timer.Simple(.06,Turn)
timer.Simple(.08,Turn)
timer.Simple(.10,Turn)
timer.Simple(.12,Turn)
timer.Simple(.14,Turn)
timer.Simple(.16,Turn)
timer.Simple(.18,Turn)
timer.Simple(.20,Turn)
timer.Simple(.22,Turn)
timer.Simple(.24,Turn)
timer.Simple(.26,Turn)
timer.Simple(.28,Turn)
timer.Simple(.30,Turn)
timer.Simple(.32,Turn)
timer.Simple(.34,Turn)
timer.Simple(.36,Turn)
-- OH MY GOD WHIP AROUND 180
timer.Simple(.46,TurnBack)
-- And deliver the final blow by pressing right click
timer.Simple(.7,function() RunConsoleCommand("+attack") end)
timer.Simple(.72,function() RunConsoleCommand("-attack") end)
end
function Turn()
-- Turn function
LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles ()-Angle(0,10,0))
end
function TurnBack()
-- Turn 180 function
LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles ()-Angle(0,180,0))
end
-- Making it a console command
concommand.Add("ThrowMagneto",MagnetoThrow)