I don't use SetKeys but here's how I would do it using States:
HpLesserPercent.Instance(0.5f, SetState.Instance("wantedState"))
Well, I haven't coded for a while and have been lazy and stupid the last couple days (check my latest threads, lols) so I'm running into a problem yet again.
new QueuedBehavior(
Cooldown.Instance(10000),
new SetKey(-1, 2)))
Shouldn't that make the respective enemy go to its 2nd form after (10000) time? It's behaving in its second & first form at the same time without waiting.
Thanks!
I don't use SetKeys but here's how I would do it using States:
HpLesserPercent.Instance(0.5f, SetState.Instance("wantedState"))