Thread: WarRock Addys

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  1. #16
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  2. #17
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    Thumbs up Update Addies March 12,2014

    Code:
    #define ADR_UnliAmmo                 0xA881A8
    #define ADR_Nodelay                  0xA68AC0
    #define ADR_HideIGN                  0xABC2D4
    #define ADR_UseAIWeapon              0xA68AC0
    #define ADR_OpenseUrl                0x8705E8
    #define ADR_CloseUrl                 0xA8ABE4
    #define ADR_STW                      0x8791FC
    #define ADR_WTW                      0x913160
    #define ADR_SNS                      0x8B1B78
    #define ADR_Scope                    0x913C88
    #define ADR_ScopeSize                0x913C90
    #define ADR_NoWater1                 0xA90B50
    #define ADR_NoWater2                 0xA90B54
    #define ADR_NoBounds1                0xB14080
    #define ADR_NoBounds2                0xB14084
    #define ADR_NoBounds3                0xB14088
    #define ADR_BoneShot                 0x8B2B30
    #define ADR_DefuseAny                0x913E64
    #define ADR_PlantAny                 0xA87DE2
    #define ADR_QuickPlant               0xA87DA8
    #define ADR_QuickDefuse              0xA87DA8
    #define ADR_QuickSpawn               0xB1E264
    #define ADR_AutoRepair               0xA87DCA
    #define ADR_SilentReload             0xB14084
    #define ADR_Accuracy                 0xA8E3DC
    #define ADR_UserReady                0xABC748
    #define ADR_Stamina1                 0x87FC28
    #define ADR_Stamina2                 0x87FC2C
    #define ADR_Stamina3                 0x87FC30
    #define ADR_Stamina4                 0x87FC34
    #define ADR_Stamina5                 0x87FC38






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  3. The Following User Says Thank You to WhiteHat PH For This Useful Post:

    Jhem (03-13-2014)

  4. #18
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    #Request

    Current WarRock PH Dump. @Jhem I can't read yours that's why

  5. #19
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    Quote Originally Posted by TrAdEMaRc View Post
    #Request

    Current WarRock PH Dump. @Jhem I can't read yours that's why
    https://www.mpgh.net/forum/showthread...=1#post9377567

  6. #20
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    Corrupted, that's what I'm saying.

  7. #21
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    Quote Originally Posted by TrAdEMaRc View Post
    Corrupted, that's what I'm saying.
    works fine. download it again.

  8. #22
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    Does the Unlimited Stamina & STW are working in WarRock Ph?

  9. #23
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    Quote Originally Posted by joshua09joshua09 View Post
    Does the Unlimited Stamina & STW are working in WarRock Ph?
    Maybe STW is still working.

  10. #24
    F l a p J a c K ™'s Avatar
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    Quote Originally Posted by joshua09joshua09 View Post
    Does the Unlimited Stamina & STW are working in WarRock Ph?
    need bypass (:

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  11. #25
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    @F l a p J a c K @Jhem. I think it's working. Na bypass ko na hahaha. Thanks for helping.

  12. #26
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    Quote Originally Posted by Jhem View Post
    This thread will able you to post your updated addys. to maintain the balance of threads here.
    also you can post your warrock dumped.

    Instruction.
    code tag.
    Only Addys/Dumped.
    No Source Code.


    Updated addys 3/08/14.
    Code:
    //<<<<<<<<<<<<<<--Pointers-->>>>>>>>>>>>>>>//
    
    #define ADR_PlayerPointer     	0x00A86B88
    #define ADR_ServerPointer     	0x00A85B30
    
    //<<<<<<<<<<<<<<--Memorys-->>>>>>>>>>>>>>//
    
    #define ADR_GlassWall       	0x00A84CC4
    #define ADR_ExtraClip1 		0x00A84C28
    #define ADR_ExtraClip2 		0x00A84C29
    #define ADR_Sniper2x 		0x00A84C2A
    #define ADR_Assault2x 		0x00A84C2C
    #define ADR_Bandage 		0x00A84C2E
    #define ADR_NearFog        	0x00A8D9A4
    #define ADR_FarFog      	0x00A8D9AC
    #define ADR_FastAmmo     	0x00A8B17C
    #define ADR_FastRepair    	0x00A8720C
    #define ADR_FastHealth       	0x00A8B184
    #define ADR_FastFlag        	0x00A8B194
    #define ADR_FullBright1       	0x00A87048
    #define ADR_FullBright2       	0x00A87044
    #define ADR_FullBright3       	0x00A87040
    #define ADR_MapColor1      	0x00A87078
    #define ADR_MapColor2      	0x00A87074
    #define ADR_MapColor3      	0x00A87070
    #define ADR_Fogcolor1      	0x00A87090
    #define ADR_Fogcolor2      	0x00A8708C
    #define ADR_Fogcolor3      	0x00A87088
    #define ADR_Watercolor1      	0x00911160
    #define ADR_Watercolor2      	0x0091115C
    #define ADR_Watercolor3      	0x00911158
    
    //<<<<<<<<<<<<<<<--Offsets-->>>>>>>>>>>>>>>//
    
    #define OFS_X      		0x0010300
    #define OFS_Y        		0x0010310
    #define OFS_Z      		0x0010308
    #define OFS_NoFallDamage   	0x00102E8
    
    //<<<<<<<<<<<--Weapon Offsets-->>>>>>>>>>>>//
    #define OFS_NoDelay        	0x0010410
    #define OFS_WeaponState       	0x00C4D0
    #define OFS_NoReload     	0x001040D
    #define OFS_NoSpread        	0x0010110
    #define OFS_Weapon1       	0x00101EC
    #define OFS_Weapon2        	0x00101EE
    #define OFS_Weapon3        	0x00101F0
    #define OFS_Slot1       	0x006CB70
    #define OFS_Slot2        	0x006CB71
    #define OFS_Slot3       	0x006CB72
    #define OFS_Slot4        	0x006CB73
    #define OFS_Slot5        	0x006CB74
    #define OFS_Slot6        	0x006CB75
    #define OFS_Slot7        	0x006CB76
    #define OFS_Slot8        	0x006CB77
    #define OFS_NoRecoil1        	0x00C444
    #define OFS_NoRecoil2        	0x00C448
    #define OFS_NoRecoil3        	0x00C44C
    
    
    
    
    //<<<<<<<<<<<<<--CBase-->>>>>>>>>>>>//
    struct CBase
    {
    	CPlayer* local;
    	char* Jhem[0xA94A22]
    	CPlayer** player;
    };
    Post your addys down here.
    Let's cooperate.

    struct CBase
    {
    CPlayer* local;
    char* Jhem[0xA94A22]<-what address this address ?
    CPlayer** player;
    };

  13. #27
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    Quote Originally Posted by nahi1112 View Post
    struct CBase
    {
    CPlayer* local;
    char* Jhem[0xA94A22]<-what address this address ?
    CPlayer** player;
    };
    Remote - Player - 0x4 =

  14. #28
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    Thank you for tell me how to Calculation
    but different your CBase addy
    do i Miscalculation or different remote pointer?

    RemotePointer 0xB020D0
    PlayerPointer  0xA86B88

    B020D0 - A86B88 -0x4 = 0x7B544
    Last edited by nahi1112; 03-16-2014 at 10:40 PM.

  15. #29
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    Quote Originally Posted by nahi1112 View Post
    Thank you for tell me how to Calculation
    but different your CBase addy
    do i Miscalculation or different remote pointer?

    RemotePointer 0xB020D0
    PlayerPointer  0xA86B88

    B020D0 - A86B88 -0x4 = 0x7B544
    yea, you're right and it's already outdated.

  16. #30
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    Quote Originally Posted by Jhem View Post


    yea, you're right and it's already outdated.
    ok, thank you reply

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