Define:
Code:
#define Adrr_Consoles 0x3796C144
cConsoles * pConsoles;
Class:
Code:
//Generated using ReClass 2013 Mod by CypherPresents
class cConsoles
{
public:
char _0x0000[4];
float ShowFPS; //0x0004
char _0x0008[32];
float Statitics; //0x0028
char _0x002C[4368];
float PlayerGravity; //0x113C
char _0x1140[824];
float BaseMoveAccel; //0x1478
char _0x147C[32];
float StartAccel; //0x149C
char _0x14A0[32];
float MaxAccel; //0x14C0
char _0x14C4[32];
float AccelInc; //0x14E4
char _0x14E8[32];
float WalVel; //0x1508
char _0x150C[104];
float SRunVel; //0x1574
char _0x1578[32];
float JumpVel; //0x1598
char _0x159C[32];
float DuckVel; //0x15BC
char _0x15C0[31160];
float ActivationDistance; //0x8F78
char _0x8F7C[13908];
float ShowFirePath; //0xC5D0
char _0xC5D4[736];
};//Size=0xC8B4
Access:
Code:
pConsoles = (cConsoles*)Adrr_Consoles;
Example:
Code:
int Var;
if( Var )
{
/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
}
else
{
/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
/*Off*/ pConsoles->StartAccel = 500.0f;
/*Off*/ pConsoles->MaxAccel = 3000.0f;
/*Off*/ pConsoles->AccelInc = 6000.0f;
/*Off*/ pConsoles->WalkVel = 70.0f;
/*Off*/ pConsoles->FRunVel = 285.0f;
/*Off*/ pConsoles->BRunVel = 285.0f;
/*Off*/ pConsoles->SRunVel = 285.0f;
/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credits: Code64 (Code RED) || Coder.DiasII <- Update The Class || Gibam < - Handsone
Thanks: xCyniu -> The first Post Adress