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    Post Complete CA guide

    Welcome to headsup's guide/tips/info to combat armz read and enjoy
    Sticky?

    i will go threw a list of helpfull tips for combat armz.
    To begin we will start at mobility."


    Enjoy::


    Mobility

    In Combat Arms, standing in the same place for too long is not a good idea. Moving targets are harder to aim for, while a stationary target is the easiest thing to hit. Also, if the Kill Cam is on, you should always move to another place after scoring a kill, because the Kill Cam reveals to your victim where you are. If the Kill Cam is not on, people will still eventually catch on to your location.

    Being mobile not only includes moving forwards, but it also includes moving sideways and jumping. In fact, enemies will have the hardest time aiming at you if you continuously jump from side to side. While doing this makes it harder for you to aim, it makes it much harder for your enemy to aim, and you'll likely win fights against a non-jumper.

    Both heavy and light vests change mobility and armor. The heavy vest siphons 10% mobility penalty, but grants 15% extra armor. The light vest on the other hand, takes 10% armor but gives 10% speed. This may come to your advantage in future firefights. There are also other speed-boosters, such as the Black Beret and the Bandana which grant a small mobility percentage at no penalty.

    Camping is another tactic which will be explained below. Note that camping is not exactly the same as standing in the same place. Camping is to your advantage when carried out correctly, and campers still have to move from spot to spot.

    Paranoia

    When you play Combat Arms, there is no mercy. Anyone that can kill you, will kill you, so you need to be alert and slightly paranoid. While in-game, never go AFK (away from keyboard) in an open area. If you must, try and hide in a secluded spawn area.

    You don't have 360° vision. Enemies will often be behind you, so a good habit is to swing around and look in every direction once in a while. People that don't watch their backs die more easily. Besides checking your back, always check corners and any small nooks and crannies that a person could be hiding behind.

    Sound is an important aspect of the game. You cannot play Combat Arms without sound. It will tip you off if someone is shooting you, or whenever any shooting is done for that matter. Even when someone is approaching you, you can hear their footsteps. Because the finer sounds are difficult to hear if they come out of your computer or monitor, it is highly recommended that you use headphones while playing Combat Arms.


    Sprinting, Walking, and Crouching

    Walking normally is standard most of the time, but it might not get you to where you want to be fast enough. To get anywhere faster, hold Shift while moving. Also, you may switch to your knife or pistol to run a lot faster, but be sure to switch back to your gun before going into battle. Your sprint points, or SP, will decrease, and when you have no more SP, then you will not be able to sprint. While sprinting, you move around twice as fast, but your footsteps also make more noise and you are unable to shoot.

    If the situation requires you to be more stealthy, then remember to walk by holding C. Walking will cause you to move almost twice as slow, however, it eliminates the sound of your footsteps. Also, your crosshair will become smaller for ease of aiming.

    Lastly, you can hold Ctrl to crouch. Crouching turns your entire body into a smaller target, and also increases the accuracy of your shots. You can still move around while crouching, but you will move at the pace of a snail. Sometimes, crouching can completely hide you from view in situations where standing up would still reveal your head.

    Learning when and how to use these three alternate movements when appropriate can help a lot in Combat Arms
    .
    Maximizing Damage

    Damage based on target Target Damage

    Head
    Crotch Instant kill
    Upper Chest 100% bullet damage
    Lower Chest 98% bullet damage
    Back 120% bullet damage
    Upper Arms 95% bullet damage
    Legs 85% bullet damage
    Forearms
    Backpack
    Gun No damage!


    Shooting an enemy will deal different amounts of damage depending on where you shoot. A headshot will always be an instant kill, unless the person is wearing some sort of head protection (helmets, masks).

    While aiming for the head is a good, it is not always practical. In that case, always aim for the chest. The arms and legs are smaller than the chest area and harder to aim for anyways, so arm and leg shots are almost always by accident. For some reason only a shot to the upper arm, not the forearm, causes damage. True to the realistic nature, you won't do any damage by shooting somebody's backpack or gun.

    Keep in mind that most high-damaging weapons usually have slow firerates. Use this tip to select weapons. For example, the L96A1 is the slowest firing weapon in the market, yet is the one of the two weapons that will kill in one shot. The UMP, compared to the UZI, has a slow firing rate but higher damage.

    For some guns, especially Shotguns, the damage will decrease with distance. An M590 Military Shotgun will 1-hit kill at a close range, but it may take up to six or more at a farther range. Prior knowledge of these types of things can help you to deal the most damage.

    Movement Styles

    There are two basic movement styles: Rushing and Camping. Neither one is better than the other, and they each have their advantages and disadvantages depending on the scenario. Most people make use of an intermediate combination of both rushing and camping.

    Rushing

    Rushing is when you run around the map and go to your enemies. Rushers use the environment and surroundings to their advantage. For example, running along a wall will make you less likely to be noticed than if you run straight down the middle of the open. If you are forced to run across an open area, you may want to throw a smoke grenade to hide your movement. Rushers also jump around a lot to avoid being hit.

    There are no "rushing spots" as there are camping spots, because rushers will make use of the entire map. However, if you rush, you should avoid staying in the enemy's spawn points for too long. This is because spawners are granted a three-second invincibility, and that is quite enough time for them to kill you.


    Camping

    This tower camper in Snow Valley has been revealed by the Kill Cam.

    Camping is basically when instead of going to your enemies, you stay somewhere and wait for enemies to come to you. The popular camping spots are around common areas, because more people will come to you. By camping in an unpopulated area, you don't die many times, but you don't get lots of kills either. For example, if you camp in a corner, every time someone runs past, you'll see them, but they probably won't see you. Then, you can pop out of the corner very suddenly and kill the person.

    Spawn camping is a type of camping where you camp near an enemy spawn, but not on it. When enemies spawn, they will not see you, and when three seconds are up (count to three slowly in your head, or wait for the spawner to stop flashing), you pop out and shoot. Note that camping on the spawn is useless because you will be seen during your enemy's invincibility.

    If you camp in the same spot too long, people will realize where you are camping and go to get you. Especially if the Kill Cam is on, you want to go to another camping spot after camp-killing maybe two or three people. The usefulness of camping and number of good camping spots available depends on the map used.

    Firing Styles


    There are several ways to fire a gun. Holding down Image:PC Mouse Left Click.png until you are forced to reload isn't always the best thing to do, while sometimes it is. There are three firing styles: Spraying, Bursting, and Sniping. People will most likely use a combination of these in their games. A few guns come with changeable firing modes that help facilitate a firing style. Learn the way to fire that is best suited for your gun and situation.

    These firing styles only apply to primary weapons (assault rifles, submachine guns, machine guns, and sniper rifles).

    Spraying

    Spraying is basically getting in your opponent's face and holding down the left mouse button to unleash the entire clip of bullets in their general direction. You keep spraying until the person is dead. Spraying is associated with auto-fire weapons that have either a high rate of fire, easily controlled recoil, a huge clip, or a combination of these. Because spraying doesn't require precise aiming, it would be wise to jump around a lot to avoid being killed by the person that you are trying to kill.

    Whenever using a spray gun, always reload whenever you have the chance, because when you spray, your ammo will go down quickly. If you have to reload before your enemy is dead, you are most likely going to be killed.

    Sniping

    Sniping is the opposite of spraying. Rather than firing off the entire clip in your enemy's general direction, you aim your shot carefully to ensure that it hits. You also wait for the recoil from a shot to settle down before firing off the next shot. Sniping is associated with any gun that has high accuracy and a small crosshair.

    Sniper rifles are extremely accurate guns that come with a massive-magnification scope so that you can hit people that are very far away. However, sniping can be done at medium range also with any accurate gun. The K2 and M14 Assault Rifles have a single-shot mode that will largely reduce the recoil and increase the accuracy of the gun, facilitating sniping.


    Bursting

    Bursting is a intermediate between spraying and sniping. You basically spray a string of around two to six bullets, stop to let the crosshair and recoil settle, and then fire another string of two to six. Doing this can help negate the bad thing about Assault Rifles: the crosshair gets absolutely huge after spraying a while.

    Some guns like the M16A3, AUG-A1, SCAR-L, AK-103, and others have a burst-fire mode that will fire off three bullets whenever you click your left mouse button once. The crosshair will then return very quickly. You can still burst with an automatic gun, simpling by letting go of your mouse button and clicking again.




    And now guns and there damage's

    AR

    Colt M16A3
    Damage 22
    Accuracy 92
    Fire Rate 70
    Portability 52
    Recoil U-S-E 16-0-10
    Crosshair 1-6
    Ammo 30/90
    Reload 6
    Firing Modes Auto / Burst
    Price 0
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: M16

    This gun isn't quite on par with the others because it is the default gun and costs no GP to maintain. It has a high rate of fire and fair recoil, but the its damage is quite low. The M16 is the only assault rifle besides the SG550 (and then only at range) that kills in more than four shots.

    Still, the M16 isn't a totally horrible gun, and you can still get kills with it if you are poor and don't have the GP to rent something better. The M16 can be fitted with all Modifications.

    It is recommended that you do not attach a silencer, because it will cause the M16A3 to be a borderline 5-6 hit kill.

    Colt M4A1
    Damage 26
    Accuracy 94
    Fire Rate 70
    Portability 53
    Recoil U-S-E 3-3-0
    Crosshair 1-4
    Ammo 30/90
    Reload 6
    Firing Modes Auto
    Price 800
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: M4

    The main reason why some people enjoy using the M4A1 is because of its ridiculously low recoil. Your crosshair will go up about a millimeter, and then rock side to side at a barely noticeable strength. The side recoil is completely eliminated if you attach and use a scope.

    The low recoil is balanced by relatively weak damage, although it still gives a four-shot kill. The M4A1 can be attached with all Modifications.

    The M4A1 is now purchasable at the Black Market for a permanent usage period. This permanently replaces the M16A3.

    Colt M4A1 CQBR (Supply Case)
    Damage 26
    Accuracy 94
    Fire Rate 76
    Portability 65
    Recoil U-S-E 2-1-0
    Crosshair 1-4
    Ammo 30/90
    Reload 7
    Firing Modes Auto
    Price 3,500/case
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: M4 CQBR

    As a Supply Case weapon, it could take you a good amount of GP to actually get this gun. An improved version of the M4A1, the M4A1 CQBR has even less recoil (as if the M4A1 has a lot at all). It is slightly more portable, has a higher firing rate, and can be drawn faster.
    [edit] Colt M4A1 SOPMOD (Black Market)
    Damage 24
    Accuracy 94
    Fire Rate 76
    Portability 65
    Recoil U-S-E 2-1-0
    Crosshair 1-4
    Ammo 30/90
    Reload 7
    Firing Modes Auto
    Supp. Scope Mag.
    Built-in Built-in Avail.


    Common Name: SOPMOD

    This is simply a camoflauged, silenced, and "iTeched" M4A1. The silencer, is of better quality, and reduces the damage lost to the suppressor.

    HK M416
    Damage 26
    Accuracy 95
    Fire Rate 72
    Portability 65
    Recoil U-S-E 2-1-0
    Crosshair 1-4
    Ammo 30/90
    Reload 7
    Firing Modes Auto
    Price 1,100
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: M416

    This very expensive rifle is almost the same thing as an M4A1 CQBR, except that you can just buy it with GP rather than try Supply Case after Supply Case. It has almost non-existent recoil, has a good rate of fire, it's best is medium to medium-long range distances, and is a borderline 4-5 hit kill. You will be able to halfway snipe, but with little effectiveness at extreme distances.
    [edit] HK M416 CQB (Black Market)
    Damage 26
    Accuracy 96
    Fire Rate 72
    Portability 68
    Recoil U-S-E 1-1-0
    Crosshair 1-5
    Ammo 30/90
    Reload 5
    Firing Modes Auto
    Supp. Scope Mag.
    Avail. Built in Avail.

    Common Name: M416 CQB

    This is an upgrade to the M416 that is lighter, draws faster, and has even less recoil. Considering that the regular M416 already has nearly no recoil, the difference is hardly noticeable. It comes with a built in iTech Reflex Sight which cannot be removed.

    Like the M416, this gun is extremely effective in long range, despite the short range scope, the strong rate of fire, combined with the damage, makes it just as threatening as an L96A1, but with rapid fire. This gun can also spray at close distances, but will often be overpowered by models such as Ak-47 and G36/e/c/k

    Kalashnikov AK47
    Damage 43
    Accuracy 98
    Fire Rate 57
    Portability 50
    Recoil U-S-E 35-6-21
    Crosshair 1-8
    Ammo 30/90
    Reload 7
    Firing Modes Auto
    Price 800
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: AK

    This is the second strongest assault rifle. Capable of a three-hit kill, it is deadly in the hands of a skilled user. To add to the damage, the AK47 also features the second highest accuracy of all Assault Rifles.

    The AK47's damage and accuracy is counterbalanced by bad statistics in many other areas. The recoil is very strong and can get out of hand (bursting instead of spraying helps to control it), the rate of fire is slow, the crosshair gets absolutely huge, and its not very portable.

    The AK-47 is now purchasable at the Black Market for a permanent usage period. This permanently replaces the M16A3

    Kalashnikov AK103 (Supply Case)
    Damage 45
    Accuracy 98
    Fire Rate 57
    Portability 49
    Recoil U-S-E 19-4-12
    Crosshair 1-6
    Ammo 30/90
    Reload 7
    Firing Modes Auto / Burst
    Price 4,000/case
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: AK103

    This is an improvement on the AK47 that could take you lots of GP to get from a supply case. On the other hand, you could get lucky and receive an AK103 on the first try. Basically, this gun is the same as the AK47, but with drastically reduced recoil.

    The AK103 is also capable of burst-fire. Since the gun is a three-shot kill anyways, if you use burst mode and aim well, you can kill people with one click of the mouse.

    Kalashnikov AK74U
    Damage 31
    Accuracy 94
    Fire Rate 68
    Portability 53
    Recoil U-S-E 15-8-19
    Crosshair 1-7
    Ammo 30/90
    Reload 7
    Firing Modes Auto
    Price 800
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: AK74

    A toned-down, or CQB version of the AK47. The damage is reduced from a 3-hit kill to a strong 4-hit kill. Recoil is reduced and goes slightly more "everywhere", and the crosshair can still get quite big. The gun also fires with a very distinct and loud crashing sound, so it is hard to be stealthy without a silencer.

    Overall, the AK74U is a very balanced combination of all statistics. It can be fitted with all modifications.

    FN MK16 SCAR-L
    Damage 27
    Accuracy 95
    Fire Rate 65
    Portability 50
    Recoil U-S-E 4-10-2
    Crosshair 1-5
    Ammo 30/90
    Reload 7
    Firing Modes Auto / Burst
    Price 800
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: SCAR

    Similar to the M4A1, this yellow and slightly strange looking gun is low on recoil. It has hardly any up recoil, but it does have quite noticeable side recoil. It cannot be used to spray-snipe at far range like the M4A1 can, because of the relatively hefty side recoil (alternates left and right quickly, making it harder to aim). It is a weak four shot kill, only ever so slightly stronger than the M4A1, but every other stat is a fair balance.

    This is also one of the few guns capable of burst fire. The SCAR-L can be fitted with all mods. Adding a scope will not negate its side recoil.

    FN MK16 SCAR-L Black
    Damage 27
    Accuracy 95
    Fire Rate 65
    Portability 65
    Recoil U-S-E 4-10-2
    Crosshair 1-5
    Ammo 30/90
    Reload 7
    Firing Modes Auto / Burst
    Price 900
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: Black SCAR

    This version of the durable SCAR-L, painted black to camouflage in with the night, also features increased portability. Otherwise, it is the same as the SCAR-L, but costs 100 GP more.
    [edit] FN MK16 SCAR-H (Black Market)
    Damage 33
    Accuracy 95
    Fire Rate 65
    Portability 45
    Recoil U-S-E 4-10-2
    Crosshair 1-5
    Ammo 30/90
    Reload 7
    Firing Modes Auto / Burst
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: SCAR-H

    This upgraded gun is a SCAR-L that sacrifices portability for power. You will find yourself moving noticeably slower, but the damage and sheer stopping power is upped quite enough to compensate. All other stats of the SCAR-H are the same as the SCAR-L.
    [edit] HK G36E
    Damage 33
    Accuracy 98
    Fire Rate 63
    Portability 50
    Recoil U-S-E 19-5-37
    Crosshair 1-7
    Ammo 30/90
    Reload 6
    Firing Modes Auto
    Price 950
    Supp. Scope Mag.
    Avail. Built in Avail.

    Common Name: G36 (often incorrectly called the G3, which is a different gun altogether)

    This is a toned down, more balanced version of the AK47. It deals the strongest four-hit kill and has very high accuracy. However, like the AK47, the G36E lacks in portability. The strange recoil pattern causes the gun to kick everywhere, making it difficult to handle.

    The G36E costs an extra 150 GP than the other assault rifles because it has a built-in scope. This scope has the range of a sniper rifle, which makes the G36E also useful for long-range sniping. When using the gun in this manner, you must fire single shots, or else the recoil makes it useless. The G36E can accomodate all modifications except new scopes.

    HK G36KE (Supply Case)
    Damage 33
    Accuracy 98
    Fire Rate 63
    Portability 60
    Recoil U-S-E 17-5-29
    Crosshair 1-7
    Ammo 30/90
    Reload 6
    Firing Modes Auto
    Price 950
    Supp. Scope Mag.
    Avail. Built in Avail.

    Common Name: G36KE

    This Supply Case gun is just like the G36E but with slightly reduced recoil. The G36E being the gun with the messiest recoil, this gun is therefore welcomed. It still features the same long-range scope.
    [edit] HK G36C (Black Market)
    Damage 33
    Accuracy 96
    Fire Rate 70
    Portability 66
    Recoil U-S-E 17-5-29
    Crosshair 1-7
    Ammo 30/90
    Reload 6
    Firing Modes Auto
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: G36C

    Another weapon of the G36 line, the G36C does not feature the long-sniper range scope of the G36E. This gun is modified for close combat, with a higher rate of fire and increased portability. There is also a top rail for attaching scope modifications. Also, the "everywhere" and "side" recoil start after about 5 shots, rather than 2 (of the original G36E).

    Steyr AUG-A1
    Damage 30
    Accuracy 94
    Fire Rate 71
    Portability 51
    Recoil U-S-E 19-7-25
    Crosshair 1-7
    Ammo 30/90
    Reload 8
    Firing Modes Auto / Burst
    Price 950
    Supp. Scope Mag.
    Avail. Built in Avail.

    Common Name: AUG

    The AUG-A1 is a four-shot kill and has a very high rate of fire for an assault rifle. The AUG is similar to the G36E in that it also costs an extra 150 GP because it comes with an attached scope, and this scope has the range of a sniper rifle. The AUG also recoils more slightly more everywhere than it does up. Also worth mentioning is that the AUG is the fastest reloading assault rifle.

    Because the AUG isn't as accurate as the G36E, the scope isn't as good for sniping as it is for medium range combat. When using the scope and single-shotting, the strong recoil is negated and it will only kick straight up, making the AUG's scope easy to manage. The AUG is capable of burst fire and can be fitted with a suppressor or magazine mod.

    Steyr AUG-A1 Black (Supply Case)
    Damage 35
    Accuracy 94
    Fire Rate 71
    Portability 51
    Recoil U-S-E 10-7-25
    Crosshair 1-7
    Ammo 30/90
    Reload 8
    Firing Modes Auto / Burst
    Supp. Scope Mag.
    Avail. Built In Avail.

    Common Name: AUG Black

    This variant of the AUG-A1 features an increase in damage as well as a dramatic decrease in recoil.
    [edit] Steyr AUG-A3 (Black Market)
    Damage 38
    Accuracy 94
    Fire Rate 71
    Portability 51
    Recoil U-S-E 12-3-20
    Crosshair 1-7
    Ammo 30/90
    Reload 8
    Firing Modes Auto / Burst
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: AUG3

    The AUG-A3 features more damage and reduced recoil. It also has a rail for mounting scopes. It is avaliable in the MYST-N supply crate, the AUG-N supply crate, or for 900 NX in the Black Market.
    [edit] Steyr AUG-A3 SE (Black Market)
    Damage 38
    Accuracy 94
    Fire Rate 71
    Portability 51
    Recoil U-S-E 12-3-20
    Crosshair 1-7
    Ammo 30/90
    Reload 8
    Firing Modes Auto / Burst
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: AUG3SE

    Nothing much is currently known about this gun. It is available in the MYST-N supply crate or the AUG-N supply crate. Currently, it is not known what the difference between this and the AUG-A3 itself other than a green camouflage pattern.
    [edit] Daewoo K2
    Damage 28
    Accuracy 97
    Fire Rate 76
    Portability 57
    Recoil U-S-E 23-10-15
    Crosshair 1-6
    Ammo 30/90
    Reload 8
    Firing Modes Auto / Burst / Semi
    Price 800
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: K2

    Not a commonly seen gun, the K2 sports the highest rate of fire out of all the assault rifles, tied with the FAMAS. It is also very accurate, beaten in the stat only by the AK47 and G36E.

    The interesting thing about the K2 is that it can fire in all three modes: Auto, Burst, and Single. While most people that use the K2 will set it to Auto, using Semi-Auto or Burst will can be very ammo-conserving and powerful. Using Single fire brings out the accuracy and makes the recoil meaningless allowing extremely accurate shots that serves as a perfect anti-sniper purpose.

    MAS FAMAS
    Damage 26
    Accuracy 94
    Fire Rate 75
    Portability 62
    Recoil U-S-E 21-5-16
    Crosshair 1-6
    Ammo 30/90
    Reload 7
    Firing Modes Auto
    Price 800
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: FAMAS

    This bullpup model gun is the weakest four-shot kill. To compensate for the power, the FAMAS features high accuracy, fair recoil, and the highest firing rate out of all the assault rifles.

    The FAMAS fires with an extremely distinctive popping sound that alerts skilled players that you're using it. The recoil of the FAMAS when scoped is unique in the fact that it sways noticeably from side to side as it moves up. Although annoying, experienced players will shoot in bursts to take out targets at a medium to long range. The crosshairs when firing without a scope hardly expand due to the small spread of the bullets, allowing great hip fire accuracy.

    US M14

    Damage 49
    Accuracy 99
    Fire Rate 46
    Portability 53
    Recoil U-S-E 38-3-5
    Crosshair 1-4
    Ammo 20/60
    Reload 5
    Firing Modes Auto / Semi
    Price 1,000
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: M14

    The M14 assault rifle isn't actually an assault rifle, it's a battle rifle, which is a hybrid of a sniper and an assault rifle. Although still a three shot kill, any damage more than 2 to the target (or a light vesting target) will result in a 2 shot kill. It is also extremely accurate. However, it fires very slowly, making this gun a great way to get yourself killed in close combat.

    The M14 can fire on automatic or semi-auto. The automatic mode will cause the gun to have strong recoil every shot without a scope. Using the semi-auto mode completely eliminates the recoil, keeps the crosshair in check, making this gun perfect for mid-range combat or as a sniper substitute. Using a scope without a S1 suppressor will eliminate the diagonal recoil and the almost non-existent side recoil. However, the rate of fire is so slow that the recoil doesn't even affect your aiming much. When sustaining fire, both are deadly accurate. This gun's uniqueness comes with a high price.

    SIG SG 550
    Damage 25
    Accuracy 98
    Fire Rate 76
    Portability 40
    Recoil U-S-E 1-3-4
    Crosshair 1-4
    Ammo 20/80
    Reload 4
    Firing Modes Auto
    Price 1,100
    Supp. Scope Mag.
    Avail. Avail. Avail.

    Common Name: SG

    This assault rifle features extreme accuracy, a high rate of fire, and literally insignificant recoil. The crosshair doesn't get very big either. However, it is a weak four shot kill at maximum, and any distance makes it a five hit kill.

    The main downside of the SG550 is its small clip and limited ammo. The gun is also the least portable assault rifle, so don't expect to be getting anywhere quickly. It is also very expensive.

    This gun is rarely seen, because its downsides cause many people to favor the stronger, and inexpensive M4A1.



    Shotguns

    Shotguns are large, semi-automatic guns (or automatic in cases of the SPAS-12 (and variants) and the Saiga 20K) that are very powerful damage-wise, but must be used at a close range for full potential. The damage that shotguns do decreases dramatically with range. Therefore, when using a shotgun, you should always get up close to your enemies before shooting. In small maps like Junk Flea, your enemies will almost always be in your face, making shotguns very useful.

    Shotguns deal large amounts damage because when you fire off one "shot", that shot is actually a bundle of five bullets. The farther you are from the target of impact, the more the five bullets will spread. Therefore, shotguns don't require absolutely precise aim to deal damage.

    All shotguns are incompatible with scope and suppressor modifications, but are compatible with "magazine" mods (minus the double barrel) (however, the Saiga 20K is the only shotgun that actually uses a magazine).

    All shotguns can be fired mid-reload, because they are reloaded bullet by bullet instead of a whole clip (besides the Double Barrel and Saiga 20K).

    The reload speed of a shotgun depends on how many shots need to be inserted. The speed of reloading from 0 bullets is seven times slower than reloading from 6 bullets (besides the Double Barrel and Saiga 20K).

    Due to recent "re-balances", many shotguns no longer possess the huge damage dealing that they had before, most notably, the M590 Military, which no longer does one shot kills.






    Mossberg M590 Military
    Damage 97

    Accuracy 85
    Fire Rate 16
    Portability 86
    Recoil U-S-E 26-0-0
    Crosshair 3-4
    Ammo 6/24
    Reload 2
    Firing Modes Pump Action
    Price 900
    Suppressor No
    Scope No
    Magazine Modification Yes

    Common Name: M590

    This one-hit kill shotgun is very popular among the shotgun enthusiasts, simply due to its power. This shotgun is pump-action, meaning that by the time you can fire off another shot, the recoil will have already settled. This makes the high recoil somewhat meaningless, although it can still be disorienting.

    (The damage has since been reduced so that it is only a one-hit kill to people with light vests)

    Mossberg M590 Military CQB (Supply Case)
    Damage 112

    Accuracy 85
    Fire Rate 10
    Portability 86
    Recoil U-S-E 15-0-0
    Crosshair 3-4
    Ammo 6/24
    Reload 2
    Firing Modes Pump Action
    Price 3500/case
    Suppressor No
    Scope No
    Magazine Modification Yes

    Common Name: M590 CQB

    This is an upgrade on the regular M590 by adding a fixed stock. The M590 CQB has significantly less recoil, making it easier to aim and handle. It is now more powerful than the regular M590 due to a damage reduction. It is now the only shotgun capable of a one hit kill (besides dual shot from the Punisher) making it highly sought after.

    The M590 CQB can be obtained from various Supply Cases, the chance that you will get one is fairly high and players deem that trying to get one is worth the money.

    Remington R870
    Damage 94
    Accuracy 85
    Fire Rate 19
    Portability 86
    Recoil U-S-E 16-0-0
    Crosshair 3-4
    Ammo 7/28
    Reload 1
    Firing Modes Pump Action
    Price 600
    Suppressor No
    Scope No
    Magazine Modification Yes

    Common Name: R870

    The Remington shotgun is not the most popular choice because it takes two shots to kill and still requires pump-action, but there are some advantages. The R870 features significantly less recoil than the M590. It also has a huge bullet spread between the five bullets, so that you don't have to get as close to your enemies and have a much higher chance of getting lucky headshots.

    The R870 is the cheapest shotgun, good if you are low on money. It reloads unbearably slow, so don't reload out in the open.

    Franchi SPAS-12
    Damage 75
    Accuracy 94
    Fire Rate 27
    Portability 86
    Recoil U-S-E 19-0-0
    Crosshair 3-5
    Ammo 8/24
    Reload 2
    Firing Modes Semi-Auto
    Price 700
    Suppressor No
    Scope No
    Magazine Modification Yes

    Common Name: SPAS

    This semi-automatic shotgun has a very fast firing rate (for a shotgun) for quick and easy two-hit kills. Far more accurate than the other shotguns, the SPAS is a good all-around choice. Because there is no pump action needed, the SPAS is affected by its own recoil.
    [edit] Franchi SPAS-12 Stock (Supply Case)
    Damage 75
    Accuracy 94
    Fire Rate 27
    Portability 86
    Recoil U-S-E 12-0-0
    Crosshair 3-5
    Ammo 8/24
    Reload 3
    Firing Modes Semi-Auto
    Price 4500/case
    Suppressor No
    Scope No
    Magazine Modification Yes

    Common Name: SPAS Stock

    An upgraded SPAS12 with a fixed stock, this shotgun is no different besides a recoil reduction.

    The SPAS-12 Stock has a NX counterpart avaliable in the SG-N supply crate: the SPAS-12 Stock Gold. It is identical besides being gold-plated.

    Franchi SPAS-12 Gold
    Damage 80
    Accuracy 94
    Fire Rate 27
    Portability 86
    Recoil U-S-E 19-0-0
    Crosshair 3-5
    Ammo 8/24
    Reload 2
    Firing Modes Semi-Auto
    Suppressor No
    Scope No
    Magazine Modification Yes


    Common Name: SPAS Gold (not to be confused with the SPAS-12 Stock Gold)

    Since the SPAS-12 is the weakest shotgun, this Black Market variant is welcomed, because it features a nice damage increase.
    [edit] Double Barrel
    Damage 115
    Accuracy 85
    Fire Rate 12
    Portability 88
    Recoil U-S-E 13-0-0
    Crosshair 7-8
    Ammo 2/20
    Reload 4
    Firing Modes Single/Double Shot
    Price 900
    Suppressor No
    Scope No
    Magazine Modification No

    Common Name: DB

    The Double Barrel is a strong shotgun capable of one-hit kills. The recoil is not as massive as that of the M590. Major drawbacks of the Double Barrel, however, are that it has a clip size of just two and a ridiculously huge crosshair. A magazine mod can not be attached. The Double Barrel's reload speed is constant and does not vary.

    A unique ability of the Double Barrel is that you can press the right mouse button to discharge both shots at once. This releases all bullets in your clip (1 or 2) and guarantees a one-hit kill at more range. However, because the single shot can already deal great damage, the double shot doesn't need to be used often.

    There is also a variant of the Double Barrel Called the Double Barrel Silver, obtainable by supply case/crate. Exact same stats, but the effective range is increased by about 50%, which makes it a much better weapon.

    As a final note, although this is a sawed-off shotgun, its accuracy is about the same as a standard shotgun, so don't worry about the ginormous (and useless) spread of an actual sawed-off.

    Saiga 20K
    Damage 80
    Accuracy 94
    Fire Rate 30
    Portability 86
    Recoil U-S-E 11-0-0
    Crosshair 3-5
    Ammo 7/28
    Reload 6
    Firing Modes Semi-Auto
    Price 1000
    Suppressor No
    Scope No
    Magazine Modification Yes

    Common Name: 20K or Saiga

    The Saiga 20K is a semi-automatic shotgun, similar in performance to the SPAS12, but looking more like an assault rifle, because it uses an ammo clip instead of the single bullet loading of the other shotguns. The Saiga 20K has a high rank requirement and is better than the SPAS-12 in all aspects that it does not match, with no drawbacks to compensate besides its high price


    This is tip's done bye me heads up took me about 1 week to type up. Some errors but beside's that ok i guess.

    i will be updating with machine guns and sub mac guns in about a week.

    Thanks
    Last edited by headsup; 09-21-2009 at 12:02 AM. Reason: bring to top

  2. The Following 5 Users Say Thank You to headsup For This Useful Post:

    Fulfilled (09-20-2009),khunsa21 (02-25-2011),Raflcapta (09-21-2009),toyot (07-12-2010),why06 (09-23-2009)

  3. #2
    Fulfilled's Avatar
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    Oh you suck, I was just writing my full-length guide. Hopefully it can compete with this one
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    sorry but i wrote this and worked on this for a week and a half about. sorry i am still missign some stuff if u wanna add to it i'll post credits.

    melee, submachine guns mac's and so on

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    wow 1 reply. I guess i should have took more time or not posted at all, no 1 is appreciating it. Any way hope you all enjoyed this as much as i did typing it up. Thank you and thanks Fulfilled post more if i missed something but thanks for reading

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    Very nice-go over everything ingame- 5 stars-though i didnt read the whole thing

    add some pictures

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    ea pic's would be cool would finish it properly hold on for a min like tomorrow or later tonight i will add some pictures. Thanks for enjoying this.

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    Quote Originally Posted by headsup View Post
    ea pic's would be cool would finish it properly hold on for a min like tomorrow or later tonight i will add some pictures. Thanks for enjoying this.
    lol np, hopefully it gets more reviews soon. BTW, stop double posting or your posts go to waste
    Respect List
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    Stumpy & Trunky - can't tell which is which for some reason, sorry
    ...
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    read this more readers

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    any replies? good bad?? took me a week and 2 people replied?? wow

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    lol spam ure own thread more XD it would be bit ironic if this thread get closed down from ure own spam when u spammed to get attention....
    Also theres already 10000000000000000000000000000000000 of these guides.....
    I KNOW WAY MORE FKING ANIMES THAN U DO SO DONE MISS WITH ANIME SHET ON ME
    If u want advises on anime i will glad to help u. Just gimme what kind of anime u want
    This pic is from Code Geass. If u didnt watch it yet, go watch it. If u hate it, dont talk to me. I watched both seasons 4+ times....
    [img]https://smileyrainbow.files.*********.com/2008/10/code_geass_r2.jpg[/img]

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    wow never again!!

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    Wow Damn. SO many fking huge tutorials. I mean I can tell you put a lot of work into it and all, but really the only tutorial I ever needed was pretty simple. It went something like this:
    1. Point
    2. Click


    And i've been ownin ever since. I mean it's not like it's a strategy game or something. The tactics are pretty simple. But wow man I don't even think Nexon themselves puts so much effort into listing the stats of every weapon. Really thanks a lot, but I will never read this. I'm just gonna go head and thankyou out of sympathy o_O....





    PS: All you guide makers. Why don't you focus your attention into something else... like writing a novel @_@ ...
    Last edited by why06; 09-23-2009 at 06:36 AM.

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

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