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  1. #151
    -=JecK=-'s Avatar
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    ОК.
    I want to know about the direction of the offset is set by this command
    MoveMouseRelative (-1,13)
    MoveMouseRelative (1,0)
    In what direction is shifted point in each of these lines?

  2. #152
    lumpi999's Avatar
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    Positive x values simulate movement to right.
    Negative x values simulate movement to left.
    Positive y values simulate movement downwards.
    Negative y values simulate movement upwards.

    MoveMouseRelative( x, y, )

  3. #153
    Yellow 13's Avatar
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    Quote Originally Posted by -=JecK=- View Post
    ОК.
    I want to know about the direction of the offset is set by this command
    MoveMouseRelative (-1,13)
    MoveMouseRelative (1,0)
    In what direction is shifted point in each of these lines?
    Axis (Y,X)



    Quote Originally Posted by -=JecK=- View Post
    OK. But significantly reduce the recoil of weapons possible?
    Side to side still not possible, equal recoil left/right value does not have a dominant recoil therefore cannot be countered

  4. #154
    -=JecK=-'s Avatar
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    returning to a specific script for SCAR-H
    MoveMouseRelative (-1,13) - offset to the left by 1.13
    MoveMouseRelative (1,0) - offset down by 1.0
    Right?
    Another question. Why do some scripts I see:
    MoveMouseRelative (-1,2)
    pause
    MoveMouseRelative (-1,2)
    pause
    MoveMouseRelative (-1,5)
    with every shot rise up arms increases?
    Forgive me for perseverance, I want to understand and most write scripts for various games and applications. Previously, I had no idea about such opportunities my Logitech G700. Thanks your help me.

  5. #155
    Yellow 13's Avatar
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    Quote Originally Posted by -=JecK=- View Post
    returning to a specific script for SCAR-H
    MoveMouseRelative (-1,13) - offset to the left by 1.13
    MoveMouseRelative (1,0) - offset down by 1.0
    Right?
    Another question. Why do some scripts I see:
    MoveMouseRelative (-1,2)
    pause
    MoveMouseRelative (-1,2)
    pause
    MoveMouseRelative (-1,5)
    with every shot rise up arms increases?
    Forgive me for perseverance, I want to understand and most write scripts for various games and applications. Previously, I had no idea about such opportunities my Logitech G700. Thanks your help me.
    Depends on the maker of the macro, I personally use a different offset value for the SCAR.
    Rig | 5820K - GTX1080 AMP
    P870KM1 | 7700K - GTX1080N SLi

  6. #156
    Skrome's Avatar
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    Thanks Professor for the script, it works OK!

  7. #157
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    may I ask how to 'translate' this for bloody mice? I mean this could be a chance to exchange macros easily between Logitech and bloody users.

  8. #158
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    I tried everything but it will not work . As if that is not at all macro enabled ... you have to press to activate something or is it because of the DPI number ? I only use a resolution of 6400 all the time . (G502)

    !!!GOT IT!!!
    Last edited by amid99; 11-06-2014 at 07:46 AM.

  9. #159
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    hi, will this work on the ps4 with the g502?

  10. #160
    lumpi999's Avatar
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    for ps4 u can test the a4 tech bloody gaming mouse.
    Write the macro to mouse under Windows and use it on ps4.

  11. #161
    ares0027's Avatar
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    thanks a lot. my g600 and g510s are on their way and i will try these macros and try to create my own when they arrive

  12. #162
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    There is no tutorial how to do this?

  13. #163
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    Hi guys

    i have got my owne scrips, for m16a3 in bf3 but i'v got some problem, i need tu put in this those commands repeatdelay and delay milliseconds for burst fire whit recoil control, but i dont know where, can u help me?
    this is my script

    EnablePrimaryMouseButtonEvents(true);
    local recoil = false function
    OnEvent(event, arg) if (event == "MOUSE_BUTTON_PRESSED" and arg == 3) then
    recoil = not recoil
    end
    if IsMouseButtonPressed(3) and recoil then
    Sleep(1)
    if IsMouseButtonPressed(1) and recoil then


    ReleaseMouseButton(2)
    Sleep(3)
    MoveMouseRelative(-1,0)
    MoveMouseRelative(-1,1)
    Sleep(30)
    MoveMouseRelative(-3,4)
    MoveMouseRelative(-2,6)


    MoveMouseRelative(-3,9)
    MoveMouseRelative(-3.1,7)
    MoveMouseRelative(-5,5)
    MoveMouseRelative(-5,7)
    repeat
    Sleep(75)
    MoveMouseRelative(-4.4,12)

    until not IsMouseButtonPressed(1)
    end if IsMouseButtonPressed(1)
    then PressMouseButton(2) else
    ReleaseMouseButton(2)
    end
    end
    end

  14. #164
    antiflax's Avatar
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    Now that mouse movement has been explained, I'm interested in how the Sleep() value work. First, is the Sleep() code intended to stop mouse movement by macro while the shot is fired and then use MoveMouseRelative() to compensate recoil movement between shots? Is the value calculated from the weapons RPM that Symthic can provide?

  15. #165
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    Thank you so much for the info

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