It's impossible to bypass if the G_. stack is private on the screen.Capture
Hi I am looking for a hack that isnt detectable by the screen capture AC. Right now was my 2 time to get Perm banned from that thing and its getting me mad. Is there anyway to bypass this thing?
Last edited by Hunter; 01-18-2016 at 12:12 PM.
It's impossible to bypass if the G_. stack is private on the screen.Capture
D3M0L1T10N (05-19-2014)
Code:cvars.AddChangeCallback("antiscreenshot", function() if enabled:GetBool() then _G.render.Capture = function(data) if data.format == "jpeg" then return missingjpg elseif data.format == "png" then return missingpng end end util.Base64Encode = function( str ) local encoding = encodeData( missingpng ); return( noided_dummy ); end else _G.render.Capture = actualRenderCapture util.Base64Encode = encodeData; end end)
blackstab1337 (12-16-2014)
So guys does it work or not?
Nope it's impossible if it gets overrided first by an anticheat, else if you override it and they don't have it overrided then it's possible you can.
Quick example of a working panic mode..
Goes in lua/autorun/client/someluafile.luaCode:local function Esp_func() //Esp code here end hook.Add("HUDPaint","E_S_P", Esp_func) local function unhook_panic() hook.Remove("HUDPaint","E_S_P") timer.Simple(2, function() hook.Add("HUDPaint","E_S_P", Esp_func) end) end local oldrc = render.Capture function render.Capture( tbl ) unhook_panic() return oldrc( tbl ) end
Don't forget to thank me.
Last edited by suchisgood; 05-19-2014 at 08:41 AM.
He wont get thanked anyway, they have removed the thank plugin from MPGH.
debug.getlocal
debug.getupvalue
Where is my prize?
I know what section this is, but you're all acting like a bunch of spoiled kids, just set your differences aside and try getting along for a change, this is just ridiculous.