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  1. #1
    fakebitch123's Avatar
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    Lightbulb Vehicle aimbot bf3

    Hello guys,

    I got a question, is there any vehicle aimbot for bf3 that is undetected, or can anyone make one, I know someone will not make it because of this topic only, but I think there are a lot more people who want one.

    Friendly regards,

    Fakebitch123

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  3. #2
    Color's Avatar
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    Quote Originally Posted by fakebitch123 View Post
    Hello guys,

    I got a question, is there any vehicle aimbot for bf3 that is undetected, or can anyone make one, I know someone will not make it because of this topic only, but I think there are a lot more people who want one.

    Friendly regards,

    Fakebitch123
    This thread makes no sense, you already have a lock on vehicles with the smaw and igla etc. There's no use for hacks that has aimbot on the vehicle because if you don't have a rocket that can guide itself towards the rocket it's useless if the vehicle moves. Also no asking for hacks...
    Last edited by Color; 06-01-2014 at 02:08 PM.

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  4. #3
    McDeliver20's Avatar
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    it is old but still.... if you want a aimbot for vehicle you can start using this

    Code:
    //add this to your vec3 class. or to your physiycs class if you have one. or rewrite it and just add it to your hack
    //you will need a dotproduct function
    float Vec3::AimFloat(Vec3 &delta, const float &FOV) const
    {
    	return asinf(this->dot(delta)) / FOV;
    }
    
    Code:
    //some pointers
    Vec3 Origin	= GameRenderer->Singleton()->m_viewParams.firstPersonTransform.trans;
    Vec3 Left	= GameRenderer->Singleton()->m_viewParams.firstPersonTransform.left;
    Vec3 Up		= GameRenderer->Singleton()->m_viewParams.firstPersonTransform.up;
    
    
    Code:
    //the function itself
    BOOL Rotation() // Fragger aka dudeinberlin
    {
    	float flYaw	,flPitch,flRoll;
    	//TargetArray is the final target vector, this will differ for your hack. i store my targetvecs in an array, hence i can call this rotation function without any params.
    	Vec3 dt = TargetArray() - Origin;
    	//don't forget to norm the delta for the coming calculations
    	dt.normalize();
    	
    	if(MyPlayer->isInVehicle())
    	{
    		flYaw   = Left.AimFloat(dt,GameRenderer->Singleton()->m_viewParams.view.m_fovX / 2.0f);
    		flPitch = Up.AimFloat(dt,GameRenderer->Singleton()->m_viewParams.view.m_fovX / 2.0f);	
    		flRoll  = flYaw;
    		//ya ya, how to now if your a jet or heli? search the ucforum
    		//flVehicleSens is dynamic in my hack. best Results with a very low sens of 8.0 or lower
    		if(bImaJet||bImAHeli)
    			flInputAction[ConceptPitch] = -flPitch * flVehicleSens;
    		else
    			flInputAction[ConceptPitch] = flPitch * flVehicleSens;
    		flInputAction[ConceptYaw]	= flYaw	* flVehicleSens;	
    		flInputAction[ConceptRoll]  = flRoll* flVehicleSens;
    		
    		if(bFire)
    			AutoFireLogic();
    		return TRUE;
    	}
    	else
    	{
    		//tada you should know this.
    	}
    	return FALSE;
    }
    Good luck... don't ask me how to use it... you need to learn it yourself <3

  5. #4
    Sykole's Avatar
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    @ @Hero @Flengo @BACKD00R If a minion requested to delete a thread, will you infract him?
    Please close/delete the thread

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