Thread: Possible?

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  1. #1
    fatkidsgowii84's Avatar
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    Possible?

    is it possible to make a client that shows u how long a portal has been out for?

  2. #2
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    I dont think so.....¯\_(ツ)_/¯

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    JustAnoobROTMG's Avatar
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    No.
    We dont know this information so we cant display it
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    Quote Originally Posted by JustAnoobROTMG View Post
    No.
    We dont know this information so we cant display it
    Make a "hack" that anytime a portal loads onto the screen, the client sets a timer for 31 seconds under said portal and laugh when people tell you your "hack" doesn't work.
     
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    Daenerys's Avatar
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    Quote Originally Posted by jakedogg100 View Post
    Make a "hack" that anytime a portal loads onto the screen, the client sets a timer for 31 seconds under said portal and laugh when people tell you your "hack" doesn't work.
    And what packet would you use to check the opening of portals globally?

  7. #6
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    Quote Originally Posted by Timii View Post
    And what packet would you use to check the opening of portals globally?
    UPDATE, newobjs.
    Alde is Alde is

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    Quote Originally Posted by ZBORNOX View Post
    UPDATE, newobjs.
    You might want to read Timii's post again:
    Quote Originally Posted by Timii View Post
    And what packet would you use to check the opening of portals globally?

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    Quote Originally Posted by Timii View Post
    And what packet would you use to check the opening of portals globally?
    To my knowledge, The client is designed to not pull information from outside of your 30 tile wide circle of sight (left side to right side (15 tiles radius from player))
    It's to keep the client from having to use several GBs of ram.

    So unless you see the object you can't log it.
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    jakedogg100's Avatar
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    Quote Originally Posted by Kithio View Post
    To my knowledge, The client is designed to not pull information from outside of your 30 tile wide circle of sight (left side to right side (15 tiles radius from player))
    It's to keep the client from having to use several GBs of ram.

    So unless you see the object you can't log it.
    Exactly why I said when the portal loads onto your screen. As far as I know, dungeon portals only stay for 30 seconds, so when the portal loads on your screen, set a countdown under the portal for 31 seconds.

    It's a troll "hack" that leaves "noobs" confused and angry.
     
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    Quote Originally Posted by jsutlikes View Post
    +1 vouch!>bou#!@#!@#!@

  12. #10
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    Quote Originally Posted by CrazyJani View Post
    You might want to read Timii's post again:
    Ehhh still don't understand the difference. Care to explain the sense?
    Alde is Alde is

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    Quote Originally Posted by ZBORNOX View Post


    Ehhh still don't understand the difference. Care to explain the sense?
    Read this:
    Quote Originally Posted by Kithio View Post
    To my knowledge, The client is designed to not pull information from outside of your 30 tile wide circle of sight (left side to right side (15 tiles radius from player))
    It's to keep the client from having to use several GBs of ram.

    So unless you see the object you can't log it.

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