CrossFire is using the default DirectX matrix transformations. You can use something like this:
https://www.mpgh.net/forum/showthread...=1#post9524523
can Anyone give me any details about WorldToScreen Engine in "CShell.dll"? Tks ^^
CrossFire is using the default DirectX matrix transformations. You can use something like this:
https://www.mpgh.net/forum/showthread...=1#post9524523