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  1. #1
    topblast's Avatar
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    Topblast Menu Base V2 D3D {9, 10.x, 11} [x64/x86]

    This is my latest menu base spanning multiply D3D render APIs. This one have a completely different structure and also includes some elements of the new c++11 standard (Visual C++ 2012 required, built with 2013). This is literally the first finish copy with all renders that are required, it might contain some unknown bugs, or some source I edited and forgot, please note that.

    Notes:
    Modified font to use smaller textures, save some GPU & CPU Memory.
    This menu have its own desired FPS, the menu will still render for each frame, but will only recalculate the font and other components in this separate FPS. Default (30 FPS)

    DirectX 10.x supported in this version.
    32 Bit DLLs do not work in 64 bit processes.
    64 Bit DLLs do not work in 32 bit processes.
    Because I tried to stick to the standard as much as my knowledge allows, you will see some new things like "std::async", "std::unique_ptr" & "std::shared_ptr" just to name a few.
    It a lot of files, is not an excuse, you didn't type them and don't have to use them all.
    This base is managed in one thread, when that thread closes everything should be finish.

    Changes:
    New renderer structure.
    Fonts are now stored outside of the renderer, allowing multiple Renderers to use the same font, it is nothing more than constructor info.
    Font data is stored for each renderer for specialized rendering.
    Because of the structure, Font as you know it doesn't need resetting, that is all handled by the renderer and hook.
    New AddFilledLine function [Not Tested]
    I've been up for 2 days learning and coding, least u can do is read the code for more, i've never used D3D10.x before.

    To see how to switch architectures visit last version or google.

    How it Works:
    Like this last version this base allows one file to hook different D3D versions, using a very slightly modified version of Open Broadcasting Software (OBS). The renderers in this contains a map/dictionary of the font to fontdata, allowing each renderer to have its own font but still be separate from other renders. This also allows the real large fontdata to be linked to the renderer and when the renderer is freed, the font data goes with it, no need for FreeFont unless wanted. All/Most heap info is stored in smart pointers, the base should take care of most of them as is, course this doesn't include any you add. The Magic: if you happen to find an application that uses multiply d3d versions at the same time, this hack may or may not hook 2, not sure. It is does then the menu will show on both of them, font and everything. please note that.

    Feedback:
    If you see any thing to say about this base or anything, add my skype, you can find it in my mpgh profile. If you have any idea or know a way i could'f done it different or better, lets commute.



    BlastMenuV2.rar - Jotti's malware scan
    https://www.virustotal.com/en/file/4...is/1403501425/

    Font Error Fix:

    It looks like a problem with either D3D9 font distance or the textures and coords that make the font, i'll see where i went wrong and get back

    The error come from the D3D9Renderer::AddText. if u look in there you will see a line saying

    Code:
    loc.x += loc.z - loc.x - (2.f * data->m_Spacing * scale);

    replace that with
    Code:
    loc.x += loc.z - loc.x;
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Flengo; 07-26-2014 at 01:18 PM.
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

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  3. #2
    maddoggy00's Avatar
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    Approved .

    As of 9/17, I will be away for a few days due to medical reasons. Should be back up soon. Please refer to a GM or other mods in whatever particular section you need help with.



    Quote Originally Posted by Nico View Post
    I'm playing legit with my hacks
    MSN/Email/Skype: maddoggy00@aol.com
    If you add me on skype without an explicit message stating who you are on MPGH, you will be denied and blocked.

    Feel free to donate if I helped you earn some $$

    Tutorials for consoles and hacks

    Woo.exe Oath Mode with Next Map option, Follow-Bot, Master map (runs any S1 map), Two Moons, Mining. Requires a .dll with hacks for full functionality.

  4. The Following 2 Users Say Thank You to maddoggy00 For This Useful Post:

    pDevice (06-23-2014),topblast (06-23-2014)

  5. #3
    solidpants's Avatar
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    Ooo this looks very nice

  6. #4
    Fєηix's Avatar
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    topblast (06-26-2014)

  8. #5
    NIgga*'s Avatar
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    Good Job

  9. #6
    n4n033's Avatar
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    Very nice work man, thanks


    The Only Bests :


    R3d_L!n3(Fares)
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  10. #7
    _ReturnsBR_'s Avatar
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  11. #8
    iAmAHaxorDerp's Avatar
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    You're a fucking beast.
    former name on this siteistress1337
    I love Kore Wa Zombie Desu Ka <3

    Originally joined this site @ 2k10 but had to move to other accounts after a series of losing my pw's and shit, and i dont want to link my first account because of the shit i would post on it(especially two threads that make me look like a real sad cunt ahah but wdy expect from a 11-12 yo at the time xD)

  12. #9
    Flengo's Avatar
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    Gonna get back into things so I decided to just run and inject your base into CA. This is what the menu looked like. Windows 7 32-Bit

    Didn't change anything besides adding a MessageBox

    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  14. #10
    CityLights's Avatar
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    Can someone tell me how to install these hacks? i'm new sorry :C

  15. #11
    Scary Kitten's Avatar
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    I too also need some help. Would I just use an injector, or would I manually put them in?

  16. #12
    InunoTaishou's Avatar
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    Well this is the CA source code sub-forum
    [Release] Topblast Menu Base V2 D3D {9, 10.x, 11} [x64/x86]

    Title says "Topblast Menu Base"
    After looking at the picture and putting two and two together, which was really hard, I guess this is some kind of source for an in-game menu.

    So I downloaded. Since I have my computer set to show file extensions I see a whole bunch of .cpp (C++) and .h (header files). Meaning this is a source code download for a menu project (BlastMenuV2.vcxproj, project)

    Thanks for the release. I'm about 2 weeks into learning C++ and have been browsing the forum looking for released source codes I can look at later when I understand the language better. This one looks like a doozy!

  17. #13
    [LIL]Squirtle's Avatar
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    topblast bring hyperion back :3 I have a bunch of friends who would pay for that shizz !

  18. #14
    topblast's Avatar
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    Quote Originally Posted by [LIL]Squirtle View Post
    topblast bring hyperion back :3 I have a bunch of friends who would pay for that shizz !
    I can say something like hyperion is being worked on but i cannot say by who here because it is against the terms of mpgh.
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  19. #15
    [LIL]Squirtle's Avatar
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    Quote Originally Posted by topblast View Post


    I can say something like hyperion is being worked on but i cannot say by who here because it is against the terms of mpgh.
    Well me and a buddy are ready to buy, where is it?

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