Aldrie stop leeching.
In tagalog: Tigilan mo ang pangongopya.
Oh God your shits are annoying
#include <windows.h>
#include <stdio.h>
#define ADR_PlayerPointer 0x00
#define ADR_ServerPointer 0x00
#define ADR_GlassWalls 0x00
#define ADR_Teleport 0x00
#define ADR_DIG 0x00
#define ADR_SuperJump 0x00
#define ADR_NoFailDamage 0x00
#define ADR_SuperNoSpread 0x00
#define ADR_FastAmmo 0x00
#define ADR_FastMedic 0x00
#define ADR_FastFlag 0x00
#define ADR_FastRepair 0x00
#define ADR_NoBounds1 0x00
#define ADR_NoBounds2 0x00
#define ADR_NoBounds3 0x00
#define ADR_NoRecoil1 0x00
#define ADR_NoRecoil2 0x00
#define ADR_NoRecoil3 0x00
DWORD *ingame= (DWORD*) ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
void Teleport
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
if (GetAsyncKeyState(VK_F10))
{
MessageBeep(MB_ICONINFORMATION);
}
if (GetAsyncKeyState(VK_F11))
{
MessageBeep(MB_ICONINFORMATION);
}
}
}
//-------------------------------------------------
void Dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
*(float*)(dwPlayerPtr+OFS_Z) = -1000;
}
}
//-------------------------------------------------
void SuperJump()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
*(float*)(dwPlayerPtr+OFS_Z) = 1500;
}
}
//-------------------------------------------------
void NoFallDamage()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -10000;
}
}
//-------------------------------------------------
void all()
{
*(double*)ADR_SuperNoSpread = 0;
}
//-------------------------------------------------
void Fastall()
{
*(float*)ADR_FastAmmo = 9000000;
*(float*)ADR_FastMedic = 9000000;
*(float*)ADR_FastRepair = 9000000;
*(float*)ADR_FastFlag = 9000000;
}
//-------------------------------------------------
void NoBounds()
{
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
//-------------------------------------------------
void GlassWalls()
{
if(GetAsyncKeyState(VK_MBUTTON) &1) //ON
{
*(int*)ADR_GlassWalls = 1;
}
}
void GlassWallsoff()
{
if(GetAsyncKeyState(VK_CAPITAL) &1)//OFF
{
*(int*)ADR_GlassWalls = 0;
}
}
//-------------------------------------------------
void NoRecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoRecoil1) = 0;
*(float*)(dwPlayerPtr+NoRecoil2) = 0;
*(float*)(dwPlayerPtr+NoRecoil3) = 0;
}
}
//-------------------------------------------------
void HackThread()
{
for(;; )
{
if(*ingame)
{
GlassWalls()
Teleport();
FastAll();
AutomaticAll();
}
//if(*outgame)
{
}
Sleep(50);
}
}
//--------------------------End HackThread--------------------------//
//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"Made By : CallYourSelf ","Hack",MB_OK);
MessageBoxA(NULL,"HackkinGCoDer","Creadits",MB_OK) ;
MessageBoxA(NULL,"Aldrei P.Bravo","Creadits",MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}
Last edited by HackkinGCoDer; 06-29-2014 at 12:14 AM.
Aldrie stop leeching.
In tagalog: Tigilan mo ang pangongopya.
Oh God your shits are annoying
Last edited by DaneCoder; 06-28-2014 at 11:55 PM.
FUCK YOU
@DaneCoder
ReasonerS For You Comming Perma Banned you Shiters Soon!
You misspelled 'credits'.
The rest is just like everyone elses, messy and unorganized.
No offence, but i'm sure you just got it from someone else, if not proof me wrong.
Give him a time to prove his self
MAKE IT ALL HAVE SENSE
*/~` Ãnønÿ/\/\ØÛ§ £øVèr§ `~ \*
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▒█░ ░ █░▀░█ ▒█▀▀▀ █░░█ ▄▀░ ░▄░▒█ █▀▀█ █▄▄█ █░▀░█ ▄▀░
▄█▄ ░ ▀░░░▀ ▒█▄▄▄ ▀▀▀░ ▀▀▀ ▒█▄▄█ ▀░░▀ ▀░░▀ ▀░░░▀ ▀▀▀
#define ADR_PlayerPointer 0x00
#define ADR_ServerPointer 0x00
#define ADR_GlassWalls 0x00
#define ADR_Premium1 0x00
#define ADR_Premium2 0x00
#define ADR_Teleport 0x00
#define OFS_X 0x00
#define OFS_Y 0x00
#define OFS_Z 0x00
#define ADR_DIG 0x00
#define ADR_SuperJump 0x00
#define OFS_NoFailDamage 0x00
#define FullBright1 0x00
#define FullBright2 0x00
#define FullBright3 0x00
#define ADR_SuperNoSpread 0x00
#define ADDR_NoSpawn1 0x0
#define ADR_UnlimitedSp 0x00
#define ADR_WalkUnderWater 0x00
#define ADR_WeaponGravity 0x00
#define ADR_FastAmmo 0x00
#define ADR_FastMedic 0x00
#define ADR_FastFlag 0x00
#define ADR_FastRepair 0x00
#define ADR_NoBounds1 0x00
#define ADR_NoBounds2 0x00
#define ADR_NoBounds3 0x00
#define ADR_BoneShot 0x00
#define ADR_Speed 0x00
#define ADR_NoRecoil1 0x00
#define ADR_NoRecoil2 0x00
#define ADR_NoRecoil3 0x00
#define ADR_UnliAmmo 0x00
Where did you leech that ? ../..
When Im gone dont forget me cause I will come back someday.
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