https://www.mpgh.net/forum/showthread.php?t=671267
or gibbed:
Community Day Heads and Skins:
Code:
Assassin Head
Type: GD_Assassin_Items_CommDay2013.Assassin.Head_ZeroCD
Balance: GD_Assassin_Items_CommDay2013.BalanceDefs.Assassin_Head_ZeroCD
Assassin Skin
Type: GD_Assassin_Items_CommDay2013.Assassin.Skin_ZeroCD
Balance: GD_Assassin_Items_CommDay2013.BalanceDefs.Assassin_Skin_ZeroCD
Commando Head
Type: GD_Soldier_Items_CommDay2013.Soldier.Head_SoldierCD
Balance: GD_Soldier_Items_CommDay2013.BalanceDefs.Soldier_Head_SoldierCD
Commando Skin
Type: GD_Soldier_Items_CommDay2013.Soldier.Skin_SoldierCD
Balance: GD_Soldier_Items_CommDay2013.BalanceDefs.Soldier_Skin_SoldierCD
Gunzerker Head
Type: GD_Mercenary_Items_CommDay2013.Mercenary.Head_MercCD
Balance: GD_Mercenary_Items_CommDay2013.BalanceDefs.Mercenary_Head_MercCD
Gunzerker Skin
Type: GD_Mercenary_Items_CommDay2013.Mercenary.Skin_MercCD
Balance: GD_Mercenary_Items_CommDay2013.BalanceDefs.Mercenary_Skin_MercCD
Siren Head
Type: GD_Siren_Items_CommDay2013.Siren.Head_SirenCD
Balance: GD_Siren_Items_CommDay2013.BalanceDefs.Siren_Head_SirenCD
Siren Skin
Type: GD_Siren_Items_CommDay2013.Siren.Skin_SirenCD
Balance: GD_Siren_Items_CommDay2013.BalanceDefs.Siren_Skin_SirenCD
Mechromancer Head
Type: GD_Mechro_Items_CommDay2013.Mechro.Head_MechroCD
Balance: GD_Mechro_Items_CommDay2013.BalanceDefs.Mechro_Head_MechroCD
Mechromancer Skin
Type: GD_Mechro_Items_CommDay2013.Mechro.Skin_MechroCD
Balance: GD_Mechro_Items_CommDay2013.BalanceDefs.Mechro_Skin_MechroCD
Psycho Head
Type: GD_Psycho_Items_CommDay2013.Psycho.Head_PsychoCD
Balance: GD_Psycho_Items_CommDay2013.BalanceDefs.Psycho_Head_PsychoCD
Psycho Skin
Type: GD_Psycho_Items_CommDay2013.Psycho.Skin_PsychoCD
Balance: GD_Psycho_Items_CommDay2013.BalanceDefs.Psycho_Skin_PsychoCD
Poker Night 2
Code:
Assassin Head
Type: GD_Assassin_Items_PN2.Assassin.Head_ZeroPN2
Balance: GD_Assassin_Items_PN2.BalanceDefs.Assassin_Head_ZeroPN2
Assassin Skin
Type: GD_Assassin_Items_PN2.Assassin.Skin_PN2
Balance: GD_Assassin_Items_PN2.BalanceDefs.Assassin_Skin_PN2
Commando Head
Type: GD_Soldier_Items_PN2.Soldier.Head_PN2
Balance: GD_Soldier_Items_PN2.BalanceDefs.Soldier_Head_PN2
Gunzerker Head
Type: GD_Mercenary_Items_PN2.Mercenary.Head_PN2
Balance: GD_Mercenary_Items_PN2.BalanceDefs.Mercenary_Head_PN2
Siren Head
Type: GD_Siren_Items_PN2.Siren.Head_PN2
Balance: GD_Siren_Items_PN2.BalanceDefs.Siren_Head_PN2
Mechromancer Head
Type: GD_Mechro_Items_PN2.Mechro.Head_PN2
Balance: GD_Mechro_Items_PN2.BalanceDefs.Mechro_Head_PN2
Goliath Heads
Code:
Assassin
Type: GD_Assassin_Items_LootChest2.Assassin.Head_LootChest2
Balance: GD_Assassin_Items_LootChest2.BalanceDefs.Assassin_Head_LootChest2
Commando
Type: GD_Soldier_Items_LootChest2.Soldier.Head_LootChest2
Balance: GD_Soldier_Items_LootChest2.BalanceDefs.Soldier_Head_LootChest2
Gunzerker
Type: GD_Merc_Items_LootChest2.Merc.Head_LootChest2
Balance: GD_Merc_Items_LootChest2.BalanceDefs.Merc_Head_LootChest2
Siren
Type: GD_Siren_Items_LootChest2.Siren.Head_LootChest2
Balance: GD_Siren_Items_LootChest2.BalanceDefs.Siren_Head_LootChest2
Mechromancer
Type: GD_Mechro_Items_LootChest2.Mechro.Head_LootChest2
Balance: GD_Mechro_Items_LootChest2.BalanceDefs.Mechro_Head_LootChest2
Psycho
Type: GD_Psycho_Items_LootChest2.Psycho.Head_LootChest2
Balance: GD_Psycho_Items_LootChest2.BalanceDefs.Psycho_Head_LootChest2