Good Job
thanks for sharing ..
Address: 549CF0
Code:___:00549CF0 mov eax, dword_7DA58C ___:00549CF5 inc eax ___:00549CF6 mov dword_7DA58C, eax ___:00549CFB cmp eax, 1 ___:00549CFE jnz short loc_549D06 ___:00549D00 call dword_7DA5E4
Good Job
thanks for sharing ..
Claro[...]
WFBR:
PBBR:
CABR:
afaik this function is a virtual in the LTCLient, if you were to just swap the function pointer for your own you could do that without needing to use a hackshield bypass and editing opcode. Unless they started monitoring that functions address in vmt like sendtoserver
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k