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  1. #31
    Kunii's Avatar
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    Quote Originally Posted by desertflame View Post
    Cant you just inject c# with reflector... why use titanium and such?
    Free thanks for you. (Miss clicked)

    Quote Originally Posted by desertions View Post


    I thought reflector dlls and titanium injections were different?
    Or does reflector work as an injector aswell?..

    #desertlyfe
    You can't inject with .Net Reflector, but you can reprogram parts of it to your liking.

  2. #32
    MinecraftGamer101010's Avatar
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    Quote Originally Posted by xiEatNoodlezx View Post
    Code:
    if(//key)
    {
    if(Noodle.Achieve < 1)
    {
    SteamUserStats.IndicateAchievementProgress("crimesagainstzombanity", 500, 0x3e8);
    SteamUserStats.IndicateAchievementProgress("outdoorsman", 500, 0x3e8);
    SteamUserStats.IndicateAchievementProgress("hunter", 50, 100);
    SteamUserStats.IndicateAchievementProgress("crimesagainsthumanity", 50, 100);
    SteamUserStats.IndicateAchievementProgress("hoarder", 500, 0x3e8);
    SteamUserStats.SetAchievement("abridgetoofar");
    SteamUserStats.SetAchievement("adayinthesun");
    SteamUserStats.SetAchievement("chess");
    SteamUserStats.SetAchievement("trueguts");
    SteamUserStats.SetAchievement("graduate");
    SteamUserStats.SetAchievement("hero");
    SteamUserStats.SetAchievement("bandit");
    SteamUserStats.SetAchievement("knowledgeable");
    SteamUserStats.SetAchievement("skilled");
    SteamUserStats.SetAchievement("experienced");
    SteamUserStats.StoreStats();
    }
    Noodle.Achieve++
    }
    Unlocks Achievements
    Where is the directory for Steamworks.dll? I have tried ALL the .dll files in the Steam folder and none worked.

  3. #33
    TheMaskedOne's Avatar
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    Quote Originally Posted by MinecraftGamer101010 View Post
    Where is the directory for Steamworks.dll? I have tried ALL the .dll files in the Steam folder and none worked.
    using steamworks;




    Achievements:

     
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    Cgallagher21

  4. #34
    MinecraftGamer101010's Avatar
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    Quote Originally Posted by TheMaskedOne View Post
    using steamworks;
    It's all good now, "using steamworks;" didn't work until I referenced 'Assembly-CSharp-firstpass.dll'. ^^

  5. #35
    Blueblood1's Avatar
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    -Version: All
    -Teleports all items on the map to you.

    Code:
                    if (GUILayout.Button("Test"))
                    {
                        Item[] itemArray = UnityEngine.Object.FindObjectsOfType(typeof(Item)) as Item[];
                        foreach (Item item in itemArray)
                        {
                            Transform teleportitems = item.transform;
                            teleportitems.position = Camera.main.transform.position;
                        }
                    }

  6. The Following 2 Users Say Thank You to Blueblood1 For This Useful Post:

    AlexGeoZz1 (08-03-2014),TheMaskedOne (08-03-2014)

  7. #36
    Blueblood1's Avatar
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    -Version: All
    -Teleports all zombies to you.

    Code:
                    if (GUILayout.Button("Test"))
                    {
                        Zombie[] zombieArray = UnityEngine.Object.FindObjectsOfType(typeof(Zombie)) as Zombie[];
                        foreach (Zombie zombie in zombieArray)
                        {
                            Transform teleportzombies = zombie.transform;
                            teleportzombies.position = Camera.main.transform.position;
                        }
                    }

  8. The Following User Says Thank You to Blueblood1 For This Useful Post:

    AlexGeoZz1 (08-03-2014)

  9. #37
    AlexGeoZz1's Avatar
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    Quote Originally Posted by Blueblood1 View Post
    -Version: All
    -Teleports all zombies to you.

    Code:
                    if (GUILayout.Button("Test"))
                    {
                        Zombie[] zombieArray2 = UnityEngine.Object.FindObjectsOfType(typeof(Zombie)) as Zombie[];
                        foreach (Zombie zombie2 in zombieArray2)
                        {
                            Transform teleportzombies = zombie2.transform;
                            teleportzombies.position = Camera.main.transform.position;
                        }
                    }
    Thanks for these sources dude

  10. #38
    Blueblood1's Avatar
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    Quote Originally Posted by AlexGeoZz1 View Post
    Thanks for these sources dude
    Yeah I'm kinda bored at the moment, just kinda seeing what i can do.

  11. #39
    AlexGeoZz1's Avatar
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    Quote Originally Posted by Blueblood1 View Post
    Yeah I'm kinda bored at the moment, just kinda seeing what i can do.
    My menu is really taking shape now :P Really appreciate what your doing man !

  12. #40
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    I don't get it, Where is the steamworks DLL?

    I see it in other games folders, but not in unturned...

  13. #41
    jumboperson187's Avatar
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    Quote Originally Posted by Blueblood1 View Post
    -Version: All
    -Teleports all items on the map to you.

    Code:
                    if (GUILayout.Button("Test"))
                    {
                        Item[] itemArray = UnityEngine.Object.FindObjectsOfType(typeof(Item)) as Item[];
                        foreach (Item item in itemArray)
                        {
                            Transform teleportitems = item.transform;
                            teleportitems.position = Camera.main.transform.position;
                        }
                    }
    This is currently in lick, at Numpad 5. Unfortunately this doesn't work in MP.

  14. #42
    MinecraftGamer101010's Avatar
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    Quote Originally Posted by danglybutz View Post
    I don't get it, Where is the steamworks DLL?

    I see it in other games folders, but not in unturned...
    Add 'Assembly-CSharp-firstpass.dll'.

  15. #43
    danglybutz's Avatar
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    Quote Originally Posted by MinecraftGamer101010 View Post
    Add 'Assembly-CSharp-firstpass.dll'.
    Thanks, but some people are dicks.

    Seriously, Thanks!
    Last edited by danglybutz; 08-03-2014 at 04:54 PM.

  16. #44
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    If someone could release a GUI player list that would be nice, as i failed at making one.

  17. #45
    Blueblood1's Avatar
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    Quote Originally Posted by end360 View Post
    If someone could release a GUI player list that would be nice, as i failed at making one.
    I might in the morning, it's 4:40 am :P

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