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  1. #1
    jokimoto's Avatar
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    DLL Pointer And Offsets

    Make .h File . Name --> Harith.h
    Code:
    //============================================================= AnonGhost ========================================================
    
    //BASE ADDRESS Or Pointer
    //code
    
    //Speed Hack
    //Offset
    
    
    
    //HitBox
    //Offset
    
    
    //Unlimited Jump
    //Offset
    
    
    //======================================================= Harith =======================================================================
    Make .H File . Name --> BlackRoses.h
    Code:
    //========= MAT CIB Hack  ==================//
    
    #include "Harith.h"
    
    // ===================== ...:: Harith101 ::... ================================
    
    
    //====================== Speed On/Off ===============================
    void Speed1()
    {
    	DWORD*Ha = (DWORD*)(*(DWORD*)ADDRS_BASE+//Offsets name At Harith.h);
           (*DWORD)(*(DWORD*)ADDRS_BASE + //Offsets name At Harith.h) = 0;//value on or off
    
    }
    
    void Speed2()
    {
    	//DWORD*??? = (DWORD*)(*(DWORD*)ADDRS_BASE+???);
    
    }
    
    
    //====================== HitBox On/Off ==============================
    void Ghost1()
    {
        //DWORD*??? = (DWORD*)(*(DWORD*)ADDRS_BASE+???);
    
    }
    
    void Ghost2()
    {
        //DWORD*??? = (DWORD*)(*(DWORD*)ADDRS_BASE+???);
    }
    
    //=================== Unlimited Jump =================================
    void Jump()
    {
        //DWORD*??? = (DWORD*)(*(DWORD*)ADDRS_BASE+???);
    }
    Make .CPP File . Name --> BlackRoses.cpp
    Code:
    #include <windows.h>
    #include "BlackRoses.h"
    
    void Start()
    {	
    	 MessageBoxA (NULL,"Made By Harith ","Harith101",MB_OK);
    	
    
    	while(true)
    	{
    
    		//================================ Speed On ========================================================
    		if (GetKeyState(VK_F2) < 0) {Speed1();}
    			if (GetKeyState(VK_F3) < 0) {Speed2();}
    		//==================================================================================================
    
    		
    		//================================ HitBox On =======================================================
    	    if (GetKeyState(VK_F4) < 0) {Ghost1();}
    		 if (GetKeyState(VK_F5) < 0) {Ghost2();}
    		//==================================================================================================
    
    		 
    		//=============================== Unlimited Jump ===================================================
    		if (GetKeyState(VK_SPACE) < 0) {Jump();}
    		//==================================================================================================
    		Sleep(1);
    	}
    
    }
    Yes ! Last Make .CPP . Name --> MainDLL
    Code:
    #include <windows.h>
    
    extern void Start();
    
    //=========================================================== STARTING POINT =======================================================
    BOOL WINAPI DllMain ( HMODULE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
        switch ( dwReason ) {
            case DLL_PROCESS_ATTACH:
    
                DisableThreadLibraryCalls(hModule);
    
    	    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Start, 0, 0, 0);		
    	    MessageBoxA (NULL,"Succesfully Inject","Done",MB_OK);
                break;            
            case DLL_PROCESS_DETACH:
                break;
            case DLL_THREAD_ATTACH:
                break;
            case DLL_THREAD_DETACH:
                break;
        }
        return TRUE;
    }
    //==================================================================================================================================
    Done !

    Creadits : @jokimoto (ME)

    - HARITH101 -
    WhoAmI ?
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  2. #2
    Harava's Avatar
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    First of all, are you Harith101?

    Second, you don't explain jack shit about pointers. You don't even provide usable source code...

    The fuck is this even:
    Code:
    //DWORD*??? = (DWORD*)(*(DWORD*)ADDRS_BASE+???);
    Look, I got a better tutorial on pointers:
    Code:
    1. Do hax
    2. Make pointers
    3. ????
    4. PROFIT!
    Recent releases:
    CSPHv3.2




    Code:
    00F38C0E     B8 0610F300    MOV EAX, 00F31006
    00F38C13     C700 208CF300  MOV DWORD PTR DS:[EAX], 00F38C20
    00F38C19     EB FF          JMP SHORT 00F38C1A
    00F38C1B     90             NOP
    00F38C1C     0000           ADD BYTE PTR DS:[EAX],AL
    00F38C1E     0000           ADD BYTE PTR DS:[EAX],AL
    00F38C20     58             POP EAX
    00F38C21    ^EB EB          JMP SHORT 00F38C0E
    Can't see me calling, you hatin'?

  3. #3
    jokimoto's Avatar
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    Quote Originally Posted by Harava View Post
    First of all, are you Harith101?

    Second, you don't explain jack shit about pointers. You don't even provide usable source code...

    The fuck is this even:
    Code:
    //DWORD*??? = (DWORD*)(*(DWORD*)ADDRS_BASE+???);
    Look, I got a better tutorial on pointers:
    Code:
    1. Do hax
    2. Make pointers
    3. ????
    4. PROFIT!

    Yes ! Its me
    Code:
    DWORD*Ha = (DWORD*)(*(DWORD*)ADDRS_BASE+//Offsets name At Harith.h);
           (*DWORD)(*(DWORD*)ADDRS_BASE + //Offsets name At Harith.h) = 0;//value on or off
    Understand ?
    Last edited by jokimoto; 08-03-2014 at 01:03 AM. Reason: A

    - HARITH101 -
    WhoAmI ?
    Click Here


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  4. #4
    Harava's Avatar
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    Quote Originally Posted by jokimoto View Post



    Yes ! Its me
    Code:
    DWORD*Ha = (DWORD*)(*(DWORD*)ADDRS_BASE+//Offsets name At Harith.h);
           (*DWORD)(*(DWORD*)ADDRS_BASE + //Offsets name At Harith.h) = 0;//value on or off
    Understand ?
    I'm quite familiar with pointers. All I was trying to say is that your post is not even near to qualifying as a tutorial.
    Recent releases:
    CSPHv3.2




    Code:
    00F38C0E     B8 0610F300    MOV EAX, 00F31006
    00F38C13     C700 208CF300  MOV DWORD PTR DS:[EAX], 00F38C20
    00F38C19     EB FF          JMP SHORT 00F38C1A
    00F38C1B     90             NOP
    00F38C1C     0000           ADD BYTE PTR DS:[EAX],AL
    00F38C1E     0000           ADD BYTE PTR DS:[EAX],AL
    00F38C20     58             POP EAX
    00F38C21    ^EB EB          JMP SHORT 00F38C0E
    Can't see me calling, you hatin'?

  5. #5
    abuckau907's Avatar
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    create 4 files and copy-paste 4 times, with no descriptions or instructions..I agree with Harava.

    @OP Nobody else is commenting. Understand?
    Last edited by abuckau907; 08-07-2014 at 07:46 AM.
    'Some things that can be counted, don't matter. And some things that matter, can't be counted' - A.E.
    --
     

    My posts have some inaccuracies/are wrong/wrong keyword(s) used.
    They're (maybe) pretty close, and I hope they helped you, not created confusion. Take with grain of salt.

    -if you give rep, please leave a comment, else it means less.

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