Code:if(SeeGhost) { Device->SetRenderState(D3DRS_LIGHTING, FALSE); Device->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255, 255, 255, 255)); Device->SetRenderState(D3DRS_FOGENABLE, FALSE); Device->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255, 255, 000, 000)); //Red color for chams.. }