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  1. #1
    I'M GONNA HAVE TO EAT EVERY F--KING CHICKEN
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    Post DayZ SA Offsets (0.47 & 0.48)

    DayZ SA Offsets (0.47 & 0.48)
    These will be useful for some and irrelevant to others, if you don't know what to do with them, press that big back arrow in the top left.
    DayZ 0.47
     

    Code:
    Base: 0109B7B8
    NetworkMgr: 0108FD48
    Transformations: 010B7624
    Worldtime: 010CB6F0
    D3D9 Device + Offset: 010940D0 + 000018A0
    World:
    Code:
    public:
        char _0x0000[1912];
        CObjectTable* Objects; //0x0778 
        char _0x077C[572];
        CObjTbl SmokeEffectsTable; //0x09B8  
        char _0x09CC[168];
        CObjTbl AnimalTable; //0x0A74 
        char _0x0A88[148];
        CObjTbl FarAnimalTable; //0x0B1C 
        char _0x0B30[316];
        CObjTbl FarFarAnimalTable; //0x0C6C   up to 1000 worldunits
        char _0x0C80[152];
        CObjTbl EffectsTable; //0x0D18 
        char _0x0D2C[148];
        CObjTbl FarEffectsTable; //0x0DC0 
        char _0x0DD4[488];
        CObjTbl DroppedItemTable; //0x0FBC 
        char _0x0FD0[148];
        CObjTbl FarDroppedItemTable; //0x1064 didnt check that one
        char _0x1078[316];
        CObjTbl ItemTable; //0x11B4 
        char _0x11C8[148];
        CObjTbl FarBuildingTable; //0x125C   PAPI, municipal office 
        char _0x1270[192];
        CObjTbl InvalidItemTable; //0x1330 
        char _0x1344[848];
        CEntity* LocalPlayer; //0x1694 
    };
    
    class CObjTbl {
    public:
        CObject **obj; //0x0000 
        __int32 size; //0x0004 
        __int32 max_size; //0x0008 
        char _0x000C[8];
    };//Size=0x0014
    Object:
    Code:
    CVisualState* visualstate; //0x0024 was 0x20 before
    BYTE objectContact; //0x0198 
    BYTE landContact; //0x0199 
    BYTE waterContact; //0x019A 
    BYTE local; //0x019C 
    BYTE isDead; //0x0274 
    CGameVariablesTable* GameVariables; //0x064C 
    __int32 GameVariables_Count; //0x0650 
    __int32 playerid; //0x07E8 
    CItem *InventorySlot[12]; //0x0A1C 
    CItem *QuickSlot[10]; //0x0A4C 
    CWeaponPtr* weapon; //0x0A80 equippedweapon/iteminhands
    float recoil; //0x0C3C 
    float fatigue_diff; //0x0C58 
    float fatigue; //0x0C5C 
    WORD state; //0x0CE8 
    BYTE stance; //0x12E8
    Item:
    Code:
    BYTE ruined; //0x0274 
    CItemContainer* ItemContainer; //0x0284 
    
    class CItemContainer
    {
    public:
        char _0x0000[12];
        CObjTbl items; //0x000C 
    
    };
    Weapon:
    Code:
    CItem **slots; //0x068C 
    __int32 num_slots; //0x0690
    DWORD ammo_count1; //0x06A0 
    CWeaponPtr* magazine; //0x06A8 
    DWORD ammo_count2; //0x06B8
    ObjectClass/Type (object/item/weapon + 0x70):
    Code:
    CArmaString* ObjectClassName; //0x0034 
    CArmaString* ObjectName; //0x0070  
    CArmaString* CleanObjectName; //0x058C
    DWORD max_ammo; //0x0B84

    DayZ 0.48.0.124699
     

    Code:
    Base: 0109FA30
    NetworkMgr: 01093F90
    Transformations: 010BB8A4
    Worldtime: 010CF968
    D3D9 Device + Offset: 01098348 + 000018A0
    Credits: Gordon`
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  2. The Following 3 Users Say Thank You to Chris For This Useful Post:

    BugMePls (08-16-2014),gtaplayer2 (08-10-2014),TARIQ12 (12-16-2014)

  3. #2
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    Thanks for this I am still new but I don't see any offsets for coordinates (XYZ etc) where can I find those? I have olly open but I am new like I said.

  4. #3
    Threadstarter
    I'M GONNA HAVE TO EAT EVERY F--KING CHICKEN
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    Quote Originally Posted by azmazm View Post
    Thanks for this I am still new but I don't see any offsets for coordinates (XYZ etc) where can I find those? I have olly open but I am new like I said.
    0x0109B7B8] + 0x15C4] + 0x4] <- Local Player
    pLocal] + 0x20] <- coordPtr
    coordPtr] + 0x28] <- X Pos
    coordPtr] + 0x30] <- Y Pos
    coordPtr] + 0x2C] <- Z Pos
    Last edited by Chris; 08-08-2014 at 01:40 PM.
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  5. #4
    gtaplayer2's Avatar
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    Quote Originally Posted by darkwrath505 View Post
    0x0109B7B8] + 0x15C4] + 0x4] <- Local Player
    pLocal] + 0x20] <- coordPtr
    coordPtr] + 0x28] <- X Pos
    coordPtr] + 0x30] <- Y Pos
    coordPtr] + 0x2C] <- Z Pos
    Why make a post about new offsets but still use the old ones xD

  6. #5
    Threadstarter
    I'M GONNA HAVE TO EAT EVERY F--KING CHICKEN
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    Quote Originally Posted by gtaplayer2 View Post
    Why make a post about new offsets but still use the old ones xD
    Wut
    /TooShort
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  7. The Following User Says Thank You to Chris For This Useful Post:

    BugMePls (08-19-2014)

  8. #6
    Threadstarter
    I'M GONNA HAVE TO EAT EVERY F--KING CHICKEN
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    These are outdated.
    Request to change thread status to Outdated.
    @[MPGH]NormenJaydenFBI, @[MPGH]Vertice
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  9. The Following User Says Thank You to Chris For This Useful Post:

    BugMePls (08-19-2014)

  10. #7
    BugMePls's Avatar
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    Hi everyone I am Esra And So much thx for this post.But I need more Help

    First at all my game version is v0.46

    When i click the refresh button I get "System.OutOfMemoryException" Error And here comes more detail"

    "System.OutOfMemoryException" is in the Memory.cs or about Memory.cs file

    and Visual studio says "An unhandled exception of type 'System.OutOfMemoryException' occurred in mscorlib.dll"

    and says it about this code
    Code:
     {
                return this.CutString(Encoding.ASCII.GetString(this.ReadMem(pOffset, pSize)));
            }
    More detail about error "{The function evaluation was disabled because of an out of memory exception.}"
    And this code is in memory.cs

    Theni say continue on error my program shows item like this (no names just numbers)

    Code:
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    and it is going 46...
    Then i try to click teleport

    Same Error again and Of course Noting teleport

    I am Realy interesting in coding. gtaplayer2 or someelse can help me about this.
    And yea my english is not very well.. Deal Whit it psl.

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