Last edited by Argorok11; 09-14-2014 at 03:06 PM.
I'm here to help all my fellow botter friends on AQW, if you have any question about the game, PM me and I will try to help you.
Some of my bots:
Paragon Holiday Pet
Dage's Winter is Coming
Chaos Rep
Fiend Token
Elemental Master Rep
Skyguard Rep
Ravenloss Rep
BeastMaster Rep
AE may try to stop us, but they will not succeed, because we're all bros and sis here on forums.
More than a community, we're a family.
Reason Why I Didn't Become an Editor
Virus Scans Because I Forgetful:
Jotti & VirusTotal
Cocksucker is not a punishment. It is a lyfestyle.
Reason Why I Didn't Become an Editor
Virus Scans Because I Forgetful:
Jotti & VirusTotal
Cocksucker is not a punishment. It is a lyfestyle.
@Tester9000
You're coding in classes right? Just want to make sure
That depends. Every movie clip is a class and every frame can hold code. But if you mean to ask if im making a bunch of .as files then no. There are 2 reasons against that. 1) Compression becomes bigger with every .as file and takes longer to download. 2) Coding by frames and around the main timeline allows for interconnection between them and allows for easy access of variables and the game. Is there something that I should know otherwise?
@Tester9000
Ehh... projects using classes are generally considered to be more organised and professional.
Variable access is just the same if not easier
I'm assuming you've coded in ActionScript before?
Yes I have. I have build many games in flash using actionscript and I always use classes when I make games but not for this one. I need to be able to connect back to the Main Timeline a lot and I dont want to worry about having to compress all of the files every time I test it.
Adding a new Interface
Hey test how far are you from being done creating your trainer?
Last edited by Eternity; 09-15-2014 at 03:21 PM.
Well I am very new to creating a trainer so I am doing @zerobrium follow up video and making that my base release, and see what people say (as I said it will be a video step to step mostly) So unlike your's mine will be very simple looking Also what language are you using to make this trainer?