this is all yyou need to make one...
Code:
typedef struct _Object* (__thiscall *lpGetCameraObject)(unsigned long ulCL***ientShell);
lpGetCameraObject GetCameraObject;
typedef int (__thiscall *lpGetMeIdxInPlayerInfoList)(unsigned long ulCL***ientShell);
lpGetMeIdxInPlayerInfoList GetMeIdxInPlayerInfoList;
typedef struct _st3rdPlayerInfo * (__thiscall *lpGet3rdPlayerInfoList)(unsigned long ulCL***ientShell);
lpGet3rdPlayerInfoList Get3rdPlayerInfoList;
typedef unsigned int (__thiscall *lpIsDeadState)(unsigned long ulCFX);
lpIsDeadState IsDeadState;
typedef void (__thiscall *lpDrawEngineString)(unsigned long ulBase, char *String, int x, int y, unsigned long Color, bool Shadow);
lpDrawEngineString DrawEngineString;
GetCameraObject = (lpGetCameraObject) (CShellBase + 0x23950);
Get3rdPlayerInfoList = (lpGet3rdPlayerInfoList) (CShellBase + 0x18930);
GetMeIdxInPlayerInfoList = (lpGetMeIdxInPlayerInfoList) (CShellBase + 0x18950 );
unsigned long ulCL***ientShell = *(unsigned long*)(CShellBase + 0x6103DC);
DrawEngineString = (lpDrawEngineString )(CShellBase + 0x1CAF30);
unsigned long ulBase = *(unsigned long*)(CShellBase + 0x66D76C);
IsDeadState = (lpIsDeadState)(CShellBase + 0x11A800);
unsigned long ulCFX = *(unsigned long *)(ulCL***ientShell + (i * 0x1AC) + 0x77FC);//0x612C
ulCPlayerClnt = *(unsigned long *)(ulCL***ientShell + 0x50);
(ulCPlayerClnt + 0xCC)//yaw
(ulCPlayerClnt + 0xC8)//pitch