You can find local player position with CE.
For bone index, just loop through them and draw the index at players. Then take a screenshot and make your own list.
Hello!. I'm coding CANA Cheat but missing many offset.
Have anyone help me plz. I want update this:
ClientFx + 0x??????? + 0xC8 = Pos.x
How I can find 0x?????? or have string ? and 0xC8 for Pos.x is working ?
And I need BoneList. I'm working
- Esp Name
- Esp Distance
- Esp Rank
- Aimbot [ By W.Marcos bitch friend ]
- GetBonePosition [ Hooked ]
- DrawBone [ Failed, Wrong BoneIndex ]
I'm really needed BoneList. Some one help me plz
It's finally Over!
You can find local player position with CE.
For bone index, just loop through them and draw the index at players. Then take a screenshot and make your own list.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
HLBOT (09-22-2014)
usage:Code:UINT GetNodeTransform( INT *Obj, UINT hNode, Transform *Trans ) { __asm { MOV ECX, DWORD PTR DS:[ 0x379EF524 ] ;update it from NA version MOV EDX, DWORD PTR DS:[ ECX ] MOV EDX, DWORD PTR DS:[ EDX + 0x40 ] PUSH 1 PUSH Trans PUSH hNode PUSH Obj CALL EDX } }
node number is the same of crossfire ...Code:struct Transform { D3DXVECTOR3 Pos; unsigned char Space[0x100]; }; Transform HeadPosition; GetNodeTransform( Player->Object /*Player Object*/, 8 /*Node Number*/, &HeadPosition /*Vec3 buffer*/ );
PlayerPos:
Code://Gellin method... #define ADDR_CLIENTFX 0x0006BF34 void SetLocalPlayerPosition( D3DXVECTOR3 Pos ) { DWORD dwClass = *(DWORD*)( (DWORD)GetModuleHandle( "ClientFX.fxd" ) + ADDR_CLIENTFX ); if( dwClass == NULL ) return; *(float*)( dwClass + 0xC8 ) = Pos.x; *(float*)( dwClass + 0xCC ) = Pos.y; *(float*)( dwClass + 0xD0 ) = Pos.z; }
Last edited by luizimloko; 09-23-2014 at 09:05 AM.
HLBOT (09-25-2014)
Thanks for Rep.
Just ask: 0x0006BF34's working or Outdate ?
It's finally Over!