Use ReClass, load your pointer, find your addresses & generate the struct.
struct CPlayer
{
char Unknown1[66308]; //0x0
float X; //0x10304
char Unknown2[4]; //0x10308
float Y; //0x1030C
char Unknown3[4]; //0x10310
float Z; //0x10314
};
struct CBase
{
CPlayer* local; //0x0000
char unknown4[72]; //0x0004
CPlayer** player; //0x004C
char unknown80[48]; //0x0050
struct CLocal
{
char unknown0[32]; //0x0000
vectorA pos; //0x0020
char unknown44[36]; //0x002C
float pitch; //0x0050
float yaw; //0x0054
char unknown88[16]; //0x0058
float down; //0x0068
float up; //0x006C
float fovx; //0x0070
float fovy; //0x0074
};//Size=0x0078(120)
Now be the source patch error
All Lee D. Gerber I find?
Use ReClass, load your pointer, find your addresses & generate the struct.
The Only Bests :
R3d_L!n3(Fares)
Aeroman (Brent)
TheCamels8 (Ori)