It wont auto-update (due to MPGH rules) but the way it works allows it to continue working after patches in some cases.
The No Camera Shake hack, for example, is saved in JSON with data like this:
This tells RoboHacker to search for type CameraShake, then find member StartShake and offset 8. Then it replaces the code at the given offset with the given code (in this case, the magnitude of the shake will be 0 with this hack, instead of whatever was passed to the method.Code:type:CameraShake member:StartShake offset:8 opcode:ldc.r4 0
This means that even when the game client is updated, as long as this class and member remain pretty much the same, it will continue to work even after the update.
Last edited by apemanzilla; 10-28-2014 at 10:43 AM.
1. Read the thread.... Its the largest piece of text on the entire thread, you would think it would be easy to spot.
2. Not all the available hacks have been implemented yet. Many dont even work despite being posted in other threads. Anyone can add hacks to RoboHacker by writing the necessary JSON files and dropping it into the folder - they will then show up in the list if they are written properly. I may write a guide on it later.
Added a second screenshot to make everyone drool a bit more
Will be looking forward to it man!
The thruster hack definitely still works, I use it all the time to break the rules and allows my flyer to beat the physics of the game.
The issue with this hack is very simple though, it works in 2 parts - 1 is Force ie Thruster Power, how much force is being generated, the other part is - 2 Velocity this carries the thrust forward giving it momentum, which is why when you use 18 force, you go super fast, it isn't necessarily the force magnitude doing this.
Using velocity is a dead give away that you are hacking, because nothing in the game can give you so much momentum other than an uber warp drive craft which are very difficult to handle by nature, so for that reason alone, I don't use velocity for this hack, it is not needed. Velocity by default should be set to 10 and not 18, also 18 is not the max it can go to either.
Now let's go back to the ForceMagnitude, I have a flyer bot that I use this hack on and the hack is set to 216 or in most cases 243 ForceMagnitude to give me a 20-25% boost in speed over the game mechanics, at T9 the bot is naturally too sluggish, with the hacks it enables it to move more faster.
Now I take the same bot which had white cubes and uses 216-243 force, and convert the white cubes to black cubes, the force required now to keep the same speed as when using white cubes has to double, so now the ForceMagnitude has to be set too 432 ForceMagnitude for the Speed Hack to work, as it did previously.
This is the issue with using the Thruster Speed Hack it differs to every single bot that uses thrusters, the engine size and the weight/ size of the craft. This is why the Thruster Speed hack might not work all the time, the settings are not set right for the bot you are using and this gets annoying if you have multiple bots all using thrusters of varying force, size, tier, weight etc, cause the hack is not uni-formal and that is the problem with this hack that I see.
I hope that explains it a bit better to you.
Last edited by Lightangell; 10-29-2014 at 04:59 AM.
As of the Hallowfest update:
RoboHacker still works fine, some minor changes will need to be made to certain hacks for them to be compatible with the update however.
I will also be removing the SMG and Plasma Launcher rapid fire hacks as they are practically useless due to the server updates. The railgun rapid reload hack can still be used if you are careful, so I will leave that one in for now.
i hope it will work , tired of shitty hacks , serveys and not being able to login to the game coz of the hack file -.-
Man, you're amazing sir! I'm really looking forward to see your hackpack (or something like that) implemented into my game
Sorry, but I ment like I will be allowed to use hacks that's propably because of my English but doesn't matter