Muito bom
Uma Duvida no Cf so Hook Engine ?
Code:#define FireWeaponAddress 0x92F8934 #define BagMgr 0x5255097A #define ADDR_WALLHACK 0x7439E4 #define ADDR_SEEGHOST 0x7439F8 #define ADDR_BAGMGR 0x5255097A #define ADDR_WEAPONMGR 0x12EAFE4 #define ADDR_PLAYERMGR 0x121D2F8 #define ADDR_LTCLIENTSHELL 0x7DF558 #define ADDR_PUSH2CONSOLE 0x7DF54C #define ADDR_LTMODEL 0x7DCA74 #define ADDR_MODELMGR 0x12EAF14 #define ADDR_PLAYERPTR 0x7F6730 #define ADDR_DEVICE 0x7309F8 #define ADDR_IntersectSeg 0x644E50 #define ADDR_FireWeapon 0x7A250A4 #define ADDR_PLAYERSTART 0x757C #define ADDR_MEOFFSET 0x7584 #define ADDR_PLAYERSIZE 0x7F0 #define ADDR_WALLMRG 0x12EAFCC #define KnifeNormalRange 0xA58 #define KnifeBigshotRange 0xA7C #define KnifeNormalRange2 0xA9C #define KnifeBigshotRange2 0xAC0 #define KnifeNormalAniRate 0xA70 #define KnifeBigshotAniRate 0xA98 #define KnifeNormalAniRate2 0xAB8 #define KnifeBigshotAniRate2 0xADC #define KnifeNormalAngle 0xA64 #define KnifeBigshotAngle 0xA88 #define KnifeNormalAngle2 0xAAC #define KnifeBigshotAngle2 0xAD0 #define KnifeNormalAmmoDamage 0xC04 #define KnifeBigshotAmmoDamage 0xC10 #define KnifeNormalAmmoDamage2 0xC1C #define KnifeBigshotAmmoDamage2 0xC28 #define Bag 0x124C340 #define MapMgr 0x1247414 #define MiscMgr 0x124778C #define DamageZoneMgr 0x6A1D64 #define FallDamage 0x124C14C #define DamageZoneMgr 0x6A1D64 #define FallDamage 0x124C14C #define DamagePerSec 0x6A1D54 #define PlayerBasicInfo 0x117E4A0 #define MoveSpeedPenalty 0xC60 #define WeaponClass 0x8 #define Pistol 0 #define Range 0x80C #define ShotGun 1 #define SMG 2 #define Rifle 3 #define Sniper 4 #define MG 5 #define Grenades 6 #define Knife 7 #define C4 9 #define ZoomAction 0x3920 #define FastFire 0x83C #define RepeatFire 0xC38 #define WallShotDamageRatio 0x3B58 #define Knockback 0x3D30
Muito bom
Uma Duvida no Cf so Hook Engine ?
My Address Log:
Code:// ------------ CROSSFIRE LOG STARTED ------------- #define pDevice 0x7309F8 #define EndScene 0x6A55D0 #define nEndScene 0x5BA3D0 // ------------- ADDRESS LOG STARTED -------------- #define WALL_ARRAY 0x743940 #define INTERSECT_SEGMENT 0x644E50 #define WALL_POINTER 0x12EAFCC #define WEAPON_MGR 0x12EAFE4 #define LTCLIENT_SHELL 0x7DF558 #define LTMODEL 0x72F698 #define LTPLAYER_CLIENT 0x7F6730 #define ILTCLIENT 0x724540 #define DAMAGEPERMETER 0x12EAFC4 #define FIRE_WEAPON 0x348934 #define MODEL_NODE 0x12EAF14 #define DRAWTEXT_ENGINE1 0x405100 #define DRAWTEXT_ENGINE2 0x12F6BF0 #define BAG_MGR 0x12EB1B8 // ---------------- OFFSETS LOG ------------------- #define LTPLAYERCLIENT_OFFSET 0x70 #define PLAYER_START 0x757C #define PLAYER_SIZE 0x7F0 #define ME_OFFSET 0x7584 #define PTC_OFFSET 0x208 //------------------------------------------------- // ------------ WEAPONS OFFSETS LOG --------------- // dwAmmoDamage Offset: 0x968 // Offsets Difference: 0x0 // -------------- WEAPONS OFFSETS ----------------- // DWORD ShotsPerAmmo = 0x988; // DWORD WallShotDamageRatio = 0x3CA4; // DWORD AmmoDamage = 0x968; // DWORD RepeatFire = 0xC38; // DWORD SubWeaponIndex = 0xC5C; // DWORD MoveSpeedPenalty = 0xC60; // DWORD Range = 0x958; // DWORD KnifeNormalAngle = 0xBB4; // DWORD KnifeBigshotAngle = 0xBD8; // DWORD KnifeNormalAniRate2 = 0xC04; // DWORD KnifeNormalAniRate = 0xBBC; // DWORD KnifeBigshotAniRate = 0xBE4; // DWORD BoomDurationDamage = 0x3C85; // DWORD KnifeNormalRange = 0xBA8; // DWORD KnifeBigshotRange = 0xBBC; // DWORD ZoomAction = 0x3A6C; // DWORD Knockback = 0x3E7C; // DWORD FlashBangBoom = 0x959; // DWORD DmgVariantionFactor = 0x984; //------------------- LOG END ---------------------
[MPGH]Mayion (11-10-2014)
Algumas Offset ai estão erradas.