Thread: Item esp??

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  1. #1
    warmanreaper's Avatar
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    Exclamation Item esp??

    A item ESP for all items , example FA:S , M9K , CSS Etc. you get it. so is there anything like this? Entity finder's don't work.

  2. #2
    polivilas's Avatar
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    give me ip of server you want it for and ill paste a quick entesp

  3. #3
    D3M0L1T10N's Avatar
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    to get the entities...

    Code:
    for k, v in pairs( ents.GetAll() ) do
     print( v:GetClass() or "Error" )
    end
    to make an esp (run in a hudpaint hook)

    Code:
    local tracked_ents = {
     [ "ak47" ] = true,
     [ "gold_moneyprinter" ] = true
    }
    
    ... in the hook...
    for k, v in pairs( ents.GetAll() ) do
     if ( tracked_ents[ v:GetClass() or "Unknown" ] ) then
      ... draw some stuff using surface library ...
     end
    end

  4. The Following User Says Thank You to D3M0L1T10N For This Useful Post:

    Trollaux (11-25-2014)

  5. #4
    GBAERHAEHhAER%YHG%RY%yh's Avatar
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    Code:
    surface.CreateFont('******_font', {
    		font = 'Verdana',
    		size = 15
    	}
    )
    
    function startsWith(str, text)
    	return str:find(text) == 1
    end
    
    
    local ******FinderVars = {
    	CVAR = CreateClientConVar('******_find', 0, false, false),
    	
    	ENT_CLASS_COLOUR = Color(255, 255, 0),
    	
    	targets = {},
    	
    	material = 0,
    	min = 0,
    	max = 0
    }
    
    function autoComplete(commandName, args)
    
    	local entities = {
    		--sidearm
    		'weapon_ttt_glock',
    		'weapon_zm_pistol',
    		'weapon_zm_revolver',
    		
    		--sidearm ammo
    		'item_ammo_pistol_ttt',
    		'item_ammo_357_ttt',
    		
    		--prim
    		'weapon_zm_mac10',
    		'weapon_zm_shotgun',
    		'weapon_ttt_m16',
    		'weapon_zm_rifle',
    		
    		--prim ammo
    		'item_ammo_smg1_ttt',
    		'item_box_buckshot_ttt',
    		'item_ammo_revolver_ttt',
    		
    		--grenades
    		'weapon_ttt_smokegrenade',
    		'weapon_zm_molotov',
    		'weapon_ttt_confgrenade',
    		
    		--equipment
    		'weapon_ttt_c4', --dropped c4
    		'ttt_c4', --planted c4
    		'ttt_health_station',
    		'weapon_ttt_wtester',
    		'weapon_ttt_knife',
    		'ttt_decoy',
    		'weapon_ttt_flaregun',
    		'weapon_ttt_phammer',
    		'weapon_ttt_push',
    		'ttt_radio',
    		'weapon_ttt_sipistol',
    		'weapon_ttt_teleport'
    	}
    	
    	args = args:Trim()
    	args = args:lower()
    	
    	for i = #entities, 1, -1 do
    		if (args == nil or startsWith(entities[i], args)) then
    			entities[i] = commandName .. ' ' .. entities[i]
    		else
    			table.remove(entities, i)
    		end
    	end
    	
    	table.sort(entities)
    	
    	return entities
    	
    end
    
    concommand.Add(
    	'******_find_highlight',
    	function(ply,cmd,args)
    		for k, v in pairs(args) do
    			if (not table.HasValue(******FinderVars.targets, v)) then
    				table.insert(******FinderVars.targets, v)
    			end
    		end
    	end,
    	autoComplete,
    	'Add entities to the paint list.'
    )
    
    concommand.Add(
    	'******_find_clear',
    	function(ply,cmd,args)
    		for k, v in pairs(args) do
    			table.RemoveByValue(******FinderVars.targets, v)
    		end
    	end,
    	autoComplete,
    	'Remove entities from the paint list.'
    )
    
    concommand.Add(
    	'******_find_clearall',
    	function()
    		table.Empty(******FinderVars.targets)
    	end
    )
    
    concommand.Add(
    	'******_find_tell',
    	function()
    		local ent = LocalPlayer():GetEyeTrace().Entity
    		MsgC(ENT_CLASS_COLOUR, '******Finder >> ')
    		Msg( (IsValid(ent) and ent:GetClass() or 'error') .. '\n' )
    	end
    )
    
    cvars.AddChangeCallback('******_find', function()
    	if (******FinderVars.CVAR:GetBool()) then
    		hook.Add('HUDPaint', '******_ent_finder', function()
    			cam.Start3D()
    			render.SuppressEngineLighting(true)
    
    			for k, v in pairs(******FinderVars.targets) do
    				for _, e in pairs(ents.FindByClass(v)) do
    					if (IsValid(e) and not alivePlayer(e.Owner)) then
    						
    						******FinderVars.mat = e:GetMaterial()
    						e:SetMaterial('models/shiny')
    						e:DrawModel()
    						e:SetMaterial(******FinderVars.mat)
    												
    						******FinderVars.min, ******FinderVars.max = e:LocalToWorld(e:OBBMins()):ToScreen(), e:LocalToWorld(e:OBBMaxs()):ToScreen() 
    						
    						cam.Start2D()
    						draw.DrawText(
    							e:GetClass(),
    							'******_font',
    							(******FinderVars.min.x + ******FinderVars.max.x) / 2,
    							******FinderVars.max.y - 20,
    							******FinderVars.ENT_CLASS_COLOUR,
    							TEXT_ALIGN_CENTER
    						)
    						cam.End2D()
    					end
    				end
    			end
    			render.SuppressEngineLighting(false)
    			cam.End3D()
    
    		end)
    	else
    		hook.Remove('HUDPaint', '******_ent_finder')
    	end
    end)
    designed for ttt, has all the vanilla ttt ents hardcoded for autocomplete but you can use ******_find_tell to get current entity and highlight without autocomplete

  6. #5
    D3M0L1T10N's Avatar
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    Quote Originally Posted by tflo View Post
    Code:
    surface.CreateFont('******_font', {
    		font = 'Verdana',
    		size = 15
    	}
    )
    
    function startsWith(str, text)
    	return str:find(text) == 1
    end
    
    
    local ******FinderVars = {
    	CVAR = CreateClientConVar('******_find', 0, false, false),
    	
    	ENT_CLASS_COLOUR = Color(255, 255, 0),
    	
    	targets = {},
    	
    	material = 0,
    	min = 0,
    	max = 0
    }
    
    function autoComplete(commandName, args)
    
    	local entities = {
    		--sidearm
    		'weapon_ttt_glock',
    		'weapon_zm_pistol',
    		'weapon_zm_revolver',
    		
    		--sidearm ammo
    		'item_ammo_pistol_ttt',
    		'item_ammo_357_ttt',
    		
    		--prim
    		'weapon_zm_mac10',
    		'weapon_zm_shotgun',
    		'weapon_ttt_m16',
    		'weapon_zm_rifle',
    		
    		--prim ammo
    		'item_ammo_smg1_ttt',
    		'item_box_buckshot_ttt',
    		'item_ammo_revolver_ttt',
    		
    		--grenades
    		'weapon_ttt_smokegrenade',
    		'weapon_zm_molotov',
    		'weapon_ttt_confgrenade',
    		
    		--equipment
    		'weapon_ttt_c4', --dropped c4
    		'ttt_c4', --planted c4
    		'ttt_health_station',
    		'weapon_ttt_wtester',
    		'weapon_ttt_knife',
    		'ttt_decoy',
    		'weapon_ttt_flaregun',
    		'weapon_ttt_phammer',
    		'weapon_ttt_push',
    		'ttt_radio',
    		'weapon_ttt_sipistol',
    		'weapon_ttt_teleport'
    	}
    	
    	args = args:Trim()
    	args = args:lower()
    	
    	for i = #entities, 1, -1 do
    		if (args == nil or startsWith(entities[i], args)) then
    			entities[i] = commandName .. ' ' .. entities[i]
    		else
    			table.remove(entities, i)
    		end
    	end
    	
    	table.sort(entities)
    	
    	return entities
    	
    end
    
    concommand.Add(
    	'******_find_highlight',
    	function(ply,cmd,args)
    		for k, v in pairs(args) do
    			if (not table.HasValue(******FinderVars.targets, v)) then
    				table.insert(******FinderVars.targets, v)
    			end
    		end
    	end,
    	autoComplete,
    	'Add entities to the paint list.'
    )
    
    concommand.Add(
    	'******_find_clear',
    	function(ply,cmd,args)
    		for k, v in pairs(args) do
    			table.RemoveByValue(******FinderVars.targets, v)
    		end
    	end,
    	autoComplete,
    	'Remove entities from the paint list.'
    )
    
    concommand.Add(
    	'******_find_clearall',
    	function()
    		table.Empty(******FinderVars.targets)
    	end
    )
    
    concommand.Add(
    	'******_find_tell',
    	function()
    		local ent = LocalPlayer():GetEyeTrace().Entity
    		MsgC(ENT_CLASS_COLOUR, '******Finder >> ')
    		Msg( (IsValid(ent) and ent:GetClass() or 'error') .. '\n' )
    	end
    )
    
    cvars.AddChangeCallback('******_find', function()
    	if (******FinderVars.CVAR:GetBool()) then
    		hook.Add('HUDPaint', '******_ent_finder', function()
    			cam.Start3D()
    			render.SuppressEngineLighting(true)
    
    			for k, v in pairs(******FinderVars.targets) do
    				for _, e in pairs(ents.FindByClass(v)) do
    					if (IsValid(e) and not alivePlayer(e.Owner)) then
    						
    						******FinderVars.mat = e:GetMaterial()
    						e:SetMaterial('models/shiny')
    						e:DrawModel()
    						e:SetMaterial(******FinderVars.mat)
    												
    						******FinderVars.min, ******FinderVars.max = e:LocalToWorld(e:OBBMins()):ToScreen(), e:LocalToWorld(e:OBBMaxs()):ToScreen() 
    						
    						cam.Start2D()
    						draw.DrawText(
    							e:GetClass(),
    							'******_font',
    							(******FinderVars.min.x + ******FinderVars.max.x) / 2,
    							******FinderVars.max.y - 20,
    							******FinderVars.ENT_CLASS_COLOUR,
    							TEXT_ALIGN_CENTER
    						)
    						cam.End2D()
    					end
    				end
    			end
    			render.SuppressEngineLighting(false)
    			cam.End3D()
    
    		end)
    	else
    		hook.Remove('HUDPaint', '******_ent_finder')
    	end
    end)
    designed for ttt, has all the vanilla ttt ents hardcoded for autocomplete but you can use ******_find_tell to get current entity and highlight without autocomplete
    this is bad

  7. #6
    GBAERHAEHhAER%YHG%RY%yh's Avatar
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    whats so bad

  8. #7
    D3M0L1T10N's Avatar
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    Quote Originally Posted by tflo View Post
    whats so bad
    its vac detected

  9. The Following 2 Users Say Thank You to D3M0L1T10N For This Useful Post:

    itsmythik (11-26-2014),Liquidsocks (11-26-2014)

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