Originally Posted by
Combatant
X, Y, and Z(height) for 3D games. I haven't played CA in a long time, but what you should do is look for the static Z pointer.
[Z Pointer] - 4 = [Y Pointer]
[Z Pointer] + 4 = [X Pointer]
It was something like that. I may have it wrong though, so just play around. It could also be any of the following:
[Z Pointer] + 4 = [Y Pointer]
[Z Pointer] - 4 = [X Pointer]
[Z Pointer] + 4 = [Y Pointer]
[Z Pointer] + 8 = [X Pointer]
[Z Pointer] + 8 = [Y Pointer]
[Z Pointer] + 4 = [X Pointer]
[Z Pointer] - 4 = [Y Pointer]
[Z Pointer] - 8 = [X Pointer]
[Z Pointer] - 8 = [Y Pointer]
[Z Pointer] - 4 = [X Pointer]
You can take the easy way by finding them each seperately, but it's very time consuming.