Probably possible
So, I've enjoyed myself much with the lua stuff you can do in Gmod. Although, some servers have anti-cheat scripts which detect wether or not you have sv_allowcslua on or off.
Now I just wish I could use the cheats on those servers too because the ones with the anti-cheat are the most fun to cheat on. Right?
My question was, is it possible to somehow bypass the detection of the state of your sv_allowcslua. So the scripts can't detect that you are using cheats?
If this is possible, would anyone be bothered putting some research into this to try and bypass the detection?
or if this is already done, give me a link to the correct post. Please?
Have a great day!
sv_allowcslua 1;lua_openscript_cl (script.lua);sv_allowcslua 0
it'll work sometimes
There is a really nice bypasser.
Its called Gdaap Bypasser,it works really nice,it requires an injector to inject the dll.
Then type in console "gdaap_openscript C:\+NH.lua" (thats an example).
Here's the link:
I just noticed im not allowed to post links..
Gah, sorry, google Gdaap bypasser :c
Does it work though? I definetly want to try it out if it works
edit: Did some research. Seems like Gdaap is detected by most anti cheat scripts.
Last edited by divionix; 12-26-2014 at 06:26 PM.
most noobs who "make" their own anticheats call GetConVarNumber every frame so its unreliable,
use blue bypass as that only byte patches a place in memory so it cannot be detected whatsoever
Are you sure that no lua anti-cheat is able to detect the fact you have allowcslua 1?
divionix (12-26-2014)
incrementvar sv_allowcslua 0 1 1
divionix (12-26-2014)
Thanks for this, im gonna try it out. ( Do I need the blue bypasser for this and then enter that into console or?)
Altough, mind explaining me what it does and why the anti-cheat scripts cant detect this?
Sorry for being a total noob. Just trying to get to know how Garry's Mod works some more.
Last edited by divionix; 12-26-2014 at 07:44 PM.
Sorry to say but this isnt really possible with current technology