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  1. #31
    Muhammad_Haniff's Avatar
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    Quote Originally Posted by asianism View Post
    After Maintenanced 12/18/2014

    #define TEAM_ADD 0x938470
    #define GAME_ADD 0x8D8780
    tq for the source code

    - - - Updated - - -

    Quote Originally Posted by zakwanhero019 View Post
    @asianism
    why you code has been patched ? when i inject....the blackshot doesn't open
    nak aq ajar ke ?

  2. #32
    FlashBerry's Avatar
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    thanks, its working good.

  3. #33
    asianism's Avatar
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    Quote Originally Posted by zakwanhero019 View Post
    @asianism
    why you code has been patched ? when i inject....the blackshot doesn't open
    DLL compilation settings.
    Release mode
    Code Generation->Runtime Library->Multi Threaded

  4. #34
    Muhammad_Haniff's Avatar
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    Quote Originally Posted by asianism View Post
    DLL compilation settings.
    Release mode
    Code Generation->Runtime Library->Multi Threaded
    can give me ggbypass source code ?

  5. #35
    hanif.pheonixz's Avatar
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    Use C++/C#/VB????
    Can Teach How To Make DLL Off TEAMESP?

  6. #36
    Ch40zz-C0d3r's Avatar
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    omg really...
    use signature scans...

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  7. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    _PuRe.LucK* (12-19-2014)

  8. #37
    zanangkong87's Avatar
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    now patch. any new offset?

  9. #38
    I'm not lazy, I just really enjoy doing nothing.
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    _PuRe.LucK*'s Avatar
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    Quote Originally Posted by zanangkong87 View Post
    now patch. any new offset?
    go to an old dump and find this offset then make a signature

  10. #39
    zanangkong87's Avatar
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    Quote Originally Posted by .Paradox* View Post


    go to an old dump and find this offset then make a signature
    Thank you very much!

  11. #40
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by .Paradox* View Post


    go to an old dump and find this offset then make a signature
    Its actually a pointer/full address (VA) XD

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  12. #41
    Caezer99's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Its actually a pointer/full address (VA) XD
    People here are too stupid to check.


    Mess with the best, die like the rest.


  13. #42
    I'm not lazy, I just really enjoy doing nothing.
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    _PuRe.LucK*'s Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Its actually a pointer/full address (VA) XD
    but maybe somewhere this ptr is referenced? o:


    - - - Updated - - -

    Quote Originally Posted by Caezer99 View Post
    People here are too stupid to check.
    wtf you call me stupid? Look at ur signature

  14. #43
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by .Paradox* View Post


    but maybe somewhere this ptr is referenced? o:


    - - - Updated - - -



    wtf you call me stupid? Look at ur signature
    What has an offset to do with an object reference? xD

    - - - Updated - - -

    Quote Originally Posted by .Paradox* View Post


    but maybe somewhere this ptr is referenced? o:


    - - - Updated - - -



    wtf you call me stupid? Look at ur signature
    What has an offset to do with an object reference? xD

    - - - Updated - - -

    Quote Originally Posted by .Paradox* View Post


    but maybe somewhere this ptr is referenced? o:


    - - - Updated - - -



    wtf you call me stupid? Look at ur signature
    What has an offset to do with an object reference? xD

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  15. #44
    gtaplayer2's Avatar
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    Quote Originally Posted by Caezer99 View Post
    you don't have any idea what you're talking about are you ?

    MPGH full of shit

    I'll give my snippet since you guys are fucking stupid.

    Code:
    bool IsInGame() {
    	DWORD ADR_INGAME = 0x??????
    
    	if (*(BYTE*)(ADR_INGAME) == 0) {
    		return false;
    	} else {
    		return true;
    	}
    	
    	return false;
    }
    All about code formatting
    You can format that code even more by doing this:
    Code:
    bool IsInGame() {
    	DWORD ADR_INGAME = 0x??????
    
    	if (*(BYTE*)(ADR_INGAME) == 0)
    		return false;	
    	return true;
    }

  16. #45
    Caezer99's Avatar
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    Quote Originally Posted by gtaplayer2 View Post
    You can format that code even more by doing this:
    Code:
    bool IsInGame() {
    	DWORD ADR_INGAME = 0x??????
    
    	if (*(BYTE*)(ADR_INGAME) == 0)
    		return false;	
    	return true;
    }
    Oh yea didn't realize that. Thanks! I guess every body makes mistakes XD


    Mess with the best, die like the rest.


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