For those of you that wonders how settings works for Extreme Injector V3.3
This setting is the best because as you can see the delay is set to 1000 because when it delays the injection will delay for 0.10 seconds which helps the GG to launch first before injecting. However you still notice that the GG window will pop out a bit late after the injection, this means that you injection is successful but in case the .dll file is already been patched after injection ingame you will crash.
Setting above is 99% works on all .dll files so don't worry unless someone decide to code some other way
lol, when the DLL is coded properly you can inject without any delay
Use GetModuleHandle to wait for common modules loaded after unpacking but before gameguard.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Khacruel (01-18-2015)
thanks for the tips