Thread: Scroll Menu v1!

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  1. #76
    Infernooo's Avatar
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    Really nice work keep it up!

  2. #77
    ArthurZiin's Avatar
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    Quote Originally Posted by 0xFloof View Post
    Add this to your menu if you want.
    Code:
    if (isnil "rek_t") then {rek_t = 0;};
    if (rek_t == 0) then 
    {
    rek_t = 1;
    cutText ["\nExplosive Bullets ON", "PLAIN DOWN"];
    } 
    else 
    {
    rek_t = 0;
    cutText ["\nExplosive Bullets OFF", "PLAIN DOWN"];
    player removeEventHandler ["Fired",Bullet_Changer];
    };
     
    fnc_ChangeBullet =
    {
    _wep = (currentweapon player);
    _obj = (nearestObject [_this select 0,_this select 4]);
    _bullet = typeOF _obj;
    _pos_ent = getPos _obj;
    dir_obj = getDir _obj;
    _pos_new = [(_pos_ent select 0)+0.22*sin(dir_obj),(_pos_ent select 1)+0.22*cos(dir_obj),(_pos_ent select 2)];
    _axaxax = "Sh_125_SABOT" createVehicle (_pos_new);
    _axaxax setDir (getDir player);
    _axaxax setVelocity [(velocity _obj select 0), (velocity _obj select 1), (velocity _obj select 2)];
    deletevehicle _obj;
    };
    while {rek_t == 1} do
    {
    Call_Changer = fnc_ChangeBullet;
    if (!isNil "Bullet_Changer") then {player removeEventHandler ["Fired",Bullet_Changer];};
    Bullet_Changer = player addEventHandler ["Fired", {_this call Call_Changer;}];
    uiSleep 1;
    };
    };
    Btw if you need any custom scripts for your menu, i can do it no prob. Just pm me. (I'll do this for free, im just bored atm :P)
    Whats your steam id?

  3. #78
    0xFloof's Avatar
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    Quote Originally Posted by ArthurZiin View Post
    Whats your steam id?
    https://steamcommunity.com/id/spodermate/

  4. #79
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    where am i copy and pasting?

  5. #80
    PureBrainH's Avatar
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    Quote Originally Posted by jb48 View Post
    where am i copy and pasting?
    Sorry for late respond.. add me on skype and i will help you out
    ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ●


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