Add this to your menu if you want.
Code:
if (isnil "rek_t") then {rek_t = 0;};
if (rek_t == 0) then
{
rek_t = 1;
cutText ["\nExplosive Bullets ON", "PLAIN DOWN"];
}
else
{
rek_t = 0;
cutText ["\nExplosive Bullets OFF", "PLAIN DOWN"];
player removeEventHandler ["Fired",Bullet_Changer];
};
fnc_ChangeBullet =
{
_wep = (currentweapon player);
_obj = (nearestObject [_this select 0,_this select 4]);
_bullet = typeOF _obj;
_pos_ent = getPos _obj;
dir_obj = getDir _obj;
_pos_new = [(_pos_ent select 0)+0.22*sin(dir_obj),(_pos_ent select 1)+0.22*cos(dir_obj),(_pos_ent select 2)];
_axaxax = "Sh_125_SABOT" createVehicle (_pos_new);
_axaxax setDir (getDir player);
_axaxax setVelocity [(velocity _obj select 0), (velocity _obj select 1), (velocity _obj select 2)];
deletevehicle _obj;
};
while {rek_t == 1} do
{
Call_Changer = fnc_ChangeBullet;
if (!isNil "Bullet_Changer") then {player removeEventHandler ["Fired",Bullet_Changer];};
Bullet_Changer = player addEventHandler ["Fired", {_this call Call_Changer;}];
uiSleep 1;
};
};
Btw if you need any custom scripts for your menu, i can do it no prob. Just pm me. (I'll do this for free, im just bored atm :P)