Any help/insight/ideas would be gratefully appreciated.
So, I've been working on trying to use Wpe Pro on a really old game called NavyFIELD. I've already made Wpe Pro undetectable by the NavyField hackshield or whatever it has by renaming the dll/hex editing the .exe.... And I've found some packets. I played a game and went through packets from it. At the end it sends this:
I'm honestly pretty nooby at this. I have no clue how to read this, nor do I know if it's possible.
From what I see, it has something to do with my crew (I would assume that's giving it XP. If this is so, could I resend? I tried sending it a lot and it dc's me. So it probably checks a time stamp in there. SO, how about a filter, changing the value of exp gained?
I converted it from hex to string (Again, this may be completely useless, and dumb, sorry. :S)
It mentions GunnerGunner 2 times. (I have 2 of those, and it does mention it twice.) And it mentions CaptainCaptain once, because I only have one I guess.
Another thing, the function for everything is WSARecv. Nothing is send. No matter what I do, no packets show up as send.
So, like I said, if I try to resend this, it disconnects me, BUT, I've resent a packet of me sending something in chat. For example, I sent "abcdefghijklmnopqrstuvwxyz1234567890" and the packet looks like:
Some more things I've seen happen a lot:
Either from pressing Alt-Tab or it's just on a time schedule to sent, either way, this gets sent a lot:
And this has a size of 24, that specific size gets sent a lot, most of them look identical, but a couple numbers change.
Any help/insight/ideas would be gratefully appreciated.
No one can help?
hrmmm not bad but sadly i dont know that stuff ether :\